summaryrefslogtreecommitdiffstats
path: root/gfx/angle/src/libANGLE/renderer/gl/egl/ozone/DisplayOzone.cpp
diff options
context:
space:
mode:
authorMatt A. Tobin <mattatobin@localhost.localdomain>2018-02-02 04:16:08 -0500
committerMatt A. Tobin <mattatobin@localhost.localdomain>2018-02-02 04:16:08 -0500
commit5f8de423f190bbb79a62f804151bc24824fa32d8 (patch)
tree10027f336435511475e392454359edea8e25895d /gfx/angle/src/libANGLE/renderer/gl/egl/ozone/DisplayOzone.cpp
parent49ee0794b5d912db1f95dce6eb52d781dc210db5 (diff)
downloadUXP-5f8de423f190bbb79a62f804151bc24824fa32d8.tar
UXP-5f8de423f190bbb79a62f804151bc24824fa32d8.tar.gz
UXP-5f8de423f190bbb79a62f804151bc24824fa32d8.tar.lz
UXP-5f8de423f190bbb79a62f804151bc24824fa32d8.tar.xz
UXP-5f8de423f190bbb79a62f804151bc24824fa32d8.zip
Add m-esr52 at 52.6.0
Diffstat (limited to 'gfx/angle/src/libANGLE/renderer/gl/egl/ozone/DisplayOzone.cpp')
-rwxr-xr-xgfx/angle/src/libANGLE/renderer/gl/egl/ozone/DisplayOzone.cpp945
1 files changed, 945 insertions, 0 deletions
diff --git a/gfx/angle/src/libANGLE/renderer/gl/egl/ozone/DisplayOzone.cpp b/gfx/angle/src/libANGLE/renderer/gl/egl/ozone/DisplayOzone.cpp
new file mode 100755
index 000000000..01549fcfa
--- /dev/null
+++ b/gfx/angle/src/libANGLE/renderer/gl/egl/ozone/DisplayOzone.cpp
@@ -0,0 +1,945 @@
+//
+// Copyright (c) 2016 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// DisplayOzone.cpp: Ozone implementation of egl::Display
+
+#include "libANGLE/renderer/gl/egl/ozone/DisplayOzone.h"
+
+#include <fcntl.h>
+#include <poll.h>
+#include <iostream>
+#include <unistd.h>
+#include <sys/time.h>
+
+#include <EGL/eglext.h>
+
+#include <gbm.h>
+#include <drm_fourcc.h>
+
+#include "common/debug.h"
+#include "libANGLE/Config.h"
+#include "libANGLE/Display.h"
+#include "libANGLE/Surface.h"
+#include "libANGLE/renderer/gl/FramebufferGL.h"
+#include "libANGLE/renderer/gl/RendererGL.h"
+#include "libANGLE/renderer/gl/StateManagerGL.h"
+#include "libANGLE/renderer/gl/egl/FunctionsEGLDL.h"
+#include "libANGLE/renderer/gl/egl/ozone/SurfaceOzone.h"
+#include "platform/Platform.h"
+
+// ARM-specific extension needed to make Mali GPU behave - not in any
+// published header file.
+#ifndef EGL_SYNC_PRIOR_COMMANDS_IMPLICIT_EXTERNAL_ARM
+#define EGL_SYNC_PRIOR_COMMANDS_IMPLICIT_EXTERNAL_ARM 0x328A
+#endif
+
+#ifndef EGL_NO_CONFIG_MESA
+#define EGL_NO_CONFIG_MESA ((EGLConfig)0)
+#endif
+
+namespace
+{
+
+EGLint UnsignedToSigned(uint32_t u)
+{
+ return *reinterpret_cast<const EGLint *>(&u);
+}
+
+drmModeModeInfoPtr ChooseMode(drmModeConnectorPtr conn)
+{
+ drmModeModeInfoPtr mode = nullptr;
+ ASSERT(conn);
+ ASSERT(conn->connection == DRM_MODE_CONNECTED);
+ // use first preferred mode if any, else end up with last mode in list
+ for (int i = 0; i < conn->count_modes; ++i)
+ {
+ mode = conn->modes + i;
+ if (mode->type & DRM_MODE_TYPE_PREFERRED)
+ {
+ break;
+ }
+ }
+ return mode;
+}
+
+int ChooseCRTC(int fd, drmModeConnectorPtr conn)
+{
+ for (int i = 0; i < conn->count_encoders; ++i)
+ {
+ drmModeEncoderPtr enc = drmModeGetEncoder(fd, conn->encoders[i]);
+ unsigned long crtcs = enc->possible_crtcs;
+ drmModeFreeEncoder(enc);
+ if (crtcs)
+ {
+ return __builtin_ctzl(crtcs);
+ }
+ }
+ return -1;
+}
+} // namespace
+
+namespace rx
+{
+
+// TODO(fjhenigman) Implement swap control. Until then this is unused.
