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author | Matt A. Tobin <mattatobin@localhost.localdomain> | 2018-02-02 04:16:08 -0500 |
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committer | Matt A. Tobin <mattatobin@localhost.localdomain> | 2018-02-02 04:16:08 -0500 |
commit | 5f8de423f190bbb79a62f804151bc24824fa32d8 (patch) | |
tree | 10027f336435511475e392454359edea8e25895d /gfx/angle/src/libANGLE/renderer/d3d/d3d11/formatutils11.cpp | |
parent | 49ee0794b5d912db1f95dce6eb52d781dc210db5 (diff) | |
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Add m-esr52 at 52.6.0
Diffstat (limited to 'gfx/angle/src/libANGLE/renderer/d3d/d3d11/formatutils11.cpp')
-rwxr-xr-x | gfx/angle/src/libANGLE/renderer/d3d/d3d11/formatutils11.cpp | 1023 |
1 files changed, 1023 insertions, 0 deletions
diff --git a/gfx/angle/src/libANGLE/renderer/d3d/d3d11/formatutils11.cpp b/gfx/angle/src/libANGLE/renderer/d3d/d3d11/formatutils11.cpp new file mode 100755 index 000000000..695ad468d --- /dev/null +++ b/gfx/angle/src/libANGLE/renderer/d3d/d3d11/formatutils11.cpp @@ -0,0 +1,1023 @@ +// +// Copyright (c) 2013-2014 The ANGLE Project Authors. All rights reserved. +// Use of this source code is governed by a BSD-style license that can be +// found in the LICENSE file. +// + +// formatutils11.cpp: Queries for GL image formats and their translations to D3D11 +// formats. + +#include "libANGLE/renderer/d3d/d3d11/formatutils11.h" + +#include "image_util/copyimage.h" +#include "image_util/generatemip.h" +#include "image_util/loadimage.h" + +#include "libANGLE/formatutils.h" +#include "libANGLE/renderer/d3d/d3d11/copyvertex.h" +#include "libANGLE/renderer/d3d/d3d11/dxgi_support_table.h" +#include "libANGLE/renderer/d3d/d3d11/renderer11_utils.h" +#include "libANGLE/renderer/d3d/d3d11/Renderer11.h" + +namespace rx +{ + +namespace d3d11 +{ + +bool SupportsMipGen(DXGI_FORMAT dxgiFormat, D3D_FEATURE_LEVEL featureLevel) +{ + const auto &support = GetDXGISupport(dxgiFormat, featureLevel); + ASSERT((support.optionallySupportedFlags & D3D11_FORMAT_SUPPORT_MIP_AUTOGEN) == 0); + return ((support.alwaysSupportedFlags & D3D11_FORMAT_SUPPORT_MIP_AUTOGEN) != 0); +} + +DXGIFormatSize::DXGIFormatSize(GLuint pixelBits, GLuint blockWidth, GLuint blockHeight) + : pixelBytes(pixelBits / 8), blockWidth(blockWidth), blockHeight(blockHeight) +{ +} + +const DXGIFormatSize &GetDXGIFormatSizeInfo(DXGI_FORMAT format) +{ + static const DXGIFormatSize sizeUnknown(0, 0, 0); + static const DXGIFormatSize size128(128, 1, 1); + static const DXGIFormatSize size96(96, 1, 1); + static const DXGIFormatSize size64(64, 1, 1); + static const DXGIFormatSize size32(32, 1, 1); + static const DXGIFormatSize size16(16, 1, 1); + static const DXGIFormatSize size8(8, 1, 1); + static const DXGIFormatSize sizeBC1(64, 4, 4); + static const DXGIFormatSize sizeBC2(128, 4, 4); + static const DXGIFormatSize sizeBC3(128, 4, 4); + static const DXGIFormatSize sizeBC4(64, 4, 4); + static const DXGIFormatSize sizeBC5(128, 4, 4); + static const DXGIFormatSize sizeBC6H(128, 4, 4); + static const DXGIFormatSize sizeBC7(128, 4, 4); + switch (format) + { + case DXGI_FORMAT_UNKNOWN: + return sizeUnknown; + case DXGI_FORMAT_R32G32B32A32_TYPELESS: + case DXGI_FORMAT_R32G32B32A32_FLOAT: + case DXGI_FORMAT_R32G32B32A32_UINT: + case DXGI_FORMAT_R32G32B32A32_SINT: + return size128; + case DXGI_FORMAT_R32G32B32_TYPELESS: + case DXGI_FORMAT_R32G32B32_FLOAT: + case DXGI_FORMAT_R32G32B32_UINT: + case DXGI_FORMAT_R32G32B32_SINT: + return size96; + case DXGI_FORMAT_R16G16B16A16_TYPELESS: + case DXGI_FORMAT_R16G16B16A16_FLOAT: + case DXGI_FORMAT_R16G16B16A16_UNORM: + case DXGI_FORMAT_R16G16B16A16_UINT: + case DXGI_FORMAT_R16G16B16A16_SNORM: + case DXGI_FORMAT_R16G16B16A16_SINT: + case DXGI_FORMAT_R32G32_TYPELESS: + case DXGI_FORMAT_R32G32_FLOAT: + case DXGI_FORMAT_R32G32_UINT: + case DXGI_FORMAT_R32G32_SINT: + case DXGI_FORMAT_R32G8X24_TYPELESS: + case DXGI_FORMAT_D32_FLOAT_S8X24_UINT: + case