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author | Matt A. Tobin <mattatobin@localhost.localdomain> | 2018-02-02 04:16:08 -0500 |
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committer | Matt A. Tobin <mattatobin@localhost.localdomain> | 2018-02-02 04:16:08 -0500 |
commit | 5f8de423f190bbb79a62f804151bc24824fa32d8 (patch) | |
tree | 10027f336435511475e392454359edea8e25895d /gfx/angle/src/libANGLE/renderer/GLImplFactory.h | |
parent | 49ee0794b5d912db1f95dce6eb52d781dc210db5 (diff) | |
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Add m-esr52 at 52.6.0
Diffstat (limited to 'gfx/angle/src/libANGLE/renderer/GLImplFactory.h')
-rwxr-xr-x | gfx/angle/src/libANGLE/renderer/GLImplFactory.h | 88 |
1 files changed, 88 insertions, 0 deletions
diff --git a/gfx/angle/src/libANGLE/renderer/GLImplFactory.h b/gfx/angle/src/libANGLE/renderer/GLImplFactory.h new file mode 100755 index 000000000..20a48fc72 --- /dev/null +++ b/gfx/angle/src/libANGLE/renderer/GLImplFactory.h @@ -0,0 +1,88 @@ +// +// Copyright 2015 The ANGLE Project Authors. All rights reserved. +// Use of this source code is governed by a BSD-style license that can be +// found in the LICENSE file. +// +// GLImplFactory.h: +// Factory interface for OpenGL ES Impl objects. +// + +#ifndef LIBANGLE_RENDERER_GLIMPLFACTORY_H_ +#define LIBANGLE_RENDERER_GLIMPLFACTORY_H_ + +#include <vector> + +#include "angle_gl.h" +#include "libANGLE/Framebuffer.h" +#include "libANGLE/Program.h" +#include "libANGLE/Shader.h" +#include "libANGLE/TransformFeedback.h" +#include "libANGLE/VertexArray.h" + +namespace gl +{ +class ContextState; +} + +namespace rx +{ +class BufferImpl; +class CompilerImpl; +class ContextImpl; +class FenceNVImpl; +class FenceSyncImpl; +class FramebufferImpl; +class PathImpl; +class ProgramImpl; +class QueryImpl; +class RenderbufferImpl; +class SamplerImpl; +class ShaderImpl; +class TextureImpl; +class TransformFeedbackImpl; +class VertexArrayImpl; + +class GLImplFactory : angle::NonCopyable +{ + public: + GLImplFactory() {} + virtual ~GLImplFactory() {} + + // Shader creation + virtual CompilerImpl *createCompiler() = 0; + virtual ShaderImpl *createShader(const gl::ShaderState &data) = 0; + virtual ProgramImpl *createProgram(const gl::ProgramState &data) = 0; + + // Framebuffer creation + virtual FramebufferImpl *createFramebuffer(const gl::FramebufferState &data) = 0; + + // Texture creation + virtual TextureImpl *createTexture(const gl::TextureState &state) = 0; + + // Renderbuffer creation + virtual RenderbufferImpl *createRenderbuffer() = 0; + + // Buffer creation + virtual BufferImpl *createBuffer(const gl::BufferState &state) = 0; + + // Vertex Array creation + virtual VertexArrayImpl *createVertexArray(const gl::VertexArrayState &data) = 0; + + // Query and Fence creation + virtual QueryImpl *createQuery(GLenum type) = 0; + virtual FenceNVImpl *createFenceNV() = 0; + virtual FenceSyncImpl *createFenceSync() = 0; + + // Transform Feedback creation + virtual TransformFeedbackImpl *createTransformFeedback( + const gl::TransformFeedbackState &state) = 0; + + // Sampler object creation + virtual SamplerImpl *createSampler() = 0; + + virtual std::vector<PathImpl *> createPaths(GLsizei range) = 0; +}; + +} // namespace rx + +#endif // LIBANGLE_RENDERER_GLIMPLFACTORY_H_ |