+SwapControlData::SwapControlData()
+ : targetSwapInterval(0), maxSwapInterval(-1), currentSwapInterval(-1)
+{
+}
+
+DisplayOzone::Buffer::Buffer(DisplayOzone *display,
+ uint32_t useFlags,
+ uint32_t gbmFormat,
+ uint32_t drmFormat,
+ uint32_t drmFormatFB,
+ int depthBits,
+ int stencilBits)
+ : mDisplay(display),
+ mNative(nullptr),
+ mWidth(0),
+ mHeight(0),
+ mDepthBits(depthBits),
+ mStencilBits(stencilBits),
+ mUseFlags(useFlags),
+ mGBMFormat(gbmFormat),
+ mDRMFormat(drmFormat),
+ mDRMFormatFB(drmFormatFB),
+ mBO(nullptr),
+ mDMABuf(-1),
+ mHasDRMFB(false),
+ mDRMFB(0),
+ mImage(EGL_NO_IMAGE_KHR),
+ mColorBuffer(0),
+ mDSBuffer(0),
+ mGLFB(0),
+ mTexture(0)
+{
+}
+
+DisplayOzone::Buffer::~Buffer()
+{
+ mDisplay->mFunctionsGL->deleteFramebuffers(1, &mGLFB);
+ reset();
+}
+
+void DisplayOzone::Buffer::reset()
+{
+ if (mHasDRMFB)
+ {
+ int fd = gbm_device_get_fd(mDisplay->mGBM);
+ drmModeRmFB(fd, mDRMFB);
+ mHasDRMFB = false;
+ }
+
+ FunctionsGL *gl = mDisplay->mFunctionsGL;
+ gl->deleteRenderbuffers(1, &mColorBuffer);
+ mColorBuffer = 0;
+ gl->deleteRenderbuffers(1, &mDSBuffer);
+ mDSBuffer = 0;
+
+ // Here we might destroy the GL framebuffer (mGLFB) but unlike every other resource in Buffer,
+ // it does not get destroyed (and recreated) because when it is the default framebuffer for
+ // an ANGLE surface then ANGLE expects it to have the same lifetime as that surface.
+
+ if (mImage != EGL_NO_IMAGE_KHR)
+ {
+ mDisplay->mEGL->destroyImageKHR(mImage);
+ mImage = EGL_NO_IMAGE_KHR;
+ }
+
+ if (mTexture)
+ {
+ gl->deleteTextures(1, &mTexture);
+ mTexture = 0;
+ }
+
+ if (mDMABuf >= 0)
+ {
+ close(mDMABuf);
+ mDMABuf = -1;
+ }
+
+ if (mBO)
+ {
+ gbm_bo_destroy(mBO);
+ mBO = nullptr;
+ }
+}
+
+bool DisplayOzone::Buffer::resize(int32_t width, int32_t height)
+{
+ if (mWidth == width && mHeight == height)
+ {
+ return true;
+ }
+
+ reset();
+
+ if (width <= 0 || height <= 0)
+ {
+ return true;
+ }
+
+ mBO = gbm_bo_create(mDisplay->mGBM, width, height, mGBMFormat, mUseFlags);
+ if (!mBO)
+ {
+ return false;
+ }
+
+ mDMABuf = gbm_bo_get_fd(mBO);
+ if (mDMABuf < 0)
+ {
+ return false;
+ }
+
+ // clang-format off
+ const EGLint attr[] =
+ {
+ EGL_WIDTH, width,
+ EGL_HEIGHT, height,
+ EGL_LINUX_DRM_FOURCC_EXT, UnsignedToSigned(mDRMFormat),
+ EGL_DMA_BUF_PLANE0_FD_EXT, mDMABuf,
+ EGL_DMA_BUF_PLANE0_PITCH_EXT, UnsignedToSigned(gbm_bo_get_stride(mBO)),
+ EGL_DMA_BUF_PLANE0_OFFSET_EXT, 0,
+ EGL_NONE,
+ };
+ // clang-format on
+
+ mImage = mDisplay->mEGL->createImageKHR(EGL_NO_CONTEXT, EGL_LINUX_DMA_BUF_EXT, nullptr, attr);
+ if (mImage == EGL_NO_IMAGE_KHR)
+ {
+ return false;
+ }
+
+ FunctionsGL *gl = mDisplay->mFunctionsGL;
+ StateManagerGL *sm = mDisplay->getRenderer()->getStateManager();
+
+ gl->genRenderbuffers(1, &mColorBuffer);
+ sm->bindRenderbuffer(GL_RENDERBUFFER, mColorBuffer);
