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authorMatt A. Tobin <mattatobin@localhost.localdomain>2018-02-02 04:16:08 -0500
committerMatt A. Tobin <mattatobin@localhost.localdomain>2018-02-02 04:16:08 -0500
commit5f8de423f190bbb79a62f804151bc24824fa32d8 (patch)
tree10027f336435511475e392454359edea8e25895d /gfx/angle/src/libANGLE/renderer/d3d/d3d11/Buffer11.cpp
parent49ee0794b5d912db1f95dce6eb52d781dc210db5 (diff)
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Add m-esr52 at 52.6.0
Diffstat (limited to 'gfx/angle/src/libANGLE/renderer/d3d/d3d11/Buffer11.cpp')
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diff --git a/gfx/angle/src/libANGLE/renderer/d3d/d3d11/Buffer11.cpp b/gfx/angle/src/libANGLE/renderer/d3d/d3d11/Buffer11.cpp
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+++ b/gfx/angle/src/libANGLE/renderer/d3d/d3d11/Buffer11.cpp
@@ -0,0 +1,1556 @@
+//
+// Copyright 2014 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// Buffer11.cpp Defines the Buffer11 class.
+
+#include "libANGLE/renderer/d3d/d3d11/Buffer11.h"
+
+#include <memory>
+
+#include "common/MemoryBuffer.h"
+#include "libANGLE/renderer/renderer_utils.h"
+#include "libANGLE/renderer/d3d/IndexDataManager.h"
+#include "libANGLE/renderer/d3d/VertexDataManager.h"
+#include "libANGLE/renderer/d3d/d3d11/Renderer11.h"
+#include "libANGLE/renderer/d3d/d3d11/RenderTarget11.h"
+#include "libANGLE/renderer/d3d/d3d11/renderer11_utils.h"
+#include "libANGLE/renderer/d3d/d3d11/formatutils11.h"
+
+namespace rx
+{
+
+namespace
+{
+
+template <typename T>
+GLuint ReadIndexValueFromIndices(const uint8_t *data, size_t index)
+{
+ return reinterpret_cast<const T *>(data)[index];
+}
+typedef GLuint (*ReadIndexValueFunction)(const uint8_t *data, size_t index);
+
+enum class CopyResult
+{
+ RECREATED,
+ NOT_RECREATED,
+};
+
+void CalculateConstantBufferParams(GLintptr offset,
+ GLsizeiptr size,
+ UINT *outFirstConstant,
+ UINT *outNumConstants)
+{
+ // The offset must be aligned to 256 bytes (should have been enforced by glBindBufferRange).
+ ASSERT(offset % 256 == 0);
+
+ // firstConstant and numConstants are expressed in constants of 16-bytes. Furthermore they must
+ // be a multiple of 16 constants.
+ *outFirstConstant = static_cast<UINT>(offset / 16);
+
+ // The GL size is not required to be aligned to a 256 bytes boundary.
+ // Round the size up to a 256 bytes boundary then express the results in constants of 16-bytes.
+ *outNumConstants = static_cast<UINT>(rx::roundUp(size, static_cast<GLsizeiptr>(256)) / 16);
+
+ // Since the size is rounded up, firstConstant + numConstants may be bigger than the actual size
+ // of the buffer. This behaviour is explictly allowed according to the documentation on
+ // ID3D11DeviceContext1::PSSetConstantBuffers1
+ // https://msdn.microsoft.com/en-us/library/windows/desktop/hh404649%28v=vs.85%29.aspx
+}
+
+} // anonymous namespace
+
+namespace gl_d3d11
+{
+
+D3D11_MAP GetD3DMapTypeFromBits(BufferUsage usage, GLbitfield access)
+{
+ bool readBit = ((access & GL_MAP_READ_BIT) != 0);
+ bool writeBit = ((access & GL_MAP_WRITE_BIT) != 0);
+
+ ASSERT(readBit || writeBit);
+
+ // Note : we ignore the discard bit, because in D3D11, staging buffers
+ // don't accept the map-discard flag (discard only works for DYNAMIC usage)
+
+ if (readBit && !writeBit)
+ {
+ return D3D11_MAP_READ;
+ }
+ else if (writeBit && !readBit)
+ {
+ // Special case for uniform storage - we only allow full buffer updates.
+ return usage == BUFFER_USAGE_UNIFORM ? D3D11_MAP_WRITE_DISCARD : D3D11_MAP_WRITE;
+ }
+ else if (writeBit && readBit)
+ {
+ return D3D11_MAP_READ_WRITE;
+ }
+ else
+ {
+ UNREACHABLE();
+ return D3D11_MAP_READ;
+ }
+}
+} // namespace gl_d3d11
+
+// Each instance of Buffer11::BufferStorage is specialized for a class of D3D binding points
+// - vertex/transform feedback buffers
+// - index buffers
+// - pixel unpack buffers
+// - uniform buffers
+class Buffer11::BufferStorage : angle::NonCopyable
+{
+ public:
+ virtual ~BufferStorage() {}
+
+ DataRevision getDataRevision() const { return mRevision; }
+ BufferUsage getUsage() const { return mUsage; }
+ size_t getSize() const { return mBufferSize; }
+ void setDataRevision(DataRevision rev) { mRevision = rev; }
+
+ virtual bool isMappable(GLbitfield access) const = 0;
+
+ virtual gl::ErrorOrResult<CopyResult> copyFromStorage(BufferStorage *source,
+ size_t sourceOffset,
+ size_t size,
+ size_t destOffset) = 0;
+ virtual gl::Error resize(size_t size, bool preserveData) = 0;
+
+ virtual gl::Error map(size_t offset,
+ size_t length,
+ GLbitfield access,
+ uint8_t **mapPointerOut) = 0;
+ virtual void unmap() = 0;
+
+ gl::Error setData(const uint8_t *data, size_t offset, size_t size);
+
+ protected:
+ BufferStorage(Renderer11 *renderer, BufferUsage usage);
+
+ Renderer11 *mRenderer;
+ DataRevision mRevision;
+ const BufferUsage mUsage;
+ size_t mBufferSize;
+};
+
+// A native buffer storage represents an underlying D3D11 buffer for a particular
+// type of storage.
+class Buffer11::NativeStorage : public Buffer11::BufferStorage
+{
+ public:
+ NativeStorage(Renderer11 *renderer,
+ BufferUsage usage,
+ const angle::BroadcastChannel *onStorageChanged);
+ ~NativeStorage() override;
+
+ bool isMappable(GLbitfield access) const override;
+
+ ID3D11Buffer *getNativeStorage() const { return mNativeStorage; }
+ gl::ErrorOrResult<CopyResult> copyFromStorage(BufferStorage *source,
+ size_t sourceOffset,
+ size_t size,
+ size_t destOffset) override;
+ gl::Error resize(size_t size, bool preserveData) override;
+
+ gl::Error map(size_t offset,
+ size_t length,
+ GLbitfield access,
+ uint8_t **mapPointerOut) override;
+ void unmap() override;
+
+ gl::ErrorOrResult<ID3D11ShaderResourceView *> getSRVForFormat(DXGI_FORMAT srvFormat);
+
+ private:
+ static void FillBufferDesc(D3D11_BUFFER_DESC *bufferDesc,
+ Renderer11 *renderer,
+ BufferUsage usage,
+ unsigned int bufferSize);
+ void clearSRVs();
+
+ ID3D11Buffer *mNativeStorage;
+ const angle::BroadcastChannel *mOnStorageChanged;
+ std::map<DXGI_FORMAT, ID3D11ShaderResourceView *> mBufferResourceViews;
+};
+
+// A emulated indexed buffer storage represents an underlying D3D11 buffer for data
+// that has been expanded to match the indices list used. This storage is only
+// used for FL9_3 pointsprite rendering emulation.
