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authorMatt A. Tobin <mattatobin@localhost.localdomain>2018-02-02 04:16:08 -0500
committerMatt A. Tobin <mattatobin@localhost.localdomain>2018-02-02 04:16:08 -0500
commit5f8de423f190bbb79a62f804151bc24824fa32d8 (patch)
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Add m-esr52 at 52.6.0
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diff --git a/gfx/angle/src/libANGLE/renderer/d3d/d3d9/ShaderExecutable9.h b/gfx/angle/src/libANGLE/renderer/d3d/d3d9/ShaderExecutable9.h
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+//
+// Copyright (c) 2012-2013 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// ShaderExecutable9.h: Defines a D3D9-specific class to contain shader
+// executable implementation details.
+
+#ifndef LIBANGLE_RENDERER_D3D_D3D9_SHADEREXECUTABLE9_H_
+#define LIBANGLE_RENDERER_D3D_D3D9_SHADEREXECUTABLE9_H_
+
+#include "libANGLE/renderer/d3d/ShaderExecutableD3D.h"
+
+namespace rx
+{
+
+class ShaderExecutable9 : public ShaderExecutableD3D
+{
+ public:
+ ShaderExecutable9(const void *function, size_t length, IDirect3DPixelShader9 *executable);
+ ShaderExecutable9(const void *function, size_t length, IDirect3DVertexShader9 *executable);
+ virtual ~ShaderExecutable9();
+
+ IDirect3DPixelShader9 *getPixelShader() const;
+ IDirect3DVertexShader9 *getVertexShader() const;
+
+ private:
+ IDirect3DPixelShader9 *mPixelExecutable;
+ IDirect3DVertexShader9 *mVertexExecutable;
+};
+
+}
+
+#endif // LIBANGLE_RENDERER_D3D_D3D9_SHADEREXECUTABLE9_H_