+ gl->eglImageTargetRenderbufferStorageOES(GL_RENDERBUFFER, mImage);
+
+ sm->bindFramebuffer(GL_FRAMEBUFFER, mGLFB);
+ gl->framebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0_EXT, GL_RENDERBUFFER,
+ mColorBuffer);
+
+ if (mDepthBits || mStencilBits)
+ {
+ gl->genRenderbuffers(1, &mDSBuffer);
+ sm->bindRenderbuffer(GL_RENDERBUFFER, mDSBuffer);
+ gl->renderbufferStorage(GL_RENDERBUFFER, GL_DEPTH24_STENCIL8_OES, width, height);
+ }
+
+ if (mDepthBits)
+ {
+ gl->framebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER,
+ mDSBuffer);
+ }
+
+ if (mStencilBits)
+ {
+ gl->framebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER,
+ mDSBuffer);
+ }
+
+ mWidth = width;
+ mHeight = height;
+ return true;
+}
+
+bool DisplayOzone::Buffer::initialize(const NativeWindow *native)
+{
+ mNative = native;
+ mDisplay->mFunctionsGL->genFramebuffers(1, &mGLFB);
+ return resize(native->width, native->height);
+}
+
+bool DisplayOzone::Buffer::initialize(int width, int height)
+{
+ mDisplay->mFunctionsGL->genFramebuffers(1, &mGLFB);
+ return resize(width, height);
+}
+
+void DisplayOzone::Buffer::bindTexImage()
+{
+ mDisplay->mFunctionsGL->eglImageTargetTexture2DOES(GL_TEXTURE_2D, mImage);
+}
+
+GLuint DisplayOzone::Buffer::getTexture()
+{
+ // TODO(fjhenigman) Try not to create a new texture every time. That already works on Intel
+ // and should work on Mali with proper fences.
+ FunctionsGL *gl = mDisplay->mFunctionsGL;
+ StateManagerGL *sm = mDisplay->getRenderer()->getStateManager();
+
+ gl->genTextures(1, &mTexture);
+ sm->bindTexture(GL_TEXTURE_2D, mTexture);
+ gl->texParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
+ gl->texParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
+ gl->texParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
+ gl->texParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
+ ASSERT(mImage != EGL_NO_IMAGE_KHR);
+ gl->eglImageTargetTexture2DOES(GL_TEXTURE_2D, mImage);
+ return mTexture;
+}
+
+uint32_t DisplayOzone::Buffer::getDRMFB()
+{
+ if (!mHasDRMFB)
+ {
+ int fd = gbm_device_get_fd(mDisplay->mGBM);
+ uint32_t handles[4] = {gbm_bo_get_handle(mBO).u32};
+ uint32_t pitches[4] = {gbm_bo_get_stride(mBO)};
+ uint32_t offsets[4] = {0};
+ if (drmModeAddFB2(fd, mWidth, mHeight, mDRMFormatFB, handles, pitches, offsets, &mDRMFB, 0))
+ {
+ std::cerr << "drmModeAddFB2 failed" << std::endl;
+ }
+ else
+ {
+ mHasDRMFB = true;
+ }
+ }
+
+ return mDRMFB;
+}
+
+FramebufferGL *DisplayOzone::Buffer::framebufferGL(const gl::FramebufferState &state)
+{
+ return new FramebufferGL(
+ mGLFB, state, mDisplay->mFunctionsGL, mDisplay->getRenderer()->getWorkarounds(),
+ mDisplay->getRenderer()->getBlitter(), mDisplay->getRenderer()->getStateManager());
+}
+
+void DisplayOzone::Buffer::present()
+{
+ if (mNative)
+ {
+ if (mNative->visible)
+ {
+ mDisplay->drawBuffer(this);