DXGI_FORMAT_R32_FLOAT_X8X24_TYPELESS: + case DXGI_FORMAT_X32_TYPELESS_G8X24_UINT: + return size64; + case DXGI_FORMAT_R10G10B10A2_TYPELESS: + case DXGI_FORMAT_R10G10B10A2_UNORM: + case DXGI_FORMAT_R10G10B10A2_UINT: + case DXGI_FORMAT_R11G11B10_FLOAT: + case DXGI_FORMAT_R8G8B8A8_TYPELESS: + case DXGI_FORMAT_R8G8B8A8_UNORM: + case DXGI_FORMAT_R8G8B8A8_UNORM_SRGB: + case DXGI_FORMAT_R8G8B8A8_UINT: + case DXGI_FORMAT_R8G8B8A8_SNORM: + case DXGI_FORMAT_R8G8B8A8_SINT: + case DXGI_FORMAT_R16G16_TYPELESS: + case DXGI_FORMAT_R16G16_FLOAT: + case DXGI_FORMAT_R16G16_UNORM: + case DXGI_FORMAT_R16G16_UINT: + case DXGI_FORMAT_R16G16_SNORM: + case DXGI_FORMAT_R16G16_SINT: + case DXGI_FORMAT_R32_TYPELESS: + case DXGI_FORMAT_D32_FLOAT: + case DXGI_FORMAT_R32_FLOAT: + case DXGI_FORMAT_R32_UINT: + case DXGI_FORMAT_R32_SINT: + case DXGI_FORMAT_R24G8_TYPELESS: + case DXGI_FORMAT_D24_UNORM_S8_UINT: + case DXGI_FORMAT_R24_UNORM_X8_TYPELESS: + case DXGI_FORMAT_X24_TYPELESS_G8_UINT: + return size32; + case DXGI_FORMAT_R8G8_TYPELESS: + case DXGI_FORMAT_R8G8_UNORM: + case DXGI_FORMAT_R8G8_UINT: + case DXGI_FORMAT_R8G8_SNORM: + case DXGI_FORMAT_R8G8_SINT: + case DXGI_FORMAT_R16_TYPELESS: + case DXGI_FORMAT_R16_FLOAT: + case DXGI_FORMAT_D16_UNORM: + case DXGI_FORMAT_R16_UNORM: + case DXGI_FORMAT_R16_UINT: + case DXGI_FORMAT_R16_SNORM: + case DXGI_FORMAT_R16_SINT: + return size16; + case DXGI_FORMAT_R8_TYPELESS: + case DXGI_FORMAT_R8_UNORM: + case DXGI_FORMAT_R8_UINT: + case DXGI_FORMAT_R8_SNORM: + case DXGI_FORMAT_R8_SINT: + case DXGI_FORMAT_A8_UNORM: + return size8; + case DXGI_FORMAT_R1_UNORM: + UNREACHABLE(); + return sizeUnknown; + case DXGI_FORMAT_R9G9B9E5_SHAREDEXP: + case DXGI_FORMAT_R8G8_B8G8_UNORM: + case DXGI_FORMAT_G8R8_G8B8_UNORM: + return size32; + case DXGI_FORMAT_BC1_TYPELESS: + case DXGI_FORMAT_BC1_UNORM: + case DXGI_FORMAT_BC1_UNORM_SRGB: + return sizeBC1; + case DXGI_FORMAT_BC2_TYPELESS: + case DXGI_FORMAT_BC2_UNORM: + case DXGI_FORMAT_BC2_UNORM_SRGB: + return sizeBC2; + case DXGI_FORMAT_BC3_TYPELESS: + case DXGI_FORMAT_BC3_UNORM: + case DXGI_FORMAT_BC3_UNORM_SRGB: + return sizeBC3; + case DXGI_FORMAT_BC4_TYPELESS: + case DXGI_FORMAT_BC4_UNORM: + case DXGI_FORMAT_BC4_SNORM: + return sizeBC4; + case DXGI_FORMAT_BC5_TYPELESS: + case DXGI_FORMAT_BC5_UNORM: + case DXGI_FORMAT_BC5_SNORM: + return sizeBC5; + case DXGI_FORMAT_B5G6R5_UNORM: + case DXGI_FORMAT_B5G5R5A1_UNORM: + return size16; + case DXGI_FORMAT_B8G8R8A8_UNORM: + case DXGI_FORMAT_B8G8R8X8_UNORM: + case DXGI_FORMAT_R10G10B10_XR_BIAS_A2_UNORM: + case DXGI_FORMAT_B8G8R8A8_TYPELESS: + case DXGI_FORMAT_B8G8R8A8_UNORM_SRGB: + case DXGI_FORMAT_B8G8R8X8_TYPELESS: + case DXGI_FORMAT_B8G8R8X8_UNORM_SRGB: + return size32; + case DXGI_FORMAT_BC6H_TYPELESS: + case DXGI_FORMAT_BC6H_UF16: + case DXGI_FORMAT_BC6H_SF16: + return sizeBC6H; + case DXGI_FORMAT_BC7_TYPELESS: + case DXGI_FORMAT_BC7_UNORM: + case DXGI_FORMAT_BC7_UNORM_SRGB: + return sizeBC7; + case DXGI_FORMAT_AYUV: + case DXGI_FORMAT_Y410: + case DXGI_FORMAT_Y416: + case DXGI_FORMAT_NV12: + case DXGI_FORMAT_P010: + case DXGI_FORMAT_P016: + case DXGI_FORMAT_420_OPAQUE: + case DXGI_FORMAT_YUY2: + case DXGI_FORMAT_Y210: + case DXGI_FORMAT_Y216: + case DXGI_FORMAT_NV11: + case DXGI_FORMAT_AI44: + case DXGI_FORMAT_IA44: + case DXGI_FORMAT_P8: + case DXGI_FORMAT_A8P8: + UNREACHABLE(); + return sizeUnknown; + case DXGI_FORMAT_B4G4R4A4_UNORM: + return size16; + default: + UNREACHABLE(); + return sizeUnknown; + } +} + +constexpr VertexFormat::VertexFormat() + : conversionType(VERTEX_CONVERT_NONE), nativeFormat(DXGI_FORMAT_UNKNOWN), copyFunction(NULL) +{ +} + +constexpr VertexFormat::VertexFormat(VertexConversionType conversionTypeIn, + DXGI_FORMAT nativeFormatIn, + VertexCopyFunction copyFunctionIn) + : conversionType(conversionTypeIn), nativeFormat(nativeFormatIn), copyFunction(copyFunctionIn) +{ +} + +const VertexFormat *GetVertexFormatInfo_FL_9_3(gl::VertexFormatType vertexFormatType) +{ + // D3D11 Feature Level 9_3 doesn't support