diff options
author | wolfbeast <mcwerewolf@gmail.com> | 2018-07-11 23:29:50 +0200 |
---|---|---|
committer | wolfbeast <mcwerewolf@gmail.com> | 2018-07-11 23:31:02 +0200 |
commit | 70dd5e7c66b1fe3f82e5b4db2406050baba15f05 (patch) | |
tree | 3f012200ef3c934f33db1a4ef2b790fae3141860 /gfx/angle/src/libANGLE/Caps.cpp | |
parent | 3b7ffb477eec078c7036c92c6a51bb5de6de4f28 (diff) | |
parent | 8481fa25d246f1968d0a254ee3c6cdd82c60781a (diff) | |
download | UXP-70dd5e7c66b1fe3f82e5b4db2406050baba15f05.tar UXP-70dd5e7c66b1fe3f82e5b4db2406050baba15f05.tar.gz UXP-70dd5e7c66b1fe3f82e5b4db2406050baba15f05.tar.lz UXP-70dd5e7c66b1fe3f82e5b4db2406050baba15f05.tar.xz UXP-70dd5e7c66b1fe3f82e5b4db2406050baba15f05.zip |
Merge branch 'ANGLE-rollback'
This resolves #624
Note: Cherry-picked some fixes on top of the ANGLE version that we want to keep.
Diffstat (limited to 'gfx/angle/src/libANGLE/Caps.cpp')
-rwxr-xr-x | gfx/angle/src/libANGLE/Caps.cpp | 254 |
1 files changed, 99 insertions, 155 deletions
diff --git a/gfx/angle/src/libANGLE/Caps.cpp b/gfx/angle/src/libANGLE/Caps.cpp index d8e486d3d..985d79867 100755 --- a/gfx/angle/src/libANGLE/Caps.cpp +++ b/gfx/angle/src/libANGLE/Caps.cpp @@ -70,11 +70,6 @@ void TextureCapsMap::remove(GLenum internalFormat) } } -void TextureCapsMap::clear() -{ - mCapsMap.clear(); -} - const TextureCaps &TextureCapsMap::get(GLenum internalFormat) const { static TextureCaps defaultUnsupportedTexture; @@ -166,12 +161,6 @@ Extensions::Extensions() bindUniformLocation(false), syncQuery(false), copyTexture(false), - copyCompressedTexture(false), - webglCompatibility(false), - bindGeneratesResource(false), - robustClientMemory(false), - textureSRGBDecode(false), - sRGBWriteControl(false), colorBufferFloat(false), multisampleCompatibility(false), framebufferMixedSamples(false), @@ -184,13 +173,78 @@ std::vector<std::string> Extensions::getStrings() const { std::vector<std::string> extensionStrings; - for (const auto &extensionInfo : GetExtensionInfoMap()) - { - if (this->*(extensionInfo.second.ExtensionsMember)) - { - extensionStrings.push_back(extensionInfo.first); - } - } + // clang-format off + // | Extension name | Supported flag | Output vector | + InsertExtensionString("GL_OES_element_index_uint", elementIndexUint, &extensionStrings); + InsertExtensionString("GL_OES_packed_depth_stencil", packedDepthStencil, &extensionStrings); + InsertExtensionString("GL_OES_get_program_binary", getProgramBinary, &extensionStrings); + InsertExtensionString("GL_OES_rgb8_rgba8", rgb8rgba8, &extensionStrings); + InsertExtensionString("GL_EXT_texture_format_BGRA8888", textureFormatBGRA8888, &extensionStrings); + InsertExtensionString("GL_EXT_read_format_bgra", readFormatBGRA, &extensionStrings); + InsertExtensionString("GL_NV_pixel_buffer_object", pixelBufferObject, &extensionStrings); + InsertExtensionString("GL_OES_mapbuffer", mapBuffer, &extensionStrings); + InsertExtensionString("GL_EXT_map_buffer_range", mapBufferRange, &extensionStrings); + InsertExtensionString("GL_EXT_color_buffer_half_float", colorBufferHalfFloat, &extensionStrings); + InsertExtensionString("GL_OES_texture_half_float", textureHalfFloat, &extensionStrings); + InsertExtensionString("GL_OES_texture_half_float_linear", textureHalfFloatLinear, &extensionStrings); + InsertExtensionString("GL_OES_texture_float", textureFloat, &extensionStrings); + InsertExtensionString("GL_OES_texture_float_linear", textureFloatLinear, &extensionStrings); + InsertExtensionString("GL_EXT_texture_rg", textureRG, &extensionStrings); + InsertExtensionString("GL_EXT_texture_compression_dxt1", textