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authorMatt A. Tobin <mattatobin@localhost.localdomain>2018-02-02 04:16:08 -0500
committerMatt A. Tobin <mattatobin@localhost.localdomain>2018-02-02 04:16:08 -0500
commit5f8de423f190bbb79a62f804151bc24824fa32d8 (patch)
tree10027f336435511475e392454359edea8e25895d /gfx/angle/src/libANGLE/renderer/d3d/DisplayD3D.cpp
parent49ee0794b5d912db1f95dce6eb52d781dc210db5 (diff)
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Add m-esr52 at 52.6.0
Diffstat (limited to 'gfx/angle/src/libANGLE/renderer/d3d/DisplayD3D.cpp')
-rwxr-xr-xgfx/angle/src/libANGLE/renderer/d3d/DisplayD3D.cpp371
1 files changed, 371 insertions, 0 deletions
diff --git a/gfx/angle/src/libANGLE/renderer/d3d/DisplayD3D.cpp b/gfx/angle/src/libANGLE/renderer/d3d/DisplayD3D.cpp
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+++ b/gfx/angle/src/libANGLE/renderer/d3d/DisplayD3D.cpp
@@ -0,0 +1,371 @@
+//
+// Copyright (c) 2014 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// DisplayD3D.cpp: D3D implementation of egl::Display
+
+#include "libANGLE/renderer/d3d/DisplayD3D.h"
+
+#include <EGL/eglext.h>
+
+#include "libANGLE/Context.h"
+#include "libANGLE/Config.h"
+#include "libANGLE/Display.h"
+#include "libANGLE/Surface.h"
+#include "libANGLE/histogram_macros.h"
+#include "libANGLE/renderer/d3d/EGLImageD3D.h"
+#include "libANGLE/renderer/d3d/RendererD3D.h"
+#include "libANGLE/renderer/d3d/SurfaceD3D.h"
+#include "libANGLE/renderer/d3d/SwapChainD3D.h"
+#include "libANGLE/renderer/d3d/DeviceD3D.h"
+
+#if defined (ANGLE_ENABLE_D3D9)
+# include "libANGLE/renderer/d3d/d3d9/Renderer9.h"
+#endif // ANGLE_ENABLE_D3D9
+
+#if defined (ANGLE_ENABLE_D3D11)
+# include "libANGLE/renderer/d3d/d3d11/Renderer11.h"
+#endif // ANGLE_ENABLE_D3D11
+
+#if !defined(ANGLE_DEFAULT_D3D11)
+// Enables use of the Direct3D 11 API for a default display, when available
+# define ANGLE_DEFAULT_D3D11 1
+#endif
+
+namespace rx
+{
+
+typedef RendererD3D *(*CreateRendererD3DFunction)(egl::Display*);
+
+template <typename RendererType>
+static RendererD3D *CreateTypedRendererD3D(egl::Display *display)
+{
+ return new RendererType(display);
+}
+
+egl::Error CreateRendererD3D(egl::Display *display, RendererD3D **outRenderer)
+{
+ ASSERT(outRenderer != nullptr);
+
+ std::vector<CreateRendererD3DFunction> rendererCreationFunctions;
+
+ if (display->getPlatform() == EGL_PLATFORM_ANGLE_ANGLE)
+ {
+ const auto &attribMap = display->getAttributeMap();
+ EGLNativeDisplayType nativeDisplay = display->getNativeDisplayId();
+
+ EGLint requestedDisplayType = static_cast<EGLint>(
+ attribMap.get(EGL_PLATFORM_ANGLE_TYPE_ANGLE, EGL_PLATFORM_ANGLE_TYPE_DEFAULT_ANGLE));
+
+# if defined(ANGLE_ENABLE_D3D11)
+ if (nativeDisplay == EGL_D3D11_ELSE_D3D9_DISPLAY_ANGLE ||
+ nativeDisplay == EGL_D3D11_ONLY_DISPLAY_ANGLE ||
+ requestedDisplayType == EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE)
+ {
+ rendererCreationFunctions.push_back(CreateTypedRendererD3D<Renderer11>);
+ }
+# endif
+
+# if defined(ANGLE_ENABLE_D3D9)
+ if (nativeDisplay == EGL_D3D11_ELSE_D3D9_DISPLAY_ANGLE ||
+ requestedDisplayType == EGL_PLATFORM_ANGLE_TYPE_D3D9_ANGLE)
+ {
+ rendererCreationFunctions.push_back(CreateTypedRendererD3D<Renderer9>);
+ }
+# endif
+
+ if (nativeDisplay != EGL_D3D11_ELSE_D3D9_DISPLAY_ANGLE &&
+ nativeDisplay != EGL_D3D11_ONLY_DISPLAY_ANGLE &&
+ requestedDisplayType == EGL_PLATFORM_ANGLE_TYPE_DEFAULT_ANGLE)
+ {
+ // The default display is requested, try the D3D9 and D3D11 renderers, order them using
+ // the definition of ANGLE_DEFAULT_D3D11
+# if ANGLE_DEFAULT_D3D11
+# if defined(ANGLE_ENABLE_D3D11)