as many formats for vertex buffer resource as Feature + // Level 10_0+. + // http://msdn.microsoft.com/en-us/library/windows/desktop/ff471324(v=vs.85).aspx + + switch (vertexFormatType) + { + // GL_BYTE -- unnormalized + case gl::VERTEX_FORMAT_SBYTE1: + { + static constexpr VertexFormat info(VERTEX_CONVERT_BOTH, DXGI_FORMAT_R16G16_SINT, + &Copy8SintTo16SintVertexData<1, 2>); + return &info; + } + case gl::VERTEX_FORMAT_SBYTE2: + { + static constexpr VertexFormat info(VERTEX_CONVERT_BOTH, DXGI_FORMAT_R16G16_SINT, + &Copy8SintTo16SintVertexData<2, 2>); + return &info; + } + case gl::VERTEX_FORMAT_SBYTE3: + { + static constexpr VertexFormat info(VERTEX_CONVERT_BOTH, DXGI_FORMAT_R16G16B16A16_SINT, + &Copy8SintTo16SintVertexData<3, 4>); + return &info; + } + case gl::VERTEX_FORMAT_SBYTE4: + { + static constexpr VertexFormat info(VERTEX_CONVERT_BOTH, DXGI_FORMAT_R16G16B16A16_SINT, + &Copy8SintTo16SintVertexData<4, 4>); + return &info; + } + + // GL_BYTE -- normalized + case gl::VERTEX_FORMAT_SBYTE1_NORM: + { + static constexpr VertexFormat info(VERTEX_CONVERT_CPU, DXGI_FORMAT_R16G16_SNORM, + &Copy8SnormTo16SnormVertexData<1, 2>); + return &info; + } + case gl::VERTEX_FORMAT_SBYTE2_NORM: + { + static constexpr VertexFormat info(VERTEX_CONVERT_CPU, DXGI_FORMAT_R16G16_SNORM, + &Copy8SnormTo16SnormVertexData<2, 2>); + return &info; + } + case gl::VERTEX_FORMAT_SBYTE3_NORM: + { + static constexpr VertexFormat info(VERTEX_CONVERT_CPU, DXGI_FORMAT_R16G16B16A16_SNORM, + &Copy8SnormTo16SnormVertexData<3, 4>); + return &info; + } + case gl::VERTEX_FORMAT_SBYTE4_NORM: + { + static constexpr VertexFormat info(VERTEX_CONVERT_CPU, DXGI_FORMAT_R16G16B16A16_SNORM, + &Copy8SnormTo16SnormVertexData<4, 4>); + return &info; + } + + // GL_UNSIGNED_BYTE -- un-normalized + // NOTE: 3 and 4 component unnormalized GL_UNSIGNED_BYTE should use the default format + // table. + case gl::VERTEX_FORMAT_UBYTE1: + { + static constexpr VertexFormat info(VERTEX_CONVERT_BOTH, DXGI_FORMAT_R8G8B8A8_UINT, + &CopyNativeVertexData<GLubyte, 1, 4, 1>); + return &info; + } + case gl::VERTEX_FORMAT_UBYTE2: + { + static constexpr VertexFormat info(VERTEX_CONVERT_BOTH, DXGI_FORMAT_R8G8B8A8_UINT, + &CopyNativeVertexData<GLubyte, 2, 4, 1>); + return &info; + } + + // GL_UNSIGNED_BYTE -- normalized + // NOTE: 3 and 4 component normalized GL_UNSIGNED_BYTE should use the default format table. + + // GL_UNSIGNED_BYTE -- normalized + case gl::VERTEX_FORMAT_UBYTE1_NORM: + { + static constexpr VertexFormat info(VERTEX_CONVERT_CPU, DXGI_FORMAT_R8G8B8A8_UNORM, + &CopyNativeVertexData<GLubyte, 1, 4, UINT8_MAX>); + return &info; + } + case gl::VERTEX_FORMAT_UBYTE2_NORM: + { + static constexpr VertexFormat info(VERTEX_CONVERT_CPU, DXGI_FORMAT_R8G8B8A8_UNORM, + &CopyNativeVertexData<GLubyte, 2, 4, UINT8_MAX>); + return &info; + } + + // GL_SHORT -- un-normalized + // NOTE: 2, 3 and 4 component unnormalized GL_SHORT should use the default format table. + case gl::VERTEX_FORMAT_SSHORT1: + { + static constexpr VertexFormat info(VERTEX_CONVERT_BOTH, DXGI_FORMAT_R16G16_SINT, + &CopyNativeVertexData<GLshort, 1, 2, 0>); + return &info; + } + + // GL_SHORT -- normalized + // NOTE: 2, 3 and 4 component normalized GL_SHORT should use the default format table. + case gl::VERTEX_FORMAT_SSHORT1_NORM: + { + static constexpr VertexFormat info(VERTEX_CONVERT_CPU, DXGI_FORMAT_R16G16_SNORM, + &CopyNativeVertexData<GLshort, 1, 2, 0>); + return &info; + } + + // GL_UNSIGNED_SHORT -- un-normalized + case gl::VERTEX_FORMAT_USHORT1: + { + static constexpr VertexFormat info(VERTEX_CONVERT_CPU, DXGI_FORMAT_R32G32_FLOAT, + &CopyTo32FVertexData<GLushort, 1, 2, false>); + return &info; + } + case gl::VERTEX_FORMAT_USHORT2: + { + static constexpr VertexFormat info(VERTEX_CONVERT_CPU, DXGI_FORMAT_R32G32_FLOAT, + &CopyTo32FVertexData<GLushort, 2, 2, false>); + return &info; + } + case gl::VERTEX_FORMAT_USHORT3: + { + static constexpr VertexFormat info(VERTEX_CONVERT_CPU, DXGI_FORMAT_R32G32B32_FLOAT, + &CopyTo32FVertexData<GLushort, 