+class Buffer11::EmulatedIndexedStorage : public Buffer11::BufferStorage
+{
+ public:
+ EmulatedIndexedStorage(Renderer11 *renderer);
+ ~EmulatedIndexedStorage() override;
+
+ bool isMappable(GLbitfield access) const override { return true; }
+
+ gl::ErrorOrResult<ID3D11Buffer *> getNativeStorage(SourceIndexData *indexInfo,
+ const TranslatedAttribute &attribute,
+ GLint startVertex);
+
+ gl::ErrorOrResult<CopyResult> copyFromStorage(BufferStorage *source,
+ size_t sourceOffset,
+ size_t size,
+ size_t destOffset) override;
+
+ gl::Error resize(size_t size, bool preserveData) override;
+
+ gl::Error map(size_t offset,
+ size_t length,
+ GLbitfield access,
+ uint8_t **mapPointerOut) override;
+ void unmap() override;
+
+ private:
+ ID3D11Buffer *mNativeStorage; // contains expanded data for use by D3D
+ MemoryBuffer mMemoryBuffer; // original data (not expanded)
+ MemoryBuffer mIndicesMemoryBuffer; // indices data
+};
+
+// Pack storage represents internal storage for pack buffers. We implement pack buffers
+// as CPU memory, tied to a staging texture, for asynchronous texture readback.
+class Buffer11::PackStorage : public Buffer11::BufferStorage
+{
+ public:
+ explicit PackStorage(Renderer11 *renderer);
+ ~PackStorage() override;
+
+ bool isMappable(GLbitfield access) const override { return true; }
+ gl::ErrorOrResult<CopyResult> copyFromStorage(BufferStorage *source,
+ size_t sourceOffset,
+ size_t size,
+ size_t destOffset) override;
+ gl::Error resize(size_t size, bool preserveData) override;
+
+ gl::Error map(size_t offset,
+ size_t length,
+ GLbitfield access,
+ uint8_t **mapPointerOut) override;
+ void unmap() override;
+
+ gl::Error packPixels(const gl::FramebufferAttachment &readAttachment,
+ const PackPixelsParams &params);
+
+ private:
+ gl::Error flushQueuedPackCommand();
+
+ TextureHelper11 mStagingTexture;
+ MemoryBuffer mMemoryBuffer;
+ std::unique_ptr<PackPixelsParams> mQueuedPackCommand;
+ PackPixelsParams mPackParams;
+ bool mDataModified;
+};
+
+// System memory storage stores a CPU memory buffer with our buffer data.
+// For dynamic data, it's much faster to update the CPU memory buffer than
+// it is to update a D3D staging buffer and read it back later.
+class Buffer11::SystemMemoryStorage : public Buffer11::BufferStorage
+{
+ public:
+ explicit SystemMemoryStorage(Renderer11 *renderer);
+ ~SystemMemoryStorage() override {}
+
+ bool isMappable(GLbitfield access) const override { return true; }
+ gl::ErrorOrResult<CopyResult> copyFromStorage(BufferStorage *source,
+ size_t sourceOffset,
+ size_t size,
+ size_t destOffset) override;
+ gl::Error resize(size_t size, bool preserveData) override;
+
+ gl::Error map(size_t offset,
+ size_t length,
+ GLbitfield access,
+ uint8_t **mapPointerOut) override;
+ void unmap() override;
+
+ MemoryBuffer *getSystemCopy() { return &mSystemCopy; }
+
+ protected:
+ MemoryBuffer mSystemCopy;
+};
+
+Buffer11::Buffer11(const gl::BufferState &state, Renderer11 *renderer)
+ : BufferD3D(state, renderer),
+ mRenderer(renderer),
+ mSize(0),
+ mMappedStorage(nullptr),
+ mBufferStorages({}),
+ mDeallocThresholds({}),
+ mIdleness({}),
+ mConstantBufferStorageAdditionalSize(0),
+ mMaxConstantBufferLruCount(0)
+{
+}
+
+Buffer11::~Buffer11()
+{
+ for (auto &storage : mBufferStorages)
+ {
+ SafeDelete(storage);
+ }
+
+ for (auto &p : mConstantBufferRangeStoragesCache)
+ {
+ SafeDelete(p.second.storage);
+ }
+
+ mRenderer->onBufferDelete(this);
+}
+
+gl::Error Buffer11::setData(GLenum target, const void *data, size_t size, GLenum usage)
+{
+ updateD3DBufferUsage(usage);
+ ANGLE_TRY(setSubData(target, data, size, 0));
+ return gl::NoError();
+}
+
+gl::Error Buffer11::getData(const uint8_t **outData)
+{
+ SystemMemoryStorage *systemMemoryStorage = nullptr;
+ ANGLE_TRY_RESULT(getSystemMemoryStorage(), systemMemoryStorage);
+
+ ASSERT(systemMemoryStorage->getSize() >= mSize);
+
+ *outData = systemMemoryStorage->getSystemCopy()->data();
+ return gl::NoError();
+}
+
+gl::ErrorOrResult<Buffer11::SystemMemoryStorage *> Buffer11::getSystemMemoryStorage()
+{
+ BufferStorage *storage = nullptr;
+ ANGLE_TRY_RESULT(getBufferStorage(BUFFER_USAGE_SYSTEM_MEMORY), storage);
+ return GetAs<SystemMemoryStorage>(storage);
+}
+
+gl::Error Buffer11::setSubData(GLenum target, const void *data, size_t size, size_t offset)
+{
+ size_t requiredSize = size + offset;
+
+ if (data && size > 0)
+ {
+ // Use system memory storage for dynamic buffers.
+ // Try using a constant storage for constant buffers
+ BufferStorage *writeBuffer = nullptr;
+ if (target == GL_UNIFORM_BUFFER)
+ {
+ // If we are a very large uniform buffer, keep system memory storage around so that we
+ // aren't forced to read back from a constant buffer. We also check the workaround for
+ // Intel - this requires us to use system memory so we don't end up having to copy from
+ // a constant buffer to a staging buffer.
+ // TODO(jmadill): Use Context caps.
+ if (offset == 0 && size >= mSize &&
+ size <= static_cast<UINT>(mRenderer->getNativeCaps().maxUniformBlockSize) &&
+ !mRenderer->getWorkarounds().useSystemMemoryForConstantBuffers)
+ {
+ ANGLE_TRY_RESULT(getBufferStorage(BUFFER_USAGE_UNIFORM), writeBuffer);
+ }
+ else
+ {
+ ANGLE_TRY_RESULT(getSystemMemoryStorage(), writeBuffer);
+ }
+ }
+ else if (supportsDirectBinding())
+ {
+ ANGLE_TRY_RESULT(getStagingStorage(), writeBuffer);
+ }
+ else
+ {
+ ANGLE_TRY_RESULT(getSystemMemoryStorage(), writeBuffer);
+ }
+
+ ASSERT(writeBuffer);
+
+ // Explicitly resize the staging buffer, preserving data if the new data will not
+ // completely fill the buffer
+ if (writeBuffer->getSize() < requiredSize)
+ {
+ bool preserveData = (offset > 0);
+ ANGLE_TRY(writeBuffer->resize(requiredSize, preserveData));
+ }
+
+ writeBuffer->setData(static_cast<const uint8_t *>(data), offset, size);
+ writeBuffer->setDataRevision(writeBuffer->getDataRevision() + 1);
+ }
+
+ mSize = std::max(mSize, requiredSize);
+ invalidateStaticData();
+
+ return gl::NoError();
+}
+
+gl::Error Buffer11::copySubData(BufferImpl *source,
+ GLintptr sourceOffset,
+ GLintptr destOffset,
+ GLsizeiptr size)
+{
+ Buffer11 *sourceBuffer = GetAs<Buffer11>(source);
+ ASSERT(sourceBuffer != nullptr);
+
+ BufferStorage *copyDest = nullptr;
+ ANGLE_TRY_RESULT(getLatestBufferStorage(), copyDest);
+
+ if (!copyDest)
+ {
+ ANGLE_TRY_RESULT(getStagingStorage(), copyDest);
+ }
+
+ BufferStorage *copySource = nullptr;
+ ANGLE_TRY_RESULT(sourceBuffer->getLatestBufferStorage(), copySource);
+
+ if (!copySource || !copyDest)
+ {
+ return gl::Error(GL_OUT_OF_MEMORY, "Failed to allocate internal staging buffer.");
+ }
+
+ // If copying to/from a pixel pack buffer, we must have a staging or
+ // pack buffer partner, because other native buffers can't be mapped
+ if (copyDest->getUsage() == BUFFER_USAGE_PIXEL_PACK && !copySource->isMappable(GL_MAP_READ_BIT))
+ {
+ ANGLE_TRY_RESULT(sourceBuffer->getStagingStorage(), copySource);
+ }
+ else if (copySource->getUsage() == BUFFER_USAGE_PIXEL_PACK &&
+ !copyDest->isMappable(GL_MAP_WRITE_BIT))
+ {
+ ANGLE_TRY_RESULT(getStagingStorage(), copyDest);
+ }
+
+ // D3D11 does not allow overlapped copies until 11.1, and only if the
+ // device supports D3D11_FEATURE_DATA_D3D11_OPTIONS::CopyWithOverlap
+ // Get around this via a different source buffer
+ if (copySource == copyDest)
+ {
+ if (copySource->getUsage() == BUFFER_USAGE_STAGING)
+ {
+ ANGLE_TRY_RESULT(getBufferStorage(BUFFER_USAGE_VERTEX_OR_TRANSFORM_FEEDBACK),
+ copySource);
+ }
+ else
+ {
+ ANGLE_TRY_RESULT(getStagingStorage(), copySource);
+ }
+ }
+
+ CopyResult copyResult = CopyResult::NOT_RECREATED;
+ ANGLE_TRY_RESULT(copyDest->copyFromStorage(copySource, sourceOffset, size, destOffset),
+ copyResult);
+ copyDest->setDataRevision(copyDest->getDataRevision() + 1);
+
+ mSize = std::max<size_t>(mSize, destOffset + size);
+ invalidateStaticData();
+
+ return gl::NoError();
+}
+
+gl::Error Buffer11::map(GLenum access, GLvoid **mapPtr)
+{
+ // GL_OES_mapbuffer uses an enum instead of a bitfield for it's access, convert to a bitfield
+ // and call mapRange.
+ ASSERT(access == GL_WRITE_ONLY_OES);
+ return mapRange(0, mSize, GL_MAP_WRITE_BIT, mapPtr);
+}
+
+gl::Error Buffer11::mapRange(size_t offset, size_t length, GLbitfield access, GLvoid **mapPtr)
+{
+ ASSERT(!mMappedStorage);
+
+ BufferStorage *latestStorage = nullptr;
+ ANGLE_TRY_RESULT(getLatestBufferStorage(), latestStorage);
+
+ if (latestStorage && (latestStorage->getUsage() == BUFFER_USAGE_PIXEL_PACK ||
+ latestStorage->getUsage() == BUFFER_USAGE_STAGING))
+ {
+ // Latest storage is mappable.
+ mMappedStorage = latestStorage;
+ }
+ else
+ {
+ // Fall back to using the staging buffer if the latest storage does not exist or is not
+ // CPU-accessible.
+ ANGLE_TRY_RESULT(getStagingStorage(), mMappedStorage);
+ }
+
+ if (!mMappedStorage)
+ {
+ return gl::Error(GL_OUT_OF_MEMORY, "Failed to allocate mappable internal buffer.");
+ }
+
+ if ((access & GL_MAP_WRITE_BIT) > 0)
+ {
+ // Update the data revision immediately, since the data might be changed at any time
+ mMappedStorage->setDataRevision(mMappedStorage->getDataRevision() + 1);
+ invalidateStaticData();
+ }
+
+ uint8_t *mappedBuffer = nullptr;
+ ANGLE_TRY(mMappedStorage->map(offset, length, access, &mappedBuffer));
+ ASSERT(mappedBuffer);
+
+ *mapPtr = static_cast<GLvoid *>(mappedBuffer);
+ return gl::NoError();
+}
+
+gl::Error Buffer11::unmap(GLboolean *result)
+{
+ ASSERT(mMappedStorage);
+ mMappedStorage->unmap();
+ mMappedStorage = nullptr;
+
+ // TODO: detect if we had corruption. if so, return false.
+ *result = GL_TRUE;
+
+ return gl::NoError();
+}
+
+gl::Error Buffer11::markTransformFeedbackUsage()
+{
+ BufferStorage *transformFeedbackStorage = nullptr;
+ ANGLE_TRY_RESULT(getBufferStorage(BUFFER_USAGE_VERTEX_OR_TRANSFORM_FEEDBACK),
+ transformFeedbackStorage);
+
+ if (transformFeedbackStorage)
+ {
+ transformFeedbackStorage->setDataRevision(transformFeedbackStorage->getDataRevision() + 1);
+ }
+
+ invalidateStaticData();
+ return gl::NoError();
+}
+
+void Buffer11::updateDeallocThreshold(BufferUsage usage)
+{
+ // The following strategy was tuned on the Oort online benchmark (http://oortonline.gl/)
+ // as well as a custom microbenchmark (IndexConversionPerfTest.Run/index_range_d3d11)
+
+ // First readback: 8 unmodified uses before we free buffer memory.
+ // After that, double the threshold each time until we reach the max.
+ if (mDeallocThresholds[usage] == 0)
+ {
+ mDeallocThresholds[usage] = 8;
+ }
+ else if (mDeallocThresholds[usage] < std::numeric_limits<unsigned int>::max() / 2u)
+ {
+ mDeallocThresholds[usage] *= 2u;
+ }
+ else
+ {
+ mDeallocThresholds[usage] = std::numeric_limits<unsigned int>::max();
+ }
+}
+
+// Free the storage if we decide it isn't being used very often.
+gl::Error Buffer11::checkForDeallocation(BufferUsage usage)
+{
+ mIdleness[usage]++;
+
+ BufferStorage *&storage = mBufferStorages[usage];
+ if (storage != nullptr && mIdleness[usage] > mDeallocThresholds[usage])
+ {
+ BufferStorage *latestStorage = nullptr;
+ ANGLE_TRY_RESULT(getLatestBufferStorage(), latestStorage);
+ if (latestStorage != storage)
+ {
+ SafeDelete(storage);
+ }
+ }
+
+ return gl::NoError();
+}
+
+// Keep system memory when we are using it for the canonical version of data.
+bool Buffer11::canDeallocateSystemMemory() const
+{
+ // Must keep system memory on Intel.