+ }
+ resize(mNative->width, mNative->height);
+ }
+}
+
+DisplayOzone::DisplayOzone()
+ : DisplayEGL(),
+ mSwapControl(SwapControl::ABSENT),
+ mMinSwapInterval(0),
+ mMaxSwapInterval(0),
+ mCurrentSwapInterval(-1),
+ mGBM(nullptr),
+ mConnector(nullptr),
+ mMode(nullptr),
+ mCRTC(nullptr),
+ mSetCRTC(true),
+ mWidth(0),
+ mHeight(0),
+ mScanning(nullptr),
+ mPending(nullptr),
+ mDrawing(nullptr),
+ mUnused(nullptr),
+ mProgram(0),
+ mVertexShader(0),
+ mFragmentShader(0),
+ mVertexBuffer(0),
+ mIndexBuffer(0),
+ mCenterUniform(0),
+ mWindowSizeUniform(0),
+ mBorderSizeUniform(0),
+ mDepthUniform(0)
+{
+}
+
+DisplayOzone::~DisplayOzone()
+{
+}
+
+egl::Error DisplayOzone::initialize(egl::Display *display)
+{
+ int fd;
+ char deviceName[30];
+ drmModeResPtr resources = nullptr;
+
+ for (int i = 0; i < 9; ++i)
+ {
+ snprintf(deviceName, sizeof(deviceName), "/dev/dri/card%d", i);
+ fd = open(deviceName, O_RDWR | O_CLOEXEC);
+ if (fd >= 0)
+ {
+ resources = drmModeGetResources(fd);
+ if (resources)
+ {
+ if (resources->count_connectors > 0)
+ {
+ break;
+ }
+ drmModeFreeResources(resources);
+ resources = nullptr;
+ }
+ close(fd);
+ }
+ }
+ if (!resources)
+ {
+ return egl::Error(EGL_NOT_INITIALIZED, "Could not open drm device.");
+ }
+
+ mGBM = gbm_create_device(fd);
+ if (!mGBM)
+ {
+ close(fd);
+ drmModeFreeResources(resources);
+ return egl::Error(EGL_NOT_INITIALIZED, "Could not create gbm device.");
+ }
+
+ mConnector = nullptr;
+ bool monitorConnected = false;
+ for (int i = 0; !mCRTC && i < resources->count_connectors; ++i)
+ {
+ drmModeFreeConnector(mConnector);
+ mConnector = drmModeGetConnector(fd, resources->connectors[i]);
+ if (!mConnector || mConnector->connection != DRM_MODE_CONNECTED)
+ {
+ continue;
+ }
+ monitorConnected = true;
+ mMode = ChooseMode(mConnector);
+ if (!mMode)
+ {
+ continue;
+ }
+ int n = ChooseCRTC(fd, mConnector);
+ if (n < 0)
+ {
+ continue;
+ }
+ mCRTC = drmModeGetCrtc(fd, resources->crtcs[n]);
+ }
+ drmModeFreeResources(resources);
+
+ if (mCRTC)
+ {
+ mWidth = mMode->hdisplay;
+ mHeight = mMode->vdisplay;
+ }
+ else if (!monitorConnected)
+ {
+ // Even though there is no monitor to show it, we still do
+ // everything the same as if there were one, so we need an
+ // arbitrary size for our buffers.
+ mWidth = 1280;
+ mHeight = 1024;
+ }
+ else
+ {
+ return egl::Error(EGL_NOT_INITIALIZED, "Failed to choose mode/crtc.");
+ }
+
+ // ANGLE builds its executables with an RPATH so they pull in ANGLE's libGL and libEGL.
+ // Here we need to open the native libEGL. An absolute path would work, but then we
+ // couldn't use LD_LIBRARY_PATH which is often useful during development. Instead we take
+ // advantage of the fact that the system lib is available under multiple names (for example
+ // with a .1 suffix) while Angle only installs libEGL.so.