3, 3, false>); + return &info; + } + case gl::VERTEX_FORMAT_USHORT4: + { + static constexpr VertexFormat info(VERTEX_CONVERT_CPU, DXGI_FORMAT_R32G32B32A32_FLOAT, + &CopyTo32FVertexData<GLushort, 4, 4, false>); + return &info; + } + + // GL_UNSIGNED_SHORT -- normalized + case gl::VERTEX_FORMAT_USHORT1_NORM: + { + static constexpr VertexFormat info(VERTEX_CONVERT_CPU, DXGI_FORMAT_R32G32_FLOAT, + &CopyTo32FVertexData<GLushort, 1, 2, true>); + return &info; + } + case gl::VERTEX_FORMAT_USHORT2_NORM: + { + static constexpr VertexFormat info(VERTEX_CONVERT_CPU, DXGI_FORMAT_R32G32_FLOAT, + &CopyTo32FVertexData<GLushort, 2, 2, true>); + return &info; + } + case gl::VERTEX_FORMAT_USHORT3_NORM: + { + static constexpr VertexFormat info(VERTEX_CONVERT_CPU, DXGI_FORMAT_R32G32B32_FLOAT, + &CopyTo32FVertexData<GLushort, 3, 3, true>); + return &info; + } + case gl::VERTEX_FORMAT_USHORT4_NORM: + { + static constexpr VertexFormat info(VERTEX_CONVERT_CPU, DXGI_FORMAT_R32G32B32A32_FLOAT, + &CopyTo32FVertexData<GLushort, 4, 4, true>); + return &info; + } + + // GL_FIXED + // TODO: Add test to verify that this works correctly. + // NOTE: 2, 3 and 4 component GL_FIXED should use the default format table. + case gl::VERTEX_FORMAT_FIXED1: + { + static constexpr VertexFormat info(VERTEX_CONVERT_CPU, DXGI_FORMAT_R32G32_FLOAT, + &Copy32FixedTo32FVertexData<1, 2>); + return &info; + } + + // GL_FLOAT + // TODO: Add test to verify that this works correctly. + // NOTE: 2, 3 and 4 component GL_FLOAT should use the default format table. + case gl::VERTEX_FORMAT_FLOAT1: + { + static constexpr VertexFormat info(VERTEX_CONVERT_CPU, DXGI_FORMAT_R32G32_FLOAT, + &CopyNativeVertexData<GLfloat, 1, 2, 0>); + return &info; + } + + default: + return nullptr; + } +} + +const VertexFormat &GetVertexFormatInfo(gl::VertexFormatType vertexFormatType, D3D_FEATURE_LEVEL featureLevel) +{ + if (featureLevel == D3D_FEATURE_LEVEL_9_3) + { + const VertexFormat *result = GetVertexFormatInfo_FL_9_3(vertexFormatType); + if (result) + { + return *result; + } + } + + switch (vertexFormatType) + { + // + // Float formats + // + + // GL_BYTE -- un-normalized + case gl::VERTEX_FORMAT_SBYTE1: + { + static constexpr VertexFormat info(VERTEX_CONVERT_GPU, DXGI_FORMAT_R8_SINT, + &CopyNativeVertexData<GLbyte, 1, 1, 0>); + return info; + } + case gl::VERTEX_FORMAT_SBYTE2: + { + static constexpr VertexFormat info(VERTEX_CONVERT_GPU, DXGI_FORMAT_R8G8_SINT, + &CopyNativeVertexData<GLbyte, 2, 2, 0>); + return info; + } + case gl::VERTEX_FORMAT_SBYTE3: + { + static constexpr VertexFormat info(VERTEX_CONVERT_BOTH, DXGI_FORMAT_R8G8B8A8_SINT, + &CopyNativeVertexData<GLbyte, 3, 4, 1>); + return info; + } + case gl::VERTEX_FORMAT_SBYTE4: + { + static constexpr VertexFormat info(VERTEX_CONVERT_GPU, DXGI_FORMAT_R8G8B8A8_SINT, + &CopyNativeVertexData<GLbyte, 4, 4, 0>); + return info; + } + + // GL_BYTE -- normalized + case gl::VERTEX_FORMAT_SBYTE1_NORM: + { + static constexpr VertexFormat info(VERTEX_CONVERT_NONE, DXGI_FORMAT_R8_SNORM, + &CopyNativeVertexData<GLbyte, 1, 1, 0>); + return info; + } + case gl::VERTEX_FORMAT_SBYTE2_NORM: + { + static constexpr VertexFormat info(VERTEX_CONVERT_NONE, DXGI_FORMAT_R8G8_SNORM, + &CopyNativeVertexData<GLbyte, 2, 2, 0>); + return info; + } + case gl::VERTEX_FORMAT_SBYTE3_NORM: + { + static constexpr VertexFormat info(VERTEX_CONVERT_CPU, DXGI_FORMAT_R8G8B8A8_SNORM, + &CopyNativeVertexData<GLbyte, 3, 4, INT8_MAX>); + return info; + } + case gl::VERTEX_FORMAT_SBYTE4_NORM: + { + static constexpr VertexFormat info(VERTEX_CONVERT_NONE, DXGI_FORMAT_R8G8B8A8_SNORM, + &CopyNativeVertexData<GLbyte, 4, 4, 0>); + return info; + } + + // GL_UNSIGNED_BYTE -- un-normalized + case gl::VERTEX_FORMAT_UBYTE1: + { + static constexpr VertexFormat info(VERTEX_CONVERT_GPU, DXGI_FORMAT_R8_UINT, + &CopyNativeVertexData<GLubyte, 1, 1, 0>); + return info; + } + case gl::VERTEX_FORMAT_UBYTE2: + { + static constexpr VertexFormat