+ if (mRenderer->getWorkarounds().useSystemMemoryForConstantBuffers)
+ {
+ return false;
+ }
+
+ return (!mBufferStorages[BUFFER_USAGE_UNIFORM] ||
+ mSize <= mRenderer->getNativeCaps().maxUniformBlockSize);
+}
+
+void Buffer11::markBufferUsage(BufferUsage usage)
+{
+ mIdleness[usage] = 0;
+}
+
+gl::Error Buffer11::garbageCollection(BufferUsage currentUsage)
+{
+ if (currentUsage != BUFFER_USAGE_SYSTEM_MEMORY && canDeallocateSystemMemory())
+ {
+ ANGLE_TRY(checkForDeallocation(BUFFER_USAGE_SYSTEM_MEMORY));
+ }
+
+ if (currentUsage != BUFFER_USAGE_STAGING)
+ {
+ ANGLE_TRY(checkForDeallocation(BUFFER_USAGE_STAGING));
+ }
+
+ return gl::NoError();
+}
+
+gl::ErrorOrResult<ID3D11Buffer *> Buffer11::getBuffer(BufferUsage usage)
+{
+ BufferStorage *storage = nullptr;
+ ANGLE_TRY_RESULT(getBufferStorage(usage), storage);
+ return GetAs<NativeStorage>(storage)->getNativeStorage();
+}
+
+gl::ErrorOrResult<ID3D11Buffer *> Buffer11::getEmulatedIndexedBuffer(
+ SourceIndexData *indexInfo,
+ const TranslatedAttribute &attribute,
+ GLint startVertex)
+{
+ ASSERT(indexInfo);
+
+ BufferStorage *untypedStorage = nullptr;
+ ANGLE_TRY_RESULT(getBufferStorage(BUFFER_USAGE_EMULATED_INDEXED_VERTEX), untypedStorage);
+
+ EmulatedIndexedStorage *emulatedStorage = GetAs<EmulatedIndexedStorage>(untypedStorage);
+
+ ID3D11Buffer *nativeStorage = nullptr;
+ ANGLE_TRY_RESULT(emulatedStorage->getNativeStorage(indexInfo, attribute, startVertex),
+ nativeStorage);
+
+ return nativeStorage;
+}
+
+gl::Error Buffer11::getConstantBufferRange(GLintptr offset,
+ GLsizeiptr size,
+ ID3D11Buffer **bufferOut,
+ UINT *firstConstantOut,
+ UINT *numConstantsOut)
+{
+ BufferStorage *bufferStorage = nullptr;
+
+ if (offset == 0 || mRenderer->getRenderer11DeviceCaps().supportsConstantBufferOffsets)
+ {
+ ANGLE_TRY_RESULT(getBufferStorage(BUFFER_USAGE_UNIFORM), bufferStorage);
+ CalculateConstantBufferParams(offset, size, firstConstantOut, numConstantsOut);
+ }
+ else
+ {
+ ANGLE_TRY_RESULT(getConstantBufferRangeStorage(offset, size), bufferStorage);
+ *firstConstantOut = 0;
+ *numConstantsOut = 0;
+ }
+
+ *bufferOut = GetAs<NativeStorage>(bufferStorage)->getNativeStorage();
+
+ return gl::NoError();
+}
+
+gl::ErrorOrResult<ID3D11ShaderResourceView *> Buffer11::getSRV(DXGI_FORMAT srvFormat)
+{
+ BufferStorage *storage = nullptr;
+ ANGLE_TRY_RESULT(getBufferStorage(BUFFER_USAGE_PIXEL_UNPACK), storage);
+ NativeStorage *nativeStorage = GetAs<NativeStorage>(storage);
+ return nativeStorage->getSRVForFormat(srvFormat);
+}
+
+gl::Error Buffer11::packPixels(const gl::FramebufferAttachment &readAttachment,
+ const PackPixelsParams &params)
+{
+ PackStorage *packStorage = nullptr;
+ ANGLE_TRY_RESULT(getPackStorage(), packStorage);
+
+ BufferStorage *latestStorage = nullptr;
+ ANGLE_TRY_RESULT(getLatestBufferStorage(), latestStorage);
+
+ ASSERT(packStorage);
+ ANGLE_TRY(packStorage->packPixels(readAttachment, params));
+ packStorage->setDataRevision(latestStorage ? latestStorage->getDataRevision() + 1 : 1);
+
+ return gl::NoError();
+}
+
+size_t Buffer11::getTotalCPUBufferMemoryBytes() const
+{
+ size_t allocationSize = 0;
+
+ BufferStorage *staging = mBufferStorages[BUFFER_USAGE_STAGING];
+ allocationSize += staging ? staging->getSize() : 0;
+
+ BufferStorage *sysMem = mBufferStorages[BUFFER_USAGE_SYSTEM_MEMORY];
+ allocationSize += sysMem ? sysMem->getSize() : 0;
+
+ return allocationSize;
+}
+
+gl::ErrorOrResult<Buffer11::BufferStorage *> Buffer11::getBufferStorage(BufferUsage usage)
+{
+ ASSERT(0 <= usage && usage < BUFFER_USAGE_COUNT);
+ BufferStorage *&newStorage = mBufferStorages[usage];
+
+ if (!newStorage)
+ {
+ newStorage = allocateStorage(usage);
+ }
+
+ markBufferUsage(usage);
+
+ // resize buffer
+ if (newStorage->getSize() < mSize)
+ {
+ ANGLE_TRY(newStorage->resize(mSize, true));
+ }
+
+ ASSERT(newStorage);
+
+ ANGLE_TRY(updateBufferStorage(newStorage, 0, mSize));
+ ANGLE_TRY(garbageCollection(usage));
+
+ return newStorage;
+}
+
+Buffer11::BufferStorage *Buffer11::allocateStorage(BufferUsage usage)
+{
+ updateDeallocThreshold(usage);
+ switch (usage)
+ {
+ case BUFFER_USAGE_PIXEL_PACK:
+ return new PackStorage(mRenderer);
+ case BUFFER_USAGE_SYSTEM_MEMORY:
+ return new SystemMemoryStorage(mRenderer);
+ case BUFFER_USAGE_EMULATED_INDEXED_VERTEX:
+ return new EmulatedIndexedStorage(mRenderer);
+ case BUFFER_USAGE_VERTEX_OR_TRANSFORM_FEEDBACK:
+ return new NativeStorage(mRenderer, usage, &mDirectBroadcastChannel);
+ default:
+ return new NativeStorage(mRenderer, usage, nullptr);
+ }
+}
+
+gl::ErrorOrResult<Buffer11::BufferStorage *> Buffer11::getConstantBufferRangeStorage(
+ GLintptr offset,
+ GLsizeiptr size)
+{
+ BufferStorage *newStorage;
+
+ {
+ // Keep the cacheEntry in a limited scope because it may be invalidated later in the code if
+ // we need to reclaim some space.
+ ConstantBufferCacheEntry *cacheEntry = &mConstantBufferRangeStoragesCache[offset];
+
+ if (!cacheEntry->storage)
+ {
+ cacheEntry->storage = allocateStorage(BUFFER_USAGE_UNIFORM);
+ cacheEntry->lruCount = ++mMaxConstantBufferLruCount;
+ }
+
+ cacheEntry->lruCount = ++mMaxConstantBufferLruCount;
+ newStorage = cacheEntry->storage;
+ }
+
+ markBufferUsage(BUFFER_USAGE_UNIFORM);
+
+ if (newStorage->getSize() < static_cast<size_t>(size))
+ {
+ size_t maximumAllowedAdditionalSize = 2 * getSize();
+
+ size_t sizeDelta = size - newStorage->getSize();
+
+ while (mConstantBufferStorageAdditionalSize + sizeDelta > maximumAllowedAdditionalSize)
+ {
+ auto iter = std::min_element(std::begin(mConstantBufferRangeStoragesCache),
+ std::end(mConstantBufferRangeStoragesCache),
+ [](const ConstantBufferCache::value_type &a,
+ const ConstantBufferCache::value_type &b)
+ {
+ return a.second.lruCount < b.second.lruCount;
+ });
+
+ ASSERT(iter->second.storage != newStorage);
+ ASSERT(mConstantBufferStorageAdditionalSize >= iter->second.storage->getSize());
+
+ mConstantBufferStorageAdditionalSize -= iter->second.storage->getSize();
+ SafeDelete(iter->second.storage);
+ mConstantBufferRangeStoragesCache.erase(iter);
+ }
+
+ ANGLE_TRY(newStorage->resize(size, false));
+ mConstantBufferStorageAdditionalSize += sizeDelta;
+
+ // We don't copy the old data when resizing the constant buffer because the data may be
+ // out-of-date therefore we reset the data revision and let updateBufferStorage() handle the
+ // copy.