+ FunctionsEGLDL *egl = new FunctionsEGLDL();
+ mEGL = egl;
+ ANGLE_TRY(egl->initialize(display->getNativeDisplayId(), "libEGL.so.1"));
+
+ const char *necessaryExtensions[] = {
+ "EGL_KHR_image_base", "EGL_EXT_image_dma_buf_import", "EGL_KHR_surfaceless_context",
+ };
+ for (auto &ext : necessaryExtensions)
+ {
+ if (!mEGL->hasExtension(ext))
+ {
+ return egl::Error(EGL_NOT_INITIALIZED, "need %s", ext);
+ }
+ }
+
+ if (mEGL->hasExtension("EGL_MESA_configless_context"))
+ {
+ mConfig = EGL_NO_CONFIG_MESA;
+ }
+ else
+ {
+ // clang-format off
+ const EGLint attrib[] =
+ {
+ // We want RGBA8 and DEPTH24_STENCIL8
+ EGL_RED_SIZE, 8,
+ EGL_GREEN_SIZE, 8,
+ EGL_BLUE_SIZE, 8,
+ EGL_ALPHA_SIZE, 8,
+ EGL_DEPTH_SIZE, 24,
+ EGL_STENCIL_SIZE, 8,
+ EGL_NONE,
+ };
+ // clang-format on
+ EGLint numConfig;
+ EGLConfig config[1];
+ if (!mEGL->chooseConfig(attrib, config, 1, &numConfig) || numConfig < 1)
+ {
+ return egl::Error(EGL_NOT_INITIALIZED, "Could not get EGL config.");
+ }
+ mConfig = config[0];
+ }
+
+ ANGLE_TRY(initializeContext(display->getAttributeMap()));
+
+ if (!mEGL->makeCurrent(EGL_NO_SURFACE, mContext))
+ {
+ return egl::Error(EGL_NOT_INITIALIZED, "Could not make context current.");
+ }
+
+ mFunctionsGL = mEGL->makeFunctionsGL();
+ mFunctionsGL->initialize();
+
+ return DisplayGL::initialize(display);
+}
+
+void DisplayOzone::pageFlipHandler(int fd,
+ unsigned int sequence,
+ unsigned int tv_sec,
+ unsigned int tv_usec,
+ void *data)
+{
+ DisplayOzone *display = reinterpret_cast<DisplayOzone *>(data);
+ uint64_t tv = tv_sec;
+ display->pageFlipHandler(sequence, tv * 1000000 + tv_usec);
+}
+
+void DisplayOzone::pageFlipHandler(unsigned int sequence, uint64_t tv)
+{
+ ASSERT(mPending);
+ mUnused = mScanning;
+ mScanning = mPending;
+ mPending = nullptr;
+}
+
+void DisplayOzone::presentScreen()
+{
+ if (!mCRTC)
+ {
+ // no monitor
+ return;
+ }
+
+ // see if pending flip has finished, without blocking
+ int fd = gbm_device_get_fd(mGBM);
+ if (mPending)
+ {
+ pollfd pfd;
+ pfd.fd = fd;
+ pfd.events = POLLIN;
+ if (poll(&pfd, 1, 0) < 0)
+ {
+ std::cerr << "poll failed: " << errno << " " << strerror(errno) << std::endl;
+ }
+ if (pfd.revents & POLLIN)
+ {
+ drmEventContext event;
+ event.version = DRM_EVENT_CONTEXT_VERSION;
+ event.page_flip_handler = pageFlipHandler;
+ drmHandleEvent(fd, &event);
+ }
+ }
+
+ // if pending flip has finished, schedule next one
+ if (!mPending && mDrawing)
+ {
+ flushGL();
+ if (mSetCRTC)
+ {
+ if (drmModeSetCrtc(fd, mCRTC->crtc_id, mDrawing->getDRMFB(), 0, 0,
+ &mConnector->connector_id, 1, mMode))
+ {
+ std::cerr << "set crtc failed: " << errno << " " << strerror(errno) << std::endl;
+ }
+ mSetCRTC = false;
+ }
+ if (drmModePageFlip(fd, mCRTC->crtc_id, mDrawing->getDRMFB(), DRM_MODE_PAGE_FLIP_EVENT,
+ this))
+ {
+ std::cerr << "page flip failed: " << errno << " " << strerror(errno) << std::endl;
+ }
+ mPending = mDrawing;
+ mDrawing = nullptr;
+ }
+}
+
+GLuint DisplayOzone::makeShader(GLuint type, const char *src)
+{
+ FunctionsGL *gl = mFunctionsGL;
+ GLuint shader = gl->createShader(type);
+ gl->shaderSource(shader, 1, &src, nullptr);
+ gl->compileShader(shader);
+
+ GLchar buf[999];
+ GLsizei len;
+ GLint compiled;
+ gl->getShaderInfoLog(shader, sizeof(buf), &len, buf);