info(VERTEX_CONVERT_GPU, DXGI_FORMAT_R8G8_UINT, + &CopyNativeVertexData<GLubyte, 2, 2, 0>); + return info; + } + case gl::VERTEX_FORMAT_UBYTE3: + { + static constexpr VertexFormat info(VERTEX_CONVERT_BOTH, DXGI_FORMAT_R8G8B8A8_UINT, + &CopyNativeVertexData<GLubyte, 3, 4, 1>); + return info; + } + case gl::VERTEX_FORMAT_UBYTE4: + { + static constexpr VertexFormat info(VERTEX_CONVERT_GPU, DXGI_FORMAT_R8G8B8A8_UINT, + &CopyNativeVertexData<GLubyte, 4, 4, 0>); + return info; + } + + // GL_UNSIGNED_BYTE -- normalized + case gl::VERTEX_FORMAT_UBYTE1_NORM: + { + static constexpr VertexFormat info(VERTEX_CONVERT_NONE, DXGI_FORMAT_R8_UNORM, + &CopyNativeVertexData<GLubyte, 1, 1, 0>); + return info; + } + case gl::VERTEX_FORMAT_UBYTE2_NORM: + { + static constexpr VertexFormat info(VERTEX_CONVERT_NONE, DXGI_FORMAT_R8G8_UNORM, + &CopyNativeVertexData<GLubyte, 2, 2, 0>); + return info; + } + case gl::VERTEX_FORMAT_UBYTE3_NORM: + { + static constexpr VertexFormat info(VERTEX_CONVERT_CPU, DXGI_FORMAT_R8G8B8A8_UNORM, + &CopyNativeVertexData<GLubyte, 3, 4, UINT8_MAX>); + return info; + } + case gl::VERTEX_FORMAT_UBYTE4_NORM: + { + static constexpr VertexFormat info(VERTEX_CONVERT_NONE, DXGI_FORMAT_R8G8B8A8_UNORM, + &CopyNativeVertexData<GLubyte, 4, 4, 0>); + return info; + } + + // GL_SHORT -- un-normalized + case gl::VERTEX_FORMAT_SSHORT1: + { + static constexpr VertexFormat info(VERTEX_CONVERT_GPU, DXGI_FORMAT_R16_SINT, + &CopyNativeVertexData<GLshort, 1, 1, 0>); + return info; + } + case gl::VERTEX_FORMAT_SSHORT2: + { + static constexpr VertexFormat info(VERTEX_CONVERT_GPU, DXGI_FORMAT_R16G16_SINT, + &CopyNativeVertexData<GLshort, 2, 2, 0>); + return info; + } + case gl::VERTEX_FORMAT_SSHORT3: + { + static constexpr VertexFormat info(VERTEX_CONVERT_BOTH, DXGI_FORMAT_R16G16B16A16_SINT, + &CopyNativeVertexData<GLshort, 3, 4, 1>); + return info; + } + case gl::VERTEX_FORMAT_SSHORT4: + { + static constexpr VertexFormat info(VERTEX_CONVERT_GPU, DXGI_FORMAT_R16G16B16A16_SINT, + &CopyNativeVertexData<GLshort, 4, 4, 0>); + return info; + } + + // GL_SHORT -- normalized + case gl::VERTEX_FORMAT_SSHORT1_NORM: + { + static constexpr VertexFormat info(VERTEX_CONVERT_NONE, DXGI_FORMAT_R16_SNORM, + &CopyNativeVertexData<GLshort, 1, 1, 0>); + return info; + } + case gl::VERTEX_FORMAT_SSHORT2_NORM: + { + static constexpr VertexFormat info(VERTEX_CONVERT_NONE, DXGI_FORMAT_R16G16_SNORM, + &CopyNativeVertexData<GLshort, 2, 2, 0>); + return info; + } + case gl::VERTEX_FORMAT_SSHORT3_NORM: + { + static constexpr VertexFormat info(VERTEX_CONVERT_CPU, DXGI_FORMAT_R16G16B16A16_SNORM, + &CopyNativeVertexData<GLshort, 3, 4, INT16_MAX>); + return info; + } + case gl::VERTEX_FORMAT_SSHORT4_NORM: + { + static constexpr VertexFormat info(VERTEX_CONVERT_NONE, DXGI_FORMAT_R16G16B16A16_SNORM, + &CopyNativeVertexData<GLshort, 4, 4, 0>); + return info; + } + + // GL_UNSIGNED_SHORT -- un-normalized + case gl::VERTEX_FORMAT_USHORT1: + { + static constexpr VertexFormat info(VERTEX_CONVERT_GPU, DXGI_FORMAT_R16_UINT, + &CopyNativeVertexData<GLushort, 1, 1, 0>); + return info; + } + case gl::VERTEX_FORMAT_USHORT2: + { + static constexpr VertexFormat info(VERTEX_CONVERT_GPU, DXGI_FORMAT_R16G16_UINT, + &CopyNativeVertexData<GLushort, 2, 2, 0>); + return info; + } + case gl::VERTEX_FORMAT_USHORT3: + { + static constexpr VertexFormat info(VERTEX_CONVERT_BOTH, DXGI_FORMAT_R16G16B16A16_UINT, + &CopyNativeVertexData<GLushort, 3, 4, 1>); + return info; + } + case gl::VERTEX_FORMAT_USHORT4: + { + static constexpr VertexFormat info(VERTEX_CONVERT_GPU, DXGI_FORMAT_R16G16B16A16_UINT, + &CopyNativeVertexData<GLushort, 4, 4, 0>); + return info; + } + + // GL_UNSIGNED_SHORT -- normalized + case gl::VERTEX_FORMAT_USHORT1_NORM: + { + static constexpr VertexFormat info(VERTEX_CONVERT_NONE, DXGI_FORMAT_R16_UNORM, + &CopyNativeVertexData<GLushort, 1, 1, 0>); + return info; + } + case gl::VERTEX_FORMAT_USHORT2_NORM: + { + static constexpr VertexFormat info(VERTEX_CONVERT_NONE, DXGI_FORMAT_R16G16_UNORM, + &CopyNativeVertexData<GLushort, 