+ newStorage->setDataRevision(0);
+ }
+
+ ANGLE_TRY(updateBufferStorage(newStorage, offset, size));
+ ANGLE_TRY(garbageCollection(BUFFER_USAGE_UNIFORM));
+ return newStorage;
+}
+
+gl::Error Buffer11::updateBufferStorage(BufferStorage *storage,
+ size_t sourceOffset,
+ size_t storageSize)
+{
+ BufferStorage *latestBuffer = nullptr;
+ ANGLE_TRY_RESULT(getLatestBufferStorage(), latestBuffer);
+
+ ASSERT(storage);
+
+ if (latestBuffer && latestBuffer->getDataRevision() > storage->getDataRevision())
+ {
+ // Copy through a staging buffer if we're copying from or to a non-staging, mappable
+ // buffer storage. This is because we can't map a GPU buffer, and copy CPU
+ // data directly. If we're already using a staging buffer we're fine.
+ if (latestBuffer->getUsage() != BUFFER_USAGE_STAGING &&
+ storage->getUsage() != BUFFER_USAGE_STAGING &&
+ (!latestBuffer->isMappable(GL_MAP_READ_BIT) || !storage->isMappable(GL_MAP_WRITE_BIT)))
+ {
+ NativeStorage *stagingBuffer = nullptr;
+ ANGLE_TRY_RESULT(getStagingStorage(), stagingBuffer);
+
+ CopyResult copyResult = CopyResult::NOT_RECREATED;
+ ANGLE_TRY_RESULT(
+ stagingBuffer->copyFromStorage(latestBuffer, 0, latestBuffer->getSize(), 0),
+ copyResult);
+ stagingBuffer->setDataRevision(latestBuffer->getDataRevision());
+
+ latestBuffer = stagingBuffer;
+ }
+
+ CopyResult copyResult = CopyResult::NOT_RECREATED;
+ ANGLE_TRY_RESULT(storage->copyFromStorage(latestBuffer, sourceOffset, storageSize, 0),
+ copyResult);
+ // If the D3D buffer has been recreated, we should update our serial.
+ if (copyResult == CopyResult::RECREATED)
+ {
+ updateSerial();
+ }
+ storage->setDataRevision(latestBuffer->getDataRevision());
+ }
+
+ return gl::NoError();
+}
+
+gl::ErrorOrResult<Buffer11::BufferStorage *> Buffer11::getLatestBufferStorage() const
+{
+ // Even though we iterate over all the direct buffers, it is expected that only
+ // 1 or 2 will be present.
+ BufferStorage *latestStorage = nullptr;
+ DataRevision latestRevision = 0;
+ for (auto &storage : mBufferStorages)
+ {
+ if (storage && (!latestStorage || storage->getDataRevision() > latestRevision))
+ {
+ latestStorage = storage;
+ latestRevision = storage->getDataRevision();
+ }
+ }
+
+ // resize buffer
+ if (latestStorage && latestStorage->getSize() < mSize)
+ {
+ ANGLE_TRY(latestStorage->resize(mSize, true));
+ }
+
+ return latestStorage;
+}
+
+gl::ErrorOrResult<Buffer11::NativeStorage *> Buffer11::getStagingStorage()
+{
+ BufferStorage *stagingStorage = nullptr;
+ ANGLE_TRY_RESULT(getBufferStorage(BUFFER_USAGE_STAGING), stagingStorage);
+ return GetAs<NativeStorage>(stagingStorage);
+}
+
+gl::ErrorOrResult<Buffer11::PackStorage *> Buffer11::getPackStorage()
+{
+ BufferStorage *packStorage = nullptr;
+ ANGLE_TRY_RESULT(getBufferStorage(BUFFER_USAGE_PIXEL_PACK), packStorage);
+ return GetAs<PackStorage>(packStorage);
+}
+
+bool Buffer11::supportsDirectBinding() const
+{
+ // Do not support direct buffers for dynamic data. The streaming buffer
+ // offers better performance for data which changes every frame.
+ return (mUsage == D3DBufferUsage::STATIC);
+}
+
+void Buffer11::initializeStaticData()
+{
+ BufferD3D::initializeStaticData();
+
+ // Notify when static data changes.
+ mStaticBroadcastChannel.signal();
+}
+
+void Buffer11::invalidateStaticData()
+{
+ BufferD3D::invalidateStaticData();
+
+ // Notify when static data changes.
+ mStaticBroadcastChannel.signal();
+}
+
+angle::BroadcastChannel *Buffer11::getStaticBroadcastChannel()
+{
+ return &mStaticBroadcastChannel;
+}
+
+angle::BroadcastChannel *Buffer11::getDirectBroadcastChannel()
+{
+ return &mDirectBroadcastChannel;
+}
+
+// Buffer11::BufferStorage implementation
+
+Buffer11::BufferStorage::BufferStorage(Renderer11 *renderer, BufferUsage usage)
+ : mRenderer(renderer), mRevision(0), mUsage(usage), mBufferSize(0)
+{
+}
+
+gl::Error Buffer11::BufferStorage::setData(const uint8_t *data, size_t offset, size_t size)
+{
+ ASSERT(isMappable(GL_MAP_WRITE_BIT));
+
+ // Uniform storage can have a different internal size than the buffer size. Ensure we don't
+ // overflow.
+ size_t mapSize = std::min(size, mBufferSize - offset);
+
+ uint8_t *writePointer = nullptr;
+ ANGLE_TRY(map(offset, mapSize, GL_MAP_WRITE_BIT, &writePointer));
+
+ memcpy(writePointer, data, mapSize);
+
+ unmap();
+
+ return gl::NoError();
+}
+
+// Buffer11::NativeStorage implementation
+
+Buffer11::NativeStorage::NativeStorage(Renderer11 *renderer,
+ BufferUsage usage,
+ const angle::BroadcastChannel *onStorageChanged)
+ : BufferStorage(renderer, usage), mNativeStorage(nullptr), mOnStorageChanged(onStorageChanged)
+{
+}
+
+Buffer11::NativeStorage::~NativeStorage()
+{
+ SafeRelease(mNativeStorage);
+ clearSRVs();
+}
+
+bool Buffer11::NativeStorage::isMappable(GLbitfield access) const
+{
+ if ((access & GL_MAP_READ_BIT) != 0)
+ {
+ // Read is more exclusive than write mappability.
+ return (mUsage == BUFFER_USAGE_STAGING);
+ }
+ ASSERT((access & GL_MAP_WRITE_BIT) != 0);
+ return (mUsage == BUFFER_USAGE_STAGING || mUsage == BUFFER_USAGE_UNIFORM);
+}
+
+// Returns true if it recreates the direct buffer
+gl::ErrorOrResult<CopyResult> Buffer11::NativeStorage::copyFromStorage(BufferStorage *source,
+ size_t sourceOffset,
+ size_t size,
+ size_t destOffset)
+{
+ ID3D11DeviceContext *context = mRenderer->getDeviceContext();
+
+ size_t requiredSize = destOffset + size;
+ bool createBuffer = !mNativeStorage || mBufferSize < requiredSize;
+
+ // (Re)initialize D3D buffer if needed
+ bool preserveData = (destOffset > 0);
+ if (createBuffer)
+ {
+ resize(requiredSize, preserveData);
+ }
+
+ size_t clampedSize = size;
+ if (mUsage == BUFFER_USAGE_UNIFORM)
+ {
+ clampedSize = std::min(clampedSize, mBufferSize - destOffset);
+ }
+
+ if (source->getUsage() == BUFFER_USAGE_PIXEL_PACK ||
+ source->getUsage() == BUFFER_USAGE_SYSTEM_MEMORY)
+ {
+ ASSERT(source->isMappable(GL_MAP_READ_BIT) && isMappable(GL_MAP_WRITE_BIT));
+
+ // Uniform buffers must be mapped with write/discard.