+ gl->getShaderiv(shader, GL_COMPILE_STATUS, &compiled);
+ if (compiled != GL_TRUE)
+ {
+ ANGLEPlatformCurrent()->logError("DisplayOzone shader compilation error:");
+ ANGLEPlatformCurrent()->logError(buf);
+ }
+
+ return shader;
+}
+
+void DisplayOzone::drawWithTexture(Buffer *buffer)
+{
+ FunctionsGL *gl = mFunctionsGL;
+ StateManagerGL *sm = getRenderer()->getStateManager();
+
+ if (!mProgram)
+ {
+ const GLchar *vertexSource =
+ "#version 100\n"
+ "attribute vec3 vertex;\n"
+ "uniform vec2 center;\n"
+ "uniform vec2 windowSize;\n"
+ "uniform vec2 borderSize;\n"
+ "uniform float depth;\n"
+ "varying vec3 texCoord;\n"
+ "void main()\n"
+ "{\n"
+ " vec2 pos = vertex.xy * (windowSize + borderSize * vertex.z);\n"
+ " gl_Position = vec4(center + pos, depth, 1);\n"
+ " texCoord = vec3(pos / windowSize * vec2(.5, -.5) + vec2(.5, .5), vertex.z);\n"
+ "}\n";
+
+ const GLchar *fragmentSource =
+ "#version 100\n"
+ "precision mediump float;\n"
+ "uniform sampler2D tex;\n"
+ "varying vec3 texCoord;\n"
+ "void main()\n"
+ "{\n"
+ " if (texCoord.z > 0.)\n"
+ " {\n"
+ " float c = abs((texCoord.z * 2.) - 1.);\n"
+ " gl_FragColor = vec4(c, c, c, 1);\n"
+ " }\n"
+ " else\n"
+ " {\n"
+ " gl_FragColor = texture2D(tex, texCoord.xy);\n"
+ " }\n"
+ "}\n";
+
+ mVertexShader = makeShader(GL_VERTEX_SHADER, vertexSource);
+ mFragmentShader = makeShader(GL_FRAGMENT_SHADER, fragmentSource);
+ mProgram = gl->createProgram();
+ gl->attachShader(mProgram, mVertexShader);
+ gl->attachShader(mProgram, mFragmentShader);
+ gl->bindAttribLocation(mProgram, 0, "vertex");
+ gl->linkProgram(mProgram);
+ GLint linked;
+ gl->getProgramiv(mProgram, GL_LINK_STATUS, &linked);
+ ASSERT(linked);
+ mCenterUniform = gl->getUniformLocation(mProgram, "center");
+ mWindowSizeUniform = gl->getUniformLocation(mProgram, "windowSize");
+ mBorderSizeUniform = gl->getUniformLocation(mProgram, "borderSize");
+ mDepthUniform = gl->getUniformLocation(mProgram, "depth");
+ GLint texUniform = gl->getUniformLocation(mProgram, "tex");
+ sm->useProgram(mProgram);
+ gl->uniform1i(texUniform, 0);
+
+ // clang-format off
+ const GLfloat vertices[] =
+ {
+ // window corners, and window border inside corners
+ 1, -1, 0,
+ -1, -1, 0,
+ 1, 1, 0,
+ -1, 1, 0,
+ // window border outside corners
+ 1, -1, 1,
+ -1, -1, 1,
+ 1, 1, 1,
+ -1, 1, 1,
+ };
+ // clang-format on
+ gl->genBuffers(1, &mVertexBuffer);
+ sm->bindBuffer(GL_ARRAY_BUFFER, mVertexBuffer);
+ gl->bufferData(GL_ARRAY_BUFFER, sizeof(vertices), vertices, GL_STATIC_DRAW);
+
+ // window border triangle strip
+ const GLuint borderStrip[] = {5, 0, 4, 2, 6, 3, 7, 1, 5, 0};
+
+ gl->genBuffers(1, &mIndexBuffer);
+ sm->bindBuffer(GL_ELEMENT_ARRAY_BUFFER, mIndexBuffer);
+ gl->bufferData(GL_ELEMENT_ARRAY_BUFFER, sizeof(borderStrip), borderStrip, GL_STATIC_DRAW);
+ }
+ else
+ {
+ sm->useProgram(mProgram);
+ sm->bindBuffer(GL_ARRAY_BUFFER, mVertexBuffer);
+ sm->bindBuffer(GL_ELEMENT_ARRAY_BUFFER, mIndexBuffer);
+ }
+
+ // convert from pixels to "-1 to 1" space
+ const NativeWindow *n = buffer->getNative();
+ double x = n->x * 2. / mWidth - 1;
+ double y = n->y * 2. / mHeight - 1;
+ double halfw = n->width * 1. / mWidth;
+ double halfh = n->height * 1. / mHeight;
+ double borderw = n->borderWidth * 2. / mWidth;