+ rendererCreationFunctions.push_back(CreateTypedRendererD3D<Renderer11>);
+# endif
+# if defined(ANGLE_ENABLE_D3D9)
+ rendererCreationFunctions.push_back(CreateTypedRendererD3D<Renderer9>);
+# endif
+# else
+# if defined(ANGLE_ENABLE_D3D9)
+ rendererCreationFunctions.push_back(CreateTypedRendererD3D<Renderer9>);
+# endif
+# if defined(ANGLE_ENABLE_D3D11)
+ rendererCreationFunctions.push_back(CreateTypedRendererD3D<Renderer11>);
+# endif
+# endif
+ }
+ }
+ else if (display->getPlatform() == EGL_PLATFORM_DEVICE_EXT)
+ {
+#if defined(ANGLE_ENABLE_D3D11)
+ if (display->getDevice()->getType() == EGL_D3D11_DEVICE_ANGLE)
+ {
+ rendererCreationFunctions.push_back(CreateTypedRendererD3D<Renderer11>);
+ }
+#endif
+ }
+ else
+ {
+ UNIMPLEMENTED();
+ }
+
+ egl::Error result(EGL_NOT_INITIALIZED, "No available renderers.");
+ for (size_t i = 0; i < rendererCreationFunctions.size(); i++)
+ {
+ RendererD3D *renderer = rendererCreationFunctions[i](display);
+ result = renderer->initialize();
+
+# if defined(ANGLE_ENABLE_D3D11)
+ if (renderer->getRendererClass() == RENDERER_D3D11)
+ {
+ ASSERT(result.getID() >= 0 && result.getID() < NUM_D3D11_INIT_ERRORS);
+ ANGLE_HISTOGRAM_ENUMERATION("GPU.ANGLE.D3D11InitializeResult",
+ result.getID(),
+ NUM_D3D11_INIT_ERRORS);
+ }
+# endif
+
+# if defined(ANGLE_ENABLE_D3D9)
+ if (renderer->getRendererClass() == RENDERER_D3D9)
+ {
+ ASSERT(result.getID() >= 0 && result.getID() < NUM_D3D9_INIT_ERRORS);
+ ANGLE_HISTOGRAM_ENUMERATION("GPU.ANGLE.D3D9InitializeResult",
+ result.getID(),
+ NUM_D3D9_INIT_ERRORS);
+ }
+# endif
+
+ if (!result.isError())
+ {
+ *outRenderer = renderer;
+ break;
+ }
+ else
+ {
+ // Failed to create the renderer, try the next
+ SafeDelete(renderer);
+ }
+ }
+
+ return result;
+}
+
+DisplayD3D::DisplayD3D() : mRenderer(nullptr)
+{
+}
+
+SurfaceImpl *DisplayD3D::createWindowSurface(const egl::SurfaceState &state,
+ const egl::Config *configuration,
+ EGLNativeWindowType window,
+ const egl::AttributeMap &attribs)
+{
+ ASSERT(mRenderer != nullptr);
+ return new WindowSurfaceD3D(state, mRenderer, mDisplay, configuration, window, attribs);
+}
+
+SurfaceImpl *DisplayD3D::createPbufferSurface(const egl::SurfaceState &state,
+ const egl::Config *configuration,
+ const egl::AttributeMap &attribs)
+{
+ ASSERT(mRenderer != nullptr);
+ return new PbufferSurfaceD3D(state, mRenderer, mDisplay, configuration, 0, nullptr, attribs);
+}
+
+SurfaceImpl *DisplayD3D::createPbufferFromClientBuffer(const egl::SurfaceState &state,
+ const egl::Config *configuration,
+ EGLenum buftype,
+ EGLClientBuffer clientBuffer,
+ const egl::AttributeMap &attribs)
+{
+ ASSERT(mRenderer != nullptr);
+ return new PbufferSurfaceD3D(state, mRenderer, mDisplay, configuration, buftype, clientBuffer,
+ attribs);
+}
+
+SurfaceImpl *DisplayD3D::createPixmapSurface(const egl::SurfaceState &state,
+ const egl::Config *configuration,
+ NativePixmapType nativePixmap,
+ const egl::AttributeMap &attribs)
+{
+ UNIMPLEMENTED();
+ return nullptr;
+}
+
+ImageImpl *DisplayD3D::createImage(EGLenum target,
+ egl::ImageSibling *buffer,
+ const egl::AttributeMap &attribs)
+{
+ return new EGLImageD3D(mRenderer, target, buffer, attribs);
+}
+
+egl::Error DisplayD3D::getDevice(DeviceImpl **device)
+{
+ return mRenderer->getEGLDevice(device);
+}
+
+ContextImpl *DisplayD3D::createContext(const gl::ContextState &state)
+{
+ ASSERT(mRenderer != nullptr);
+ return mRenderer->createContext(state);
+}
+
+StreamProducerImpl *DisplayD3D::createStreamProducerD3DTextureNV12(
+ egl::Stream::ConsumerType consumerType,
+ const egl::AttributeMap &attribs)
+{
+ ASSERT(mRenderer != nullptr);