+ ASSERT(!(preserveData && mUsage == BUFFER_USAGE_UNIFORM));
+
+ uint8_t *sourcePointer = nullptr;
+ ANGLE_TRY(source->map(sourceOffset, clampedSize, GL_MAP_READ_BIT, &sourcePointer));
+
+ setData(sourcePointer, destOffset, clampedSize);
+
+ source->unmap();
+ }
+ else
+ {
+ D3D11_BOX srcBox;
+ srcBox.left = static_cast<unsigned int>(sourceOffset);
+ srcBox.right = static_cast<unsigned int>(sourceOffset + clampedSize);
+ srcBox.top = 0;
+ srcBox.bottom = 1;
+ srcBox.front = 0;
+ srcBox.back = 1;
+
+ ID3D11Buffer *sourceBuffer = GetAs<NativeStorage>(source)->getNativeStorage();
+
+ context->CopySubresourceRegion(mNativeStorage, 0, static_cast<unsigned int>(destOffset), 0,
+ 0, sourceBuffer, 0, &srcBox);
+ }
+
+ return createBuffer ? CopyResult::RECREATED : CopyResult::NOT_RECREATED;
+}
+
+gl::Error Buffer11::NativeStorage::resize(size_t size, bool preserveData)
+{
+ ID3D11Device *device = mRenderer->getDevice();
+ ID3D11DeviceContext *context = mRenderer->getDeviceContext();
+
+ D3D11_BUFFER_DESC bufferDesc;
+ FillBufferDesc(&bufferDesc, mRenderer, mUsage, static_cast<unsigned int>(size));
+
+ ID3D11Buffer *newBuffer;
+ HRESULT result = device->CreateBuffer(&bufferDesc, nullptr, &newBuffer);
+
+ if (FAILED(result))
+ {
+ return gl::Error(GL_OUT_OF_MEMORY, "Failed to create internal buffer, result: 0x%X.",
+ result);
+ }
+
+ d3d11::SetDebugName(newBuffer, "Buffer11::NativeStorage");
+
+ if (mNativeStorage && preserveData)
+ {
+ // We don't call resize if the buffer is big enough already.
+ ASSERT(mBufferSize <= size);
+
+ D3D11_BOX srcBox;
+ srcBox.left = 0;
+ srcBox.right = static_cast<unsigned int>(mBufferSize);
+ srcBox.top = 0;
+ srcBox.bottom = 1;
+ srcBox.front = 0;
+ srcBox.back = 1;
+
+ context->CopySubresourceRegion(newBuffer, 0, 0, 0, 0, mNativeStorage, 0, &srcBox);
+ }
+
+ // No longer need the old buffer
+ SafeRelease(mNativeStorage);
+ mNativeStorage = newBuffer;
+
+ mBufferSize = bufferDesc.ByteWidth;
+
+ // Free the SRVs.
+ clearSRVs();
+
+ // Notify that the storage has changed.
+ if (mOnStorageChanged)
+ {
+ mOnStorageChanged->signal();
+ }
+
+ return gl::NoError();
+}
+
+// static
+void Buffer11::NativeStorage::FillBufferDesc(D3D11_BUFFER_DESC *bufferDesc,
+ Renderer11 *renderer,
+ BufferUsage usage,
+ unsigned int bufferSize)
+{
+ bufferDesc->ByteWidth = bufferSize;
+ bufferDesc->MiscFlags = 0;
+ bufferDesc->StructureByteStride = 0;
+
+ switch (usage)
+ {
+ case BUFFER_USAGE_STAGING:
+ bufferDesc->Usage = D3D11_USAGE_STAGING;
+ bufferDesc->BindFlags = 0;
+ bufferDesc->CPUAccessFlags = D3D11_CPU_ACCESS_READ | D3D11_CPU_ACCESS_WRITE;
+ break;
+
+ case BUFFER_USAGE_VERTEX_OR_TRANSFORM_FEEDBACK:
+ bufferDesc->Usage = D3D11_USAGE_DEFAULT;
+ bufferDesc->BindFlags = D3D11_BIND_VERTEX_BUFFER;
+
+ if (renderer->isES3Capable())
+ {
+ bufferDesc->BindFlags |= D3D11_BIND_STREAM_OUTPUT;
+ }
+
+ bufferDesc->CPUAccessFlags = 0;
+ break;
+
+ case BUFFER_USAGE_INDEX:
+ bufferDesc->Usage = D3D11_USAGE_DEFAULT;
+ bufferDesc->BindFlags = D3D11_BIND_INDEX_BUFFER;
+ bufferDesc->CPUAccessFlags = 0;
+ break;
+
+ case BUFFER_USAGE_PIXEL_UNPACK:
+ bufferDesc->Usage = D3D11_USAGE_DEFAULT;
+ bufferDesc->BindFlags = D3D11_BIND_SHADER_RESOURCE;
+ bufferDesc->CPUAccessFlags = 0;
+ break;
+
+ case BUFFER_USAGE_UNIFORM:
+ bufferDesc->Usage = D3D11_USAGE_DYNAMIC;
+ bufferDesc->BindFlags = D3D11_BIND_CONSTANT_BUFFER;
+ bufferDesc->CPUAccessFlags = D3D11_CPU_ACCESS_WRITE;
+
+ // Constant buffers must be of a limited size, and aligned to 16 byte boundaries
+ // For our purposes we ignore any buffer data past the maximum constant buffer size
+ bufferDesc->ByteWidth = roundUp(bufferDesc->ByteWidth, 16u);
+
+ // Note: it seems that D3D11 allows larger buffers on some platforms, but not all.
+ // (Windows 10 seems to allow larger constant buffers, but not Windows 7)
+ bufferDesc->ByteWidth =
+ std::min<UINT>(bufferDesc->ByteWidth,
+ static_cast<UINT>(renderer->getNativeCaps().maxUniformBlockSize));
+ break;
+
+ default:
+ UNREACHABLE();
+ }
+}
+
+gl::Error Buffer11::NativeStorage::map(size_t offset,
+ size_t length,
+ GLbitfield access,
+ uint8_t **mapPointerOut)
+{
+ ASSERT(isMappable(access));
+
+ D3D11_MAPPED_SUBRESOURCE mappedResource;
+ ID3D11DeviceContext *context = mRenderer->getDeviceContext();
+ D3D11_MAP d3dMapType = gl_d3d11::GetD3DMapTypeFromBits(mUsage, access);
+ UINT d3dMapFlag = ((access & GL_MAP_UNSYNCHRONIZED_BIT) != 0 ? D3D11_MAP_FLAG_DO_NOT_WAIT : 0);
+
+ HRESULT result = context->Map(mNativeStorage, 0, d3dMapType, d3dMapFlag, &mappedResource);
+ ASSERT(SUCCEEDED(result));
+ if (FAILED(result))
+ {
+ return gl::Error(GL_OUT_OF_MEMORY,
+ "Failed to map native storage in Buffer11::NativeStorage::map");
+ }
+ ASSERT(mappedResource.pData);
+ *mapPointerOut = static_cast<uint8_t *>(mappedResource.pData) + offset;
+ return gl::Error(GL_NO_ERROR);
+}
+
+void Buffer11::NativeStorage::unmap()
+{
+ ASSERT(isMappable(GL_MAP_WRITE_BIT) || isMappable(GL_MAP_READ_BIT));
+ ID3D11DeviceContext *context = mRenderer->getDeviceContext();
+ context->Unmap(mNativeStorage, 0);
+}
+
+gl::ErrorOrResult<ID3D11ShaderResourceView *> Buffer11::NativeStorage::getSRVForFormat(
+ DXGI_FORMAT srvFormat)
+{
+ auto bufferSRVIt = mBufferResourceViews.find(srvFormat);
+
+ if (bufferSRVIt != mBufferResourceViews.end())
+ {
+ return bufferSRVIt->second;
+ }
+
+ ID3D11Device *device = mRenderer->getDevice();
+ ID3D11ShaderResourceView *bufferSRV = nullptr;
+
+ const d3d11::DXGIFormatSize &dxgiFormatInfo = d3d11::GetDXGIFormatSizeInfo(srvFormat);
+
+ D3D11_SHADER_RESOURCE_VIEW_DESC bufferSRVDesc;
+ bufferSRVDesc.Buffer.ElementOffset = 0;
+ bufferSRVDesc.Buffer.ElementWidth = static_cast<UINT>(mBufferSize) / dxgiFormatInfo.pixelBytes;
+ bufferSRVDesc.ViewDimension = D3D11_SRV_DIMENSION_BUFFER;
+ bufferSRVDesc.Format = srvFormat;
+
+ HRESULT result = device->CreateShaderResourceView(mNativeStorage, &bufferSRVDesc, &bufferSRV);
+ ASSERT(SUCCEEDED(result));
+ if (FAILED(result))
+ {
+ return gl::Error(GL_OUT_OF_MEMORY,
+ "Error creating buffer SRV in Buffer11::NativeStorage::getSRVForFormat");
+ }
+
+ mBufferResourceViews[srvFormat] = bufferSRV;
+
+ return bufferSRV;
+}
+
+void Buffer11::NativeStorage::clearSRVs()
+{
+ for (auto &srv : mBufferResourceViews)
+ {
+ SafeRelease(srv.second);
+ }
+ mBufferResourceViews.clear();
+}
+
+// Buffer11::EmulatedIndexStorage implementation
+
+Buffer11::EmulatedIndexedStorage::EmulatedIndexedStorage(Renderer11 *renderer)
+ : BufferStorage(renderer, BUFFER_USAGE_EMULATED_INDEXED_VERTEX), mNativeStorage(nullptr)
+{
+}
+
+Buffer11::EmulatedIndexedStorage::~EmulatedIndexedStorage()
+{
+ SafeRelease(mNativeStorage);
+}
+
+gl::ErrorOrResult<ID3D11Buffer *> Buffer11::EmulatedIndexedStorage::getNativeStorage(
+ SourceIndexData *indexInfo,
+ const TranslatedAttribute &attribute,
+ GLint startVertex)
+{
+ // If a change in the indices applied from the last draw call is detected, then the emulated
+ // indexed buffer needs to be invalidated. After invalidation, the change detected flag should
+ // be cleared to avoid unnecessary recreation of the buffer.