+ double borderh = n->borderHeight * 2. / mHeight;
+
+ gl->uniform2f(mCenterUniform, x + halfw, y + halfh);
+ gl->uniform2f(mWindowSizeUniform, halfw, halfh);
+ gl->uniform2f(mBorderSizeUniform, borderw, borderh);
+ gl->uniform1f(mDepthUniform, n->depth / 1e6);
+
+ sm->setBlendEnabled(false);
+ sm->setCullFaceEnabled(false);
+ sm->setStencilTestEnabled(false);
+ sm->setScissorTestEnabled(false);
+ sm->setDepthTestEnabled(true);
+ sm->setColorMask(true, true, true, true);
+ sm->setDepthMask(true);
+ sm->setDepthRange(0, 1);
+ sm->setDepthFunc(GL_LESS);
+ sm->setViewport(gl::Rectangle(0, 0, mWidth, mHeight));
+ sm->activeTexture(0);
+ GLuint tex = buffer->getTexture();
+ sm->bindTexture(GL_TEXTURE_2D, tex);
+ gl->vertexAttribPointer(0, 3, GL_FLOAT, GL_FALSE, 0, 0);
+ gl->enableVertexAttribArray(0);
+ sm->bindFramebuffer(GL_DRAW_FRAMEBUFFER, mDrawing->getGLFB());
+ gl->drawArrays(GL_TRIANGLE_STRIP, 0, 4);
+ gl->drawElements(GL_TRIANGLE_STRIP, 10, GL_UNSIGNED_INT, 0);
+ sm->deleteTexture(tex);
+}
+
+void DisplayOzone::drawBuffer(Buffer *buffer)
+{
+ if (!mDrawing)
+ {
+ // get buffer on which to draw window
+ if (mUnused)
+ {
+ mDrawing = mUnused;
+ mUnused = nullptr;
+ }
+ else
+ {
+ mDrawing = new Buffer(this, GBM_BO_USE_RENDERING | GBM_BO_USE_SCANOUT,
+ GBM_FORMAT_ARGB8888, DRM_FORMAT_ARGB8888, DRM_FORMAT_XRGB8888,
+ true, true); // XXX shouldn't need stencil
+ if (!mDrawing || !mDrawing->initialize(mWidth, mHeight))
+ {
+ return;
+ }
+ }
+
+ StateManagerGL *sm = getRenderer()->getStateManager();
+ sm->bindFramebuffer(GL_DRAW_FRAMEBUFFER, mDrawing->getGLFB());
+ sm->setClearColor(gl::ColorF(0, 0, 0, 1));
+ sm->setClearDepth(1);
+ sm->setScissorTestEnabled(false);
+ sm->setColorMask(true, true, true, true);
+ sm->setDepthMask(true);
+ mFunctionsGL->clear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
+ }
+
+ drawWithTexture(buffer);
+ presentScreen();
+}
+
+void DisplayOzone::flushGL()
+{
+ mFunctionsGL->flush();
+ if (mEGL->hasExtension("EGL_KHR_fence_sync"))
+ {
+ const EGLint attrib[] = {EGL_SYNC_CONDITION_KHR,
+ EGL_SYNC_PRIOR_COMMANDS_IMPLICIT_EXTERNAL_ARM, EGL_NONE};
+ EGLSyncKHR fence = mEGL->createSyncKHR(EGL_SYNC_FENCE_KHR, attrib);
+ if (fence)
+ {
+ // TODO(fjhenigman) Figure out the right way to use fences on Mali GPU
+ // to maximize throughput and avoid hangs when a program is interrupted.
+ // This busy wait was an attempt to reduce hangs when interrupted by SIGINT,
+ // but we still get some.
+ for (;;)
+ {
+ EGLint r = mEGL->clientWaitSyncKHR(fence, EGL_SYNC_FLUSH_COMMANDS_BIT_KHR, 0);
+ if (r != EGL_TIMEOUT_EXPIRED_KHR)
+ {
+ break;
+ }
+ usleep(99);
+ }
+ mEGL->destroySyncKHR(fence);
+ return;
+ }
+ }
+}
+
+void DisplayOzone::terminate()
+{
+ SafeDelete(mScanning);
+ SafeDelete(mPending);
+ SafeDelete(mDrawing);
+ SafeDelete(mUnused);
+
+ if (mProgram)
+ {
+ mFunctionsGL->deleteProgram(mProgram);
+ mFunctionsGL->deleteShader(mVertexShader);
+ mFunctionsGL->deleteShader(mFragmentShader);
+ mFunctionsGL->deleteBuffers(1, &mVertexBuffer);
+ mFunctionsGL->deleteBuffers(1, &mIndexBuffer);
+ mProgram = 0;
+ }
+
+ DisplayGL::terminate();
+
+ if (mContext)
+ {
+ // Mesa might crash if you terminate EGL with a context current
+ // then re-initialize EGL, so make our context not current.
