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authorMatt A. Tobin <mattatobin@localhost.localdomain>2018-02-02 04:16:08 -0500
committerMatt A. Tobin <mattatobin@localhost.localdomain>2018-02-02 04:16:08 -0500
commit5f8de423f190bbb79a62f804151bc24824fa32d8 (patch)
tree10027f336435511475e392454359edea8e25895d /gfx/angle/src/libANGLE/renderer/d3d/d3d11/ShaderExecutable11.h
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Add m-esr52 at 52.6.0
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diff --git a/gfx/angle/src/libANGLE/renderer/d3d/d3d11/ShaderExecutable11.h b/gfx/angle/src/libANGLE/renderer/d3d/d3d11/ShaderExecutable11.h
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+//
+// Copyright (c) 2012-2014 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// ShaderExecutable11.h: Defines a D3D11-specific class to contain shader
+// executable implementation details.
+
+#ifndef LIBANGLE_RENDERER_D3D_D3D11_SHADEREXECUTABLE11_H_
+#define LIBANGLE_RENDERER_D3D_D3D11_SHADEREXECUTABLE11_H_
+
+#include "libANGLE/renderer/d3d/ShaderExecutableD3D.h"
+
+namespace rx
+{
+class Renderer11;
+class UniformStorage11;
+
+class ShaderExecutable11 : public ShaderExecutableD3D
+{
+ public:
+ ShaderExecutable11(const void *function, size_t length, ID3D11PixelShader *executable);
+ ShaderExecutable11(const void *function, size_t length, ID3D11VertexShader *executable, ID3D11GeometryShader *streamOut);
+ ShaderExecutable11(const void *function, size_t length, ID3D11GeometryShader *executable);
+
+ virtual ~ShaderExecutable11();
+
+ ID3D11PixelShader *getPixelShader() const;
+ ID3D11VertexShader *getVertexShader() const;
+ ID3D11GeometryShader *getGeometryShader() const;
+ ID3D11GeometryShader *getStreamOutShader() const;
+
+ private:
+ ID3D11PixelShader *mPixelExecutable;
+ ID3D11VertexShader *mVertexExecutable;
+ ID3D11GeometryShader *mGeometryExecutable;
+ ID3D11GeometryShader *mStreamOutExecutable;
+};
+
+class UniformStorage11 : public UniformStorageD3D
+{
+ public:
+ UniformStorage11(Renderer11 *renderer, size_t initialSize);
+ virtual ~UniformStorage11();
+
+ ID3D11Buffer *getConstantBuffer() const { return mConstantBuffer; }
+
+ private:
+ ID3D11Buffer *mConstantBuffer;
+};
+
+}
+
+#endif // LIBANGLE_RENDERER_D3D_D3D11_SHADEREXECUTABLE11_H_