+ if (mNativeStorage == nullptr || indexInfo->srcIndicesChanged)
+ {
+ SafeRelease(mNativeStorage);
+
+ // Copy the source index data. This ensures that the lifetime of the indices pointer
+ // stays with this storage until the next time we invalidate.
+ size_t indicesDataSize = 0;
+ switch (indexInfo->srcIndexType)
+ {
+ case GL_UNSIGNED_INT:
+ indicesDataSize = sizeof(GLuint) * indexInfo->srcCount;
+ break;
+ case GL_UNSIGNED_SHORT:
+ indicesDataSize = sizeof(GLushort) * indexInfo->srcCount;
+ break;
+ case GL_UNSIGNED_BYTE:
+ indicesDataSize = sizeof(GLubyte) * indexInfo->srcCount;
+ break;
+ default:
+ indicesDataSize = sizeof(GLushort) * indexInfo->srcCount;
+ break;
+ }
+
+ if (!mIndicesMemoryBuffer.resize(indicesDataSize))
+ {
+ return gl::Error(GL_OUT_OF_MEMORY,
+ "Error resizing index memory buffer in "
+ "Buffer11::EmulatedIndexedStorage::getNativeStorage");
+ }
+
+ memcpy(mIndicesMemoryBuffer.data(), indexInfo->srcIndices, indicesDataSize);
+
+ indexInfo->srcIndicesChanged = false;
+ }
+
+ if (!mNativeStorage)
+ {
+ unsigned int offset = 0;
+ ANGLE_TRY_RESULT(attribute.computeOffset(startVertex), offset);
+
+ // Expand the memory storage upon request and cache the results.
+ unsigned int expandedDataSize =
+ static_cast<unsigned int>((indexInfo->srcCount * attribute.stride) + offset);
+ MemoryBuffer expandedData;
+ if (!expandedData.resize(expandedDataSize))
+ {
+ return gl::Error(
+ GL_OUT_OF_MEMORY,
+ "Error resizing buffer in Buffer11::EmulatedIndexedStorage::getNativeStorage");
+ }
+
+ // Clear the contents of the allocated buffer
+ ZeroMemory(expandedData.data(), expandedDataSize);
+
+ uint8_t *curr = expandedData.data();
+ const uint8_t *ptr = static_cast<const uint8_t *>(indexInfo->srcIndices);
+
+ // Ensure that we start in the correct place for the emulated data copy operation to
+ // maintain offset behaviors.
+ curr += offset;
+
+ ReadIndexValueFunction readIndexValue = ReadIndexValueFromIndices<GLushort>;
+
+ switch (indexInfo->srcIndexType)
+ {
+ case GL_UNSIGNED_INT:
+ readIndexValue = ReadIndexValueFromIndices<GLuint>;
+ break;
+ case GL_UNSIGNED_SHORT:
+ readIndexValue = ReadIndexValueFromIndices<GLushort>;
+ break;
+ case GL_UNSIGNED_BYTE:
+ readIndexValue = ReadIndexValueFromIndices<GLubyte>;
+ break;
+ }
+
+ // Iterate over the cached index data and copy entries indicated into the emulated buffer.
+ for (GLuint i = 0; i < indexInfo->srcCount; i++)
+ {
+ GLuint idx = readIndexValue(ptr, i);
+ memcpy(curr, mMemoryBuffer.data() + (attribute.stride * idx), attribute.stride);
+ curr += attribute.stride;
+ }
+
+ // Finally, initialize the emulated indexed native storage object with the newly copied data
+ // and free the temporary buffers used.
+ ID3D11Device *device = mRenderer->getDevice();
+
+ D3D11_BUFFER_DESC bufferDesc;
+ bufferDesc.ByteWidth = expandedDataSize;
+ bufferDesc.MiscFlags = 0;
+ bufferDesc.StructureByteStride = 0;
+ bufferDesc.Usage = D3D11_USAGE_DEFAULT;
+ bufferDesc.BindFlags = D3D11_BIND_VERTEX_BUFFER;
+ bufferDesc.CPUAccessFlags = 0;
+
+ D3D11_SUBRESOURCE_DATA subResourceData = {expandedData.data(), 0, 0};
+
+ HRESULT result = device->CreateBuffer(&bufferDesc, &subResourceData, &mNativeStorage);
+ if (FAILED(result))
+ {
+ return gl::Error(GL_OUT_OF_MEMORY, "Could not create emulated index data buffer: %08lX",
+ result);
+ }
+ d3d11::SetDebugName(mNativeStorage, "Buffer11::EmulatedIndexedStorage");
+ }
+
+ return mNativeStorage;
+}
+
+gl::ErrorOrResult<CopyResult> Buffer11::EmulatedIndexedStorage::copyFromStorage(
+ BufferStorage *source,
+ size_t sourceOffset,
+ size_t size,
+ size_t destOffset)
+{
+ ASSERT(source->isMappable(GL_MAP_READ_BIT));
+ uint8_t *sourceData = nullptr;
+ ANGLE_TRY(source->map(sourceOffset, size, GL_MAP_READ_BIT, &sourceData));
+ ASSERT(destOffset + size <= mMemoryBuffer.size());
+ memcpy(mMemoryBuffer.data() + destOffset, sourceData, size);
+ source->unmap();
+ return CopyResult::RECREATED;
+}
+
+gl::Error Buffer11::EmulatedIndexedStorage::resize(size_t size, bool preserveData)
+{
+ if (mMemoryBuffer.size() < size)
+ {
+ if (!mMemoryBuffer.resize(size))
+ {
+ return gl::Error(GL_OUT_OF_MEMORY, "Failed to resize EmulatedIndexedStorage");
+ }
+ mBufferSize = size;
+ }
+
+ return gl::Error(GL_NO_ERROR);
+}
+
+gl::Error Buffer11::EmulatedIndexedStorage::map(size_t offset,
+ size_t length,
+ GLbitfield access,
+ uint8_t **mapPointerOut)
+{
+ ASSERT(!mMemoryBuffer.empty() && offset + length <= mMemoryBuffer.size());
+ *mapPointerOut = mMemoryBuffer.data() + offset;
+ return gl::Error(GL_NO_ERROR);
+}
+
+void Buffer11::EmulatedIndexedStorage::unmap()
+{
+ // No-op
+}
+
+// Buffer11::PackStorage implementation
+
+Buffer11::PackStorage::PackStorage(Renderer11 *renderer)
+ : BufferStorage(renderer, BUFFER_USAGE_PIXEL_PACK), mStagingTexture(), mDataModified(false)
+{
+}
+
+Buffer11::PackStorage::~PackStorage()
+{
+}
+
+gl::ErrorOrResult<CopyResult> Buffer11::PackStorage::copyFromStorage(BufferStorage *source,
+ size_t sourceOffset,
+ size_t size,
+ size_t destOffset)
+{
+ ANGLE_TRY(flushQueuedPackCommand());
+
+ // For all use cases of pack buffers, we must copy through a readable buffer.