2, 2, 0>); + return info; + } + case gl::VERTEX_FORMAT_USHORT3_NORM: + { + static constexpr VertexFormat info(VERTEX_CONVERT_CPU, DXGI_FORMAT_R16G16B16A16_UNORM, + &CopyNativeVertexData<GLushort, 3, 4, UINT16_MAX>); + return info; + } + case gl::VERTEX_FORMAT_USHORT4_NORM: + { + static constexpr VertexFormat info(VERTEX_CONVERT_NONE, DXGI_FORMAT_R16G16B16A16_UNORM, + &CopyNativeVertexData<GLushort, 4, 4, 0>); + return info; + } + + // GL_INT -- un-normalized + case gl::VERTEX_FORMAT_SINT1: + { + static constexpr VertexFormat info(VERTEX_CONVERT_GPU, DXGI_FORMAT_R32_SINT, + &CopyNativeVertexData<GLint, 1, 1, 0>); + return info; + } + case gl::VERTEX_FORMAT_SINT2: + { + static constexpr VertexFormat info(VERTEX_CONVERT_GPU, DXGI_FORMAT_R32G32_SINT, + &CopyNativeVertexData<GLint, 2, 2, 0>); + return info; + } + case gl::VERTEX_FORMAT_SINT3: + { + static constexpr VertexFormat info(VERTEX_CONVERT_GPU, DXGI_FORMAT_R32G32B32_SINT, + &CopyNativeVertexData<GLint, 3, 3, 0>); + return info; + } + case gl::VERTEX_FORMAT_SINT4: + { + static constexpr VertexFormat info(VERTEX_CONVERT_GPU, DXGI_FORMAT_R32G32B32A32_SINT, + &CopyNativeVertexData<GLint, 4, 4, 0>); + return info; + } + + // GL_INT -- normalized + case gl::VERTEX_FORMAT_SINT1_NORM: + { + static constexpr VertexFormat info(VERTEX_CONVERT_CPU, DXGI_FORMAT_R32_FLOAT, + &CopyTo32FVertexData<GLint, 1, 1, true>); + return info; + } + case gl::VERTEX_FORMAT_SINT2_NORM: + { + static constexpr VertexFormat info(VERTEX_CONVERT_CPU, DXGI_FORMAT_R32G32_FLOAT, + &CopyTo32FVertexData<GLint, 2, 2, true>); + return info; + } + case gl::VERTEX_FORMAT_SINT3_NORM: + { + static constexpr VertexFormat info(VERTEX_CONVERT_CPU, DXGI_FORMAT_R32G32B32_FLOAT, + &CopyTo32FVertexData<GLint, 3, 3, true>); + return info; + } + case gl::VERTEX_FORMAT_SINT4_NORM: + { + static constexpr VertexFormat info(VERTEX_CONVERT_CPU, DXGI_FORMAT_R32G32B32A32_FLOAT, + &CopyTo32FVertexData<GLint, 4, 4, true>); + return info; + } + + // GL_UNSIGNED_INT -- un-normalized + case gl::VERTEX_FORMAT_UINT1: + { + static constexpr VertexFormat info(VERTEX_CONVERT_GPU, DXGI_FORMAT_R32_UINT, + &CopyNativeVertexData<GLuint, 1, 1, 0>); + return info; + } + case gl::VERTEX_FORMAT_UINT2: + { + static constexpr VertexFormat info(VERTEX_CONVERT_GPU, DXGI_FORMAT_R32G32_UINT, + &CopyNativeVertexData<GLuint, 2, 2, 0>); + return info; + } + case gl::VERTEX_FORMAT_UINT3: + { + static constexpr VertexFormat info(VERTEX_CONVERT_GPU, DXGI_FORMAT_R32G32B32_UINT, + &CopyNativeVertexData<GLuint, 3, 3, 0>); + return info; + } + case gl::VERTEX_FORMAT_UINT4: + { + static constexpr VertexFormat info(VERTEX_CONVERT_GPU, DXGI_FORMAT_R32G32B32A32_UINT, + &CopyNativeVertexData<GLuint, 4, 4, 0>); + return info; + } + + // GL_UNSIGNED_INT -- normalized + case gl::VERTEX_FORMAT_UINT1_NORM: + { + static constexpr VertexFormat info(VERTEX_CONVERT_CPU, DXGI_FORMAT_R32_FLOAT, + &CopyTo32FVertexData<GLuint, 1, 1, true>); + return info; + } + case gl::VERTEX_FORMAT_UINT2_NORM: + { + static constexpr VertexFormat info(VERTEX_CONVERT_CPU, DXGI_FORMAT_R32G32_FLOAT, + &CopyTo32FVertexData<GLuint, 2, 2, true>); + return info; + } + case gl::VERTEX_FORMAT_UINT3_NORM: + { + static constexpr VertexFormat info(VERTEX_CONVERT_CPU, DXGI_FORMAT_R32G32B32_FLOAT, + &CopyTo32FVertexData<GLuint, 3, 3, true>); + return info; + } + case gl::VERTEX_FORMAT_UINT4_NORM: + { + static constexpr VertexFormat info(VERTEX_CONVERT_CPU, DXGI_FORMAT_R32G32B32A32_FLOAT, + &CopyTo32FVertexData<GLuint, 4, 4, true>); + return info; + } + + // GL_FIXED + case gl::VERTEX_FORMAT_FIXED1: + { + static constexpr VertexFormat info(VERTEX_CONVERT_CPU, DXGI_FORMAT_R32_FLOAT, + &Copy32FixedTo32FVertexData<1, 1>); + return info; + } + case gl::VERTEX_FORMAT_FIXED2: + { + static constexpr VertexFormat info(VERTEX_CONVERT_CPU, DXGI_FORMAT_R32G32_FLOAT, + &Copy32FixedTo32FVertexData<2, 2>); + return info; + } + case gl::VERTEX_FORMAT_FIXED3: + { + static