+ return mRenderer->createStreamProducerD3DTextureNV12(consumerType, attribs);
+}
+
+egl::Error DisplayD3D::makeCurrent(egl::Surface *drawSurface, egl::Surface *readSurface, gl::Context *context)
+{
+ return egl::Error(EGL_SUCCESS);
+}
+
+egl::Error DisplayD3D::initialize(egl::Display *display)
+{
+ ASSERT(mRenderer == nullptr && display != nullptr);
+ mDisplay = display;
+ ANGLE_TRY(CreateRendererD3D(display, &mRenderer));
+ return egl::Error(EGL_SUCCESS);
+}
+
+void DisplayD3D::terminate()
+{
+ SafeDelete(mRenderer);
+}
+
+egl::ConfigSet DisplayD3D::generateConfigs()
+{
+ ASSERT(mRenderer != nullptr);
+ return mRenderer->generateConfigs();
+}
+
+bool DisplayD3D::testDeviceLost()
+{
+ ASSERT(mRenderer != nullptr);
+ return mRenderer->testDeviceLost();
+}
+
+egl::Error DisplayD3D::restoreLostDevice()
+{
+ // Release surface resources to make the Reset() succeed
+ for (auto &surface : mSurfaceSet)
+ {
+ if (surface->getBoundTexture())
+ {
+ surface->releaseTexImage(EGL_BACK_BUFFER);
+ }
+ SurfaceD3D *surfaceD3D = GetImplAs<SurfaceD3D>(surface);
+ surfaceD3D->releaseSwapChain();
+ }
+
+ if (!mRenderer->resetDevice())
+ {
+ return egl::Error(EGL_BAD_ALLOC);
+ }
+
+ // Restore any surfaces that may have been lost
+ for (const auto &surface : mSurfaceSet)
+ {
+ SurfaceD3D *surfaceD3D = GetImplAs<SurfaceD3D>(surface);
+
+ egl::Error error = surfaceD3D->resetSwapChain();
+ if (error.isError())
+ {
+ return error;
+ }
+ }
+
+ return egl::Error(EGL_SUCCESS);
+}
+
+bool DisplayD3D::isValidNativeWindow(EGLNativeWindowType window) const
+{
+ return mRenderer->isValidNativeWindow(window);
+}
+
+egl::Error DisplayD3D::validateClientBuffer(const egl::Config *configuration,
+ EGLenum buftype,
+ EGLClientBuffer clientBuffer,
+ const egl::AttributeMap &attribs) const
+{
+ switch (buftype)
+ {
+ case EGL_D3D_TEXTURE_2D_SHARE_HANDLE_ANGLE:
+ return mRenderer->validateShareHandle(configuration, static_cast<HANDLE>(clientBuffer),
+ attribs);
+
+ case EGL_D3D_TEXTURE_ANGLE:
+ return mRenderer->getD3DTextureInfo(static_cast<IUnknown *>(clientBuffer), nullptr,
+ nullptr, nullptr);
+
+ default:
+ return DisplayImpl::validateClientBuffer(configuration, buftype, clientBuffer, attribs);
+ }
+}
+
+void DisplayD3D::generateExtensions(egl::DisplayExtensions *outExtensions) const
+{
+ mRenderer->generateDisplayExtensions(outExtensions);
+}
+
+std::string DisplayD3D::getVendorString() const
+{
+ std::string vendorString = "Google Inc.";
+ if (mRenderer)
+ {
+ vendorString += " " + mRenderer->getVendorString();
+ }
+
+ return vendorString;
+}
+
+void DisplayD3D::generateCaps(egl::Caps *outCaps) const
+{
+ // Display must be initialized to generate caps
+ ASSERT(mRenderer != nullptr);
+
+ outCaps->textureNPOT = mRenderer->getNativeExtensions().textureNPOT;
+}
+
+egl::Error DisplayD3D::waitClient() const
+{
+ for (auto &surface : getSurfaceSet())
+ {
+ SurfaceD3D *surfaceD3D = GetImplAs<SurfaceD3D>(surface);
+ surfaceD3D->checkForOutOfDateSwapChain();
+ }
+
+ return egl::Error(EGL_SUCCESS);
+}
+
+egl::Error DisplayD3D::waitNative(EGLint engine,
+ egl::Surface *drawSurface,
+ egl::Surface *readSurface) const
+{
+ if (drawSurface != nullptr)
+ {
+ SurfaceD3D *drawSurfaceD3D = GetImplAs<SurfaceD3D>(drawSurface);
+ drawSurfaceD3D->checkForOutOfDateSwapChain();
+ }
+
+ if (readSurface != nullptr)
+ {
+ SurfaceD3D *readurfaceD3D = GetImplAs<SurfaceD3D>(readSurface);
+ readurfaceD3D->checkForOutOfDateSwapChain();
+ }
+
+ return egl::Error(EGL_SUCCESS);
+}
+
+gl::Version DisplayD3D::getMaxSupportedESVersion() const
+{
+ return mRenderer->getMaxSupportedESVersion();
+}
+
+} // namespace rx