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authorMatt A. Tobin <mattatobin@localhost.localdomain>2018-02-02 04:16:08 -0500
committerMatt A. Tobin <mattatobin@localhost.localdomain>2018-02-02 04:16:08 -0500
commit5f8de423f190bbb79a62f804151bc24824fa32d8 (patch)
tree10027f336435511475e392454359edea8e25895d /gfx/angle/src/libANGLE/renderer/d3d/d3d9/RenderTarget9.cpp
parent49ee0794b5d912db1f95dce6eb52d781dc210db5 (diff)
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Add m-esr52 at 52.6.0
Diffstat (limited to 'gfx/angle/src/libANGLE/renderer/d3d/d3d9/RenderTarget9.cpp')
-rwxr-xr-xgfx/angle/src/libANGLE/renderer/d3d/d3d9/RenderTarget9.cpp163
1 files changed, 163 insertions, 0 deletions
diff --git a/gfx/angle/src/libANGLE/renderer/d3d/d3d9/RenderTarget9.cpp b/gfx/angle/src/libANGLE/renderer/d3d/d3d9/RenderTarget9.cpp
new file mode 100755
index 000000000..3e54c27f4
--- /dev/null
+++ b/gfx/angle/src/libANGLE/renderer/d3d/d3d9/RenderTarget9.cpp
@@ -0,0 +1,163 @@
+//
+// Copyright (c) 2012-2014 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// RenderTarget9.cpp: Implements a D3D9-specific wrapper for IDirect3DSurface9
+// pointers retained by renderbuffers.
+
+#include "libANGLE/renderer/d3d/d3d9/RenderTarget9.h"
+#include "libANGLE/renderer/d3d/d3d9/Renderer9.h"
+#include "libANGLE/renderer/d3d/d3d9/renderer9_utils.h"
+#include "libANGLE/renderer/d3d/d3d9/SwapChain9.h"
+#include "libANGLE/renderer/d3d/d3d9/formatutils9.h"
+
+namespace rx
+{
+
+// TODO: AddRef the incoming surface to take ownership instead of expecting that its ref is being given.
+TextureRenderTarget9::TextureRenderTarget9(IDirect3DBaseTexture9 *texture,
+ size_t textureLevel,
+ IDirect3DSurface9 *surface,
+ GLenum internalFormat,
+ GLsizei width,
+ GLsizei height,
+ GLsizei depth,
+ GLsizei samples)
+ : mWidth(width),
+ mHeight(height),
+ mDepth(depth),
+ mInternalFormat(internalFormat),
+ mD3DFormat(D3DFMT_UNKNOWN),
+ mSamples(samples),
+ mTexture(texture),
+ mTextureLevel(textureLevel),
+ mRenderTarget(surface)
+{
+ ASSERT(mDepth == 1);
+
+ if (mRenderTarget)
+ {
+ D3DSURFACE_DESC description;
+ mRenderTarget->GetDesc(&description);
+ mD3DFormat = description.Format;
+ }
+}
+
+TextureRenderTarget9::~TextureRenderTarget9()
+{
+ SafeRelease(mTexture);
+ SafeRelease(mRenderTarget);
+}
+
+GLsizei TextureRenderTarget9::getWidth() const
+{
+ return mWidth;
+}
+
+GLsizei TextureRenderTarget9::getHeight() const
+{
+ return mHeight;
+}
+
+GLsizei TextureRenderTarget9::getDepth() const
+{
+ return mDepth;
+}
+
+GLenum TextureRenderTarget9::getInternalFormat() const
+{
+ return mInternalFormat;
+}
+
+GLsizei TextureRenderTarget9::getSamples() const
+{
+ return mSamples;
+}
+
+IDirect3DBaseTexture9 *TextureRenderTarget9::getTexture() const
+{
+ return mTexture;
+}
+
+size_t TextureRenderTarget9::getTextureLevel() const
+{
+ return mTextureLevel;
+}
+
+IDirect3DSurface9 *TextureRenderTarget9::getSurface() const
+{
+ // Caller is responsible for releasing the returned surface reference.
+ // TODO: remove the AddRef to match RenderTarget11
+ if (mRenderTarget)
+ {
+ mRenderTarget->AddRef();
+ }
+
+ return mRenderTarget;
+}
+
+D3DFORMAT TextureRenderTarget9::getD3DFormat() const
+{
+ return mD3DFormat;
+}
+
+SurfaceRenderTarget9::SurfaceRenderTarget9(SwapChain9 *swapChain, bool depth)
+ : mSwapChain(swapChain),
+ mDepth(depth)
+{
+}
+
+SurfaceRenderTarget9::~SurfaceRenderTarget9()
+{
+}
+
+GLsizei SurfaceRenderTarget9::getWidth() const
+{
+ return mSwapChain->getWidth();
+}
+
+GLsizei SurfaceRenderTarget9::getHeight() const
+{
+ return mSwapChain->getHeight();
+}
+
+GLsizei SurfaceRenderTarget9::getDepth() const
+{
+ return 1;
+}
+
+GLenum SurfaceRenderTarget9::getInternalFormat() const
+{
+ return (mDepth ? mSwapChain->getDepthBufferInternalFormat()
+ : mSwapChain->getRenderTargetInternalFormat());
+}
+
+GLsizei SurfaceRenderTarget9::getSamples() const
+{
+ // Our EGL surfaces do not support multisampling.
+ return 0;
+}
+
+IDirect3DSurface9 *SurfaceRenderTarget9::getSurface() const
+{
+ return (mDepth ? mSwapChain->getDepthStencil() : mSwapChain->getRenderTarget());
+}
+
+IDirect3DBaseTexture9 *SurfaceRenderTarget9::getTexture() const
+{
+ return (mDepth ? nullptr : mSwapChain->getOffscreenTexture());
+}
+
+size_t SurfaceRenderTarget9::getTextureLevel() const
+{
+ return 0;
+}
+
+D3DFORMAT SurfaceRenderTarget9::getD3DFormat() const
+{
+ return d3d9::GetTextureFormatInfo(getInternalFormat()).texFormat;
+}
+
+}