constexpr VertexFormat info(VERTEX_CONVERT_CPU, DXGI_FORMAT_R32G32B32_FLOAT, + &Copy32FixedTo32FVertexData<3, 3>); + return info; + } + case gl::VERTEX_FORMAT_FIXED4: + { + static constexpr VertexFormat info(VERTEX_CONVERT_CPU, DXGI_FORMAT_R32G32B32A32_FLOAT, + &Copy32FixedTo32FVertexData<4, 4>); + return info; + } + + // GL_HALF_FLOAT + case gl::VERTEX_FORMAT_HALF1: + { + static constexpr VertexFormat info(VERTEX_CONVERT_NONE, DXGI_FORMAT_R16_FLOAT, + &CopyNativeVertexData<GLhalf, 1, 1, 0>); + return info; + } + case gl::VERTEX_FORMAT_HALF2: + { + static constexpr VertexFormat info(VERTEX_CONVERT_NONE, DXGI_FORMAT_R16G16_FLOAT, + &CopyNativeVertexData<GLhalf, 2, 2, 0>); + return info; + } + case gl::VERTEX_FORMAT_HALF3: + { + static constexpr VertexFormat info(VERTEX_CONVERT_CPU, DXGI_FORMAT_R16G16B16A16_FLOAT, + &CopyNativeVertexData<GLhalf, 3, 4, gl::Float16One>); + return info; + } + case gl::VERTEX_FORMAT_HALF4: + { + static constexpr VertexFormat info(VERTEX_CONVERT_NONE, DXGI_FORMAT_R16G16B16A16_FLOAT, + &CopyNativeVertexData<GLhalf, 4, 4, 0>); + return info; + } + + // GL_FLOAT + case gl::VERTEX_FORMAT_FLOAT1: + { + static constexpr VertexFormat info(VERTEX_CONVERT_NONE, DXGI_FORMAT_R32_FLOAT, + &CopyNativeVertexData<GLfloat, 1, 1, 0>); + return info; + } + case gl::VERTEX_FORMAT_FLOAT2: + { + static constexpr VertexFormat info(VERTEX_CONVERT_NONE, DXGI_FORMAT_R32G32_FLOAT, + &CopyNativeVertexData<GLfloat, 2, 2, 0>); + return info; + } + case gl::VERTEX_FORMAT_FLOAT3: + { + static constexpr VertexFormat info(VERTEX_CONVERT_NONE, DXGI_FORMAT_R32G32B32_FLOAT, + &CopyNativeVertexData<GLfloat, 3, 3, 0>); + return info; + } + case gl::VERTEX_FORMAT_FLOAT4: + { + static constexpr VertexFormat info(VERTEX_CONVERT_NONE, DXGI_FORMAT_R32G32B32A32_FLOAT, + &CopyNativeVertexData<GLfloat, 4, 4, 0>); + return info; + } + + // GL_INT_2_10_10_10_REV + case gl::VERTEX_FORMAT_SINT210: + { + static constexpr VertexFormat info(VERTEX_CONVERT_CPU, DXGI_FORMAT_R32G32B32A32_FLOAT, + &CopyXYZ10W2ToXYZW32FVertexData<true, false, true>); + return info; + } + case gl::VERTEX_FORMAT_SINT210_NORM: + { + static constexpr VertexFormat info(VERTEX_CONVERT_CPU, DXGI_FORMAT_R32G32B32A32_FLOAT, + &CopyXYZ10W2ToXYZW32FVertexData<true, true, true>); + return info; + } + + // GL_UNSIGNED_INT_2_10_10_10_REV + case gl::VERTEX_FORMAT_UINT210: + { + static constexpr VertexFormat info(VERTEX_CONVERT_CPU, DXGI_FORMAT_R32G32B32A32_FLOAT, + &CopyXYZ10W2ToXYZW32FVertexData<false, false, true>); + return info; + } + case gl::VERTEX_FORMAT_UINT210_NORM: + { + static constexpr VertexFormat info(VERTEX_CONVERT_NONE, DXGI_FORMAT_R10G10B10A2_UNORM, + &CopyNativeVertexData<GLuint, 1, 1, 0>); + return info; + } + + // + // Integer Formats + // + + // GL_BYTE + case gl::VERTEX_FORMAT_SBYTE1_INT: + { + static constexpr VertexFormat info(VERTEX_CONVERT_NONE, DXGI_FORMAT_R8_SINT, + &CopyNativeVertexData<GLbyte, 1, 1, 0>); + return info; + } + case gl::VERTEX_FORMAT_SBYTE2_INT: + { + static constexpr VertexFormat info(VERTEX_CONVERT_NONE, DXGI_FORMAT_R8G8_SINT, + &CopyNativeVertexData<GLbyte, 2, 2, 0>); + return info; + } + case gl::VERTEX_FORMAT_SBYTE3_INT: + { + static constexpr VertexFormat info(VERTEX_CONVERT_CPU, DXGI_FORMAT_R8G8B8A8_SINT, + &CopyNativeVertexData<GLbyte, 3, 4, 1>); + return info; + } + case gl::VERTEX_FORMAT_SBYTE4_INT: + { + static constexpr VertexFormat info(VERTEX_CONVERT_NONE, DXGI_FORMAT_R8G8B8A8_SINT, + &CopyNativeVertexData<GLbyte, 4, 4, 0>); + return info; + } + + // GL_UNSIGNED_BYTE + case gl::VERTEX_FORMAT_UBYTE1_INT: + { + static constexpr VertexFormat info(VERTEX_CONVERT_NONE, DXGI_FORMAT_R8_UINT, + &CopyNativeVertexData<GLubyte, 1, 1, 0>); + return info; + } + case gl::VERTEX_FORMAT_UBYTE2_INT: + { + static constexpr VertexFormat info(VERTEX_CONVERT_NONE, DXGI_FORMAT_R8G8_UINT, + &CopyNativeVertexData<GLubyte, 2, 2, 0>); + return info; + } + case gl::VERTEX_FORMAT_UBYTE3_INT: + { + static constexpr VertexFormat