+ ASSERT(source->isMappable(GL_MAP_READ_BIT));
+ uint8_t *sourceData = nullptr;
+ ANGLE_TRY(source->map(sourceOffset, size, GL_MAP_READ_BIT, &sourceData));
+ ASSERT(destOffset + size <= mMemoryBuffer.size());
+ memcpy(mMemoryBuffer.data() + destOffset, sourceData, size);
+ source->unmap();
+ return CopyResult::NOT_RECREATED;
+}
+
+gl::Error Buffer11::PackStorage::resize(size_t size, bool preserveData)
+{
+ if (size != mBufferSize)
+ {
+ if (!mMemoryBuffer.resize(size))
+ {
+ return gl::Error(GL_OUT_OF_MEMORY, "Failed to resize internal buffer storage.");
+ }
+ mBufferSize = size;
+ }
+
+ return gl::Error(GL_NO_ERROR);
+}
+
+gl::Error Buffer11::PackStorage::map(size_t offset,
+ size_t length,
+ GLbitfield access,
+ uint8_t **mapPointerOut)
+{
+ ASSERT(offset + length <= getSize());
+ // TODO: fast path
+ // We might be able to optimize out one or more memcpy calls by detecting when
+ // and if D3D packs the staging texture memory identically to how we would fill
+ // the pack buffer according to the current pack state.
+
+ ANGLE_TRY(flushQueuedPackCommand());
+
+ mDataModified = (mDataModified || (access & GL_MAP_WRITE_BIT) != 0);
+
+ *mapPointerOut = mMemoryBuffer.data() + offset;
+ return gl::Error(GL_NO_ERROR);
+}
+
+void Buffer11::PackStorage::unmap()
+{
+ // No-op
+}
+
+gl::Error Buffer11::PackStorage::packPixels(const gl::FramebufferAttachment &readAttachment,
+ const PackPixelsParams &params)
+{
+ ANGLE_TRY(flushQueuedPackCommand());
+
+ RenderTarget11 *renderTarget = nullptr;
+ ANGLE_TRY(readAttachment.getRenderTarget(&renderTarget));
+
+ ID3D11Resource *renderTargetResource = renderTarget->getTexture();
+ ASSERT(renderTargetResource);
+
+ unsigned int srcSubresource = renderTarget->getSubresourceIndex();
+ TextureHelper11 srcTexture =
+ TextureHelper11::MakeAndReference(renderTargetResource, renderTarget->getFormatSet());
+
+ mQueuedPackCommand.reset(new PackPixelsParams(params));
+
+ gl::Extents srcTextureSize(params.area.width, params.area.height, 1);
+ if (!mStagingTexture.getResource() || mStagingTexture.getFormat() != srcTexture.getFormat() ||
+ mStagingTexture.getExtents() != srcTextureSize)
+ {
+ ANGLE_TRY_RESULT(
+ CreateStagingTexture(srcTexture.getTextureType(), srcTexture.getFormatSet(),
+ srcTextureSize, StagingAccess::READ, mRenderer->getDevice()),
+ mStagingTexture);
+ }
+
+ // ReadPixels from multisampled FBOs isn't supported in current GL
+ ASSERT(srcTexture.getSampleCount() <= 1);
+
+ ID3D11DeviceContext *immediateContext = mRenderer->getDeviceContext();
+ D3D11_BOX srcBox;
+ srcBox.left = params.area.x;
+ srcBox.right = params.area.x + params.area.width;
+ srcBox.top = params.area.y;
+ srcBox.bottom = params.area.y + params.area.height;
+
+ // Select the correct layer from a 3D attachment
+ srcBox.front = 0;
+ if (mStagingTexture.getTextureType() == GL_TEXTURE_3D)
+ {
+ srcBox.front = static_cast<UINT>(readAttachment.layer());
+ }
+ srcBox.back = srcBox.front + 1;
+
+ // Asynchronous copy
+ immediateContext->CopySubresourceRegion(mStagingTexture.getResource(), 0, 0, 0, 0,
+ srcTexture.getResource(), srcSubresource, &srcBox);
+
+ return gl::NoError();
+}
+
+gl::Error Buffer11::PackStorage::flushQueuedPackCommand()
+{
+ ASSERT(mMemoryBuffer.size() > 0);
+
+ if (mQueuedPackCommand)
+ {
+ ANGLE_TRY(
+ mRenderer->packPixels(mStagingTexture, *mQueuedPackCommand, mMemoryBuffer.data()));
+ mQueuedPackCommand.reset(nullptr);
+ }
+
+ return gl::NoError();
+}
+
+// Buffer11::SystemMemoryStorage implementation
+
+Buffer11::SystemMemoryStorage::SystemMemoryStorage(Renderer11 *renderer)
+ : Buffer11::BufferStorage(renderer, BUFFER_USAGE_SYSTEM_MEMORY)
+{
+}
+
+gl::ErrorOrResult<CopyResult> Buffer11::SystemMemoryStorage::copyFromStorage(BufferStorage *source,
+ size_t sourceOffset,
+ size_t size,
+ size_t destOffset)
+{
+ ASSERT(source->isMappable(GL_MAP_READ_BIT));
+ uint8_t *sourceData = nullptr;
+ ANGLE_TRY(source->map(sourceOffset, size, GL_MAP_READ_BIT, &sourceData));
+ ASSERT(destOffset + size <= mSystemCopy.size());
+ memcpy(mSystemCopy.data() + destOffset, sourceData, size);
+ source->unmap();
+ return CopyResult::RECREATED;
+}
+
+gl::Error Buffer11::SystemMemoryStorage::resize(size_t size, bool preserveData)
+{
+ if (mSystemCopy.size() < size)
+ {
+ if (!mSystemCopy.resize(size))
+ {
+ return gl::Error(GL_OUT_OF_MEMORY, "Failed to resize SystemMemoryStorage");
+ }
+ mBufferSize = size;
+ }
+
+ return gl::NoError();
+}
+
+gl::Error Buffer11::SystemMemoryStorage::map(size_t offset,
+ size_t length,
+ GLbitfield access,
+ uint8_t **mapPointerOut)
+{
+ ASSERT(!mSystemCopy.empty() && offset + length <= mSystemCopy.size());
+ *mapPointerOut = mSystemCopy.data() + offset;
+ return gl::Error(GL_NO_ERROR);
+}
+
+void Buffer11::SystemMemoryStorage::unmap()
+{
+ // No-op
+}
+} // namespace rx