+ mEGL->makeCurrent(EGL_NO_SURFACE, EGL_NO_CONTEXT);
+ mEGL->destroyContext(mContext);
+ mContext = nullptr;
+ }
+
+ SafeDelete(mFunctionsGL);
+
+ if (mEGL)
+ {
+ mEGL->terminate();
+ SafeDelete(mEGL);
+ }
+
+ drmModeFreeCrtc(mCRTC);
+
+ if (mGBM)
+ {
+ int fd = gbm_device_get_fd(mGBM);
+ gbm_device_destroy(mGBM);
+ mGBM = nullptr;
+ close(fd);
+ }
+}
+
+SurfaceImpl *DisplayOzone::createWindowSurface(const egl::SurfaceState &state,
+ const egl::Config *configuration,
+ EGLNativeWindowType window,
+ const egl::AttributeMap &attribs)
+{
+ Buffer *buffer = new Buffer(this, GBM_BO_USE_RENDERING, GBM_FORMAT_ARGB8888,
+ DRM_FORMAT_ARGB8888, DRM_FORMAT_XRGB8888, true, true);
+ if (!buffer || !buffer->initialize(reinterpret_cast<const NativeWindow *>(window)))
+ {
+ return nullptr;
+ }
+ return new SurfaceOzone(state, getRenderer(), buffer);
+}
+
+SurfaceImpl *DisplayOzone::createPbufferSurface(const egl::SurfaceState &state,
+ const egl::Config *configuration,
+ const egl::AttributeMap &attribs)
+{
+ EGLAttrib width = attribs.get(EGL_WIDTH, 0);
+ EGLAttrib height = attribs.get(EGL_HEIGHT, 0);
+ Buffer *buffer = new Buffer(this, GBM_BO_USE_RENDERING, GBM_FORMAT_ARGB8888,
+ DRM_FORMAT_ARGB8888, DRM_FORMAT_XRGB8888, true, true);
+ if (!buffer || !buffer->initialize(width, height))
+ {
+ return nullptr;
+ }
+ return new SurfaceOzone(state, getRenderer(), buffer);
+}
+
+SurfaceImpl *DisplayOzone::createPbufferFromClientBuffer(const egl::SurfaceState &state,
+ const egl::Config *configuration,
+ EGLenum buftype,
+ EGLClientBuffer clientBuffer,
+ const egl::AttributeMap &attribs)
+{
+ UNIMPLEMENTED();
+ return nullptr;
+}
+
+SurfaceImpl *DisplayOzone::createPixmapSurface(const egl::SurfaceState &state,
+ const egl::Config *configuration,
+ NativePixmapType nativePixmap,
+ const egl::AttributeMap &attribs)
+{
+ UNIMPLEMENTED();
+ return nullptr;
+}
+
+egl::Error DisplayOzone::getDevice(DeviceImpl **device)
+{
+ UNIMPLEMENTED();
+ return egl::Error(EGL_BAD_DISPLAY);
+}
+
+egl::ConfigSet DisplayOzone::generateConfigs()
+{
+ egl::ConfigSet configs;
+
+ egl::Config config;
+ config.redSize = 8;
+ config.greenSize = 8;
+ config.blueSize = 8;
+ config.alphaSize = 8;
+ config.depthSize = 24;
+ config.stencilSize = 8;
+ config.bindToTextureRGBA = EGL_TRUE;
+ config.renderableType = EGL_OPENGL_ES2_BIT;
+ config.surfaceType = EGL_WINDOW_BIT | EGL_PBUFFER_BIT;
+
+ configs.add(config);
+ return configs;
+}
+
+bool DisplayOzone::testDeviceLost()
+{
+ return false;
+}
+
+egl::Error DisplayOzone::restoreLostDevice()
+{
+ UNIMPLEMENTED();
+ return egl::Error(EGL_BAD_DISPLAY);
+}
+
+bool DisplayOzone::isValidNativeWindow(EGLNativeWindowType window) const
+{
+ return true;
+}
+
+egl::Error DisplayOzone::getDriverVersion(std::string *version) const
+{
+ *version = "";
+ return egl::Error(EGL_SUCCESS);
+}
+
+egl::Error DisplayOzone::waitClient() const
+{
+ // TODO(fjhenigman) Implement this.
+ return egl::Error(EGL_SUCCESS);
+}
+
+egl::Error DisplayOzone::waitNative(EGLint engine,
+ egl::Surface *drawSurface,
+ egl::Surface *readSurface) const
+{
+ // TODO(fjhenigman) Implement this.
+ return egl::Error(EGL_SUCCESS);
+}
+
+void DisplayOzone::setSwapInterval(EGLSurface drawable, SwapControlData *data)
+{
+ ASSERT(data != nullptr);
+}
+
+} // namespace rx