summaryrefslogtreecommitdiffstats
path: root/gfx/angle/src/libANGLE/renderer/d3d/d3d11/InputLayoutCache.h
diff options
context:
space:
mode:
authorMatt A. Tobin <mattatobin@localhost.localdomain>2018-02-02 04:16:08 -0500
committerMatt A. Tobin <mattatobin@localhost.localdomain>2018-02-02 04:16:08 -0500
commit5f8de423f190bbb79a62f804151bc24824fa32d8 (patch)
tree10027f336435511475e392454359edea8e25895d /gfx/angle/src/libANGLE/renderer/d3d/d3d11/InputLayoutCache.h
parent49ee0794b5d912db1f95dce6eb52d781dc210db5 (diff)
downloadUXP-5f8de423f190bbb79a62f804151bc24824fa32d8.tar
UXP-5f8de423f190bbb79a62f804151bc24824fa32d8.tar.gz
UXP-5f8de423f190bbb79a62f804151bc24824fa32d8.tar.lz
UXP-5f8de423f190bbb79a62f804151bc24824fa32d8.tar.xz
UXP-5f8de423f190bbb79a62f804151bc24824fa32d8.zip
Add m-esr52 at 52.6.0
Diffstat (limited to 'gfx/angle/src/libANGLE/renderer/d3d/d3d11/InputLayoutCache.h')
-rwxr-xr-xgfx/angle/src/libANGLE/renderer/d3d/d3d11/InputLayoutCache.h120
1 files changed, 120 insertions, 0 deletions
diff --git a/gfx/angle/src/libANGLE/renderer/d3d/d3d11/InputLayoutCache.h b/gfx/angle/src/libANGLE/renderer/d3d/d3d11/InputLayoutCache.h
new file mode 100755
index 000000000..62a1020f5
--- /dev/null
+++ b/gfx/angle/src/libANGLE/renderer/d3d/d3d11/InputLayoutCache.h
@@ -0,0 +1,120 @@
+//
+// Copyright (c) 2012 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// InputLayoutCache.h: Defines InputLayoutCache, a class that builds and caches
+// D3D11 input layouts.
+
+#ifndef LIBANGLE_RENDERER_D3D_D3D11_INPUTLAYOUTCACHE_H_
+#define LIBANGLE_RENDERER_D3D_D3D11_INPUTLAYOUTCACHE_H_
+
+#include <GLES2/gl2.h>
+
+#include <cstddef>
+
+#include <array>
+#include <map>
+
+#include "common/angleutils.h"
+#include "libANGLE/Constants.h"
+#include "libANGLE/Error.h"
+#include "libANGLE/formatutils.h"
+#include "libANGLE/renderer/d3d/RendererD3D.h"
+
+namespace gl
+{
+class Program;
+}
+
+namespace rx
+{
+struct TranslatedAttribute;
+struct TranslatedIndexData;
+struct SourceIndexData;
+class ProgramD3D;
+
+class InputLayoutCache : angle::NonCopyable
+{
+ public:
+ InputLayoutCache();
+ virtual ~InputLayoutCache();
+
+ void initialize(ID3D11Device *device, ID3D11DeviceContext *context);
+ void clear();
+ void markDirty();
+
+ gl::Error applyVertexBuffers(const gl::State &state,
+ const std::vector<TranslatedAttribute> &vertexArrayAttribs,
+ const std::vector<TranslatedAttribute> &currentValueAttribs,
+ GLenum mode,
+ GLint start,
+ TranslatedIndexData *indexInfo,
+ GLsizei numIndicesPerInstance);
+
+ gl::Error updateVertexOffsetsForPointSpritesEmulation(GLint startVertex,
+ GLsizei emulatedInstanceId);
+
+ // Useful for testing
+ void setCacheSize(unsigned int cacheSize) { mCacheSize = cacheSize; }
+
+ private:
+ struct PackedAttributeLayout
+ {
+ PackedAttributeLayout()
+ : numAttributes(0),
+ flags(0)
+ {
+ }
+
+ void addAttributeData(GLenum glType,
+ UINT semanticIndex,
+ gl::VertexFormatType vertexFormatType,
+ unsigned int divisor);
+
+ bool operator<(const PackedAttributeLayout &other) const;
+
+ enum Flags
+ {
+ FLAG_USES_INSTANCED_SPRITES = 0x1,
+ FLAG_INSTANCED_SPRITES_ACTIVE = 0x2,
+ FLAG_INSTANCED_RENDERING_ACTIVE = 0x4,
+ };
+
+ size_t numAttributes;
+ unsigned int flags;
+ uint32_t attributeData[gl::MAX_VERTEX_ATTRIBS];
+ };
+
+ gl::Error updateInputLayout(const gl::State &state,
+ GLenum mode,
+ const AttribIndexArray &sortedSemanticIndices,
+ GLsizei numIndicesPerInstance);
+ gl::Error createInputLayout(const AttribIndexArray &sortedSemanticIndices,
+ GLenum mode,
+ gl::Program *program,
+ GLsizei numIndicesPerInstance,
+ ID3D11InputLayout **inputLayoutOut);
+
+ std::map<PackedAttributeLayout, ID3D11InputLayout *> mLayoutMap;
+
+ ID3D11InputLayout *mCurrentIL;
+ std::array<ID3D11Buffer *, gl::MAX_VERTEX_ATTRIBS> mCurrentBuffers;
+ std::array<UINT, gl::MAX_VERTEX_ATTRIBS> mCurrentVertexStrides;
+ std::array<UINT, gl::MAX_VERTEX_ATTRIBS> mCurrentVertexOffsets;
+ std::vector<const TranslatedAttribute *> mCurrentAttributes;
+
+ ID3D11Buffer *mPointSpriteVertexBuffer;
+ ID3D11Buffer *mPointSpriteIndexBuffer;
+
+ unsigned int mCacheSize;
+
+ ID3D11Device *mDevice;
+ ID3D11DeviceContext *mDeviceContext;
+ D3D_FEATURE_LEVEL mFeatureLevel;
+};
+
+} // namespace rx
+
+#endif // LIBANGLE_RENDERER_D3D_D3D11_INPUTLAYOUTCACHE_H_