info(VERTEX_CONVERT_CPU, DXGI_FORMAT_R8G8B8A8_UINT, + &CopyNativeVertexData<GLubyte, 3, 4, 1>); + return info; + } + case gl::VERTEX_FORMAT_UBYTE4_INT: + { + static constexpr VertexFormat info(VERTEX_CONVERT_NONE, DXGI_FORMAT_R8G8B8A8_UINT, + &CopyNativeVertexData<GLubyte, 4, 4, 0>); + return info; + } + + // GL_SHORT + case gl::VERTEX_FORMAT_SSHORT1_INT: + { + static constexpr VertexFormat info(VERTEX_CONVERT_NONE, DXGI_FORMAT_R16_SINT, + &CopyNativeVertexData<GLshort, 1, 1, 0>); + return info; + } + case gl::VERTEX_FORMAT_SSHORT2_INT: + { + static constexpr VertexFormat info(VERTEX_CONVERT_NONE, DXGI_FORMAT_R16G16_SINT, + &CopyNativeVertexData<GLshort, 2, 2, 0>); + return info; + } + case gl::VERTEX_FORMAT_SSHORT3_INT: + { + static constexpr VertexFormat info(VERTEX_CONVERT_CPU, DXGI_FORMAT_R16G16B16A16_SINT, + &CopyNativeVertexData<GLshort, 3, 4, 1>); + return info; + } + case gl::VERTEX_FORMAT_SSHORT4_INT: + { + static constexpr VertexFormat info(VERTEX_CONVERT_NONE, DXGI_FORMAT_R16G16B16A16_SINT, + &CopyNativeVertexData<GLshort, 4, 4, 0>); + return info; + } + + // GL_UNSIGNED_SHORT + case gl::VERTEX_FORMAT_USHORT1_INT: + { + static constexpr VertexFormat info(VERTEX_CONVERT_NONE, DXGI_FORMAT_R16_UINT, + &CopyNativeVertexData<GLushort, 1, 1, 0>); + return info; + } + case gl::VERTEX_FORMAT_USHORT2_INT: + { + static constexpr VertexFormat info(VERTEX_CONVERT_NONE, DXGI_FORMAT_R16G16_UINT, + &CopyNativeVertexData<GLushort, 2, 2, 0>); + return info; + } + case gl::VERTEX_FORMAT_USHORT3_INT: + { + static constexpr VertexFormat info(VERTEX_CONVERT_CPU, DXGI_FORMAT_R16G16B16A16_UINT, + &CopyNativeVertexData<GLushort, 3, 4, 1>); + return info; + } + case gl::VERTEX_FORMAT_USHORT4_INT: + { + static constexpr VertexFormat info(VERTEX_CONVERT_NONE, DXGI_FORMAT_R16G16B16A16_UINT, + &CopyNativeVertexData<GLushort, 4, 4, 0>); + return info; + } + + // GL_INT + case gl::VERTEX_FORMAT_SINT1_INT: + { + static constexpr VertexFormat info(VERTEX_CONVERT_NONE, DXGI_FORMAT_R32_SINT, + &CopyNativeVertexData<GLint, 1, 1, 0>); + return info; + } + case gl::VERTEX_FORMAT_SINT2_INT: + { + static constexpr VertexFormat info(VERTEX_CONVERT_NONE, DXGI_FORMAT_R32G32_SINT, + &CopyNativeVertexData<GLint, 2, 2, 0>); + return info; + } + case gl::VERTEX_FORMAT_SINT3_INT: + { + static constexpr VertexFormat info(VERTEX_CONVERT_NONE, DXGI_FORMAT_R32G32B32_SINT, + &CopyNativeVertexData<GLint, 3, 3, 0>); + return info; + } + case gl::VERTEX_FORMAT_SINT4_INT: + { + static constexpr VertexFormat info(VERTEX_CONVERT_NONE, DXGI_FORMAT_R32G32B32A32_SINT, + &CopyNativeVertexData<GLint, 4, 4, 0>); + return info; + } + + // GL_UNSIGNED_INT + case gl::VERTEX_FORMAT_UINT1_INT: + { + static constexpr VertexFormat info(VERTEX_CONVERT_NONE, DXGI_FORMAT_R32_SINT, + &CopyNativeVertexData<GLuint, 1, 1, 0>); + return info; + } + case gl::VERTEX_FORMAT_UINT2_INT: + { + static constexpr VertexFormat info(VERTEX_CONVERT_NONE, DXGI_FORMAT_R32G32_SINT, + &CopyNativeVertexData<GLuint, 2, 2, 0>); + return info; + } + case gl::VERTEX_FORMAT_UINT3_INT: + { + static constexpr VertexFormat info(VERTEX_CONVERT_NONE, DXGI_FORMAT_R32G32B32_SINT, + &CopyNativeVertexData<GLuint, 3, 3, 0>); + return info; + } + case gl::VERTEX_FORMAT_UINT4_INT: + { + static constexpr VertexFormat info(VERTEX_CONVERT_NONE, DXGI_FORMAT_R32G32B32A32_SINT, + &CopyNativeVertexData<GLuint, 4, 4, 0>); + return info; + } + + // GL_INT_2_10_10_10_REV + case gl::VERTEX_FORMAT_SINT210_INT: + { + static constexpr VertexFormat info(VERTEX_CONVERT_CPU, DXGI_FORMAT_R16G16B16A16_SINT, + &CopyXYZ10W2ToXYZW32FVertexData<true, true, false>); + return info; + } + + // GL_UNSIGNED_INT_2_10_10_10_REV + case gl::VERTEX_FORMAT_UINT210_INT: + { + static constexpr VertexFormat info(VERTEX_CONVERT_NONE, DXGI_FORMAT_R10G10B10A2_UINT, + &CopyNativeVertexData<GLuint, 1, 1, 0>); + return info; + } + + default: + { + static constexpr VertexFormat info; + return info; + } + } +} + +} // namespace d3d11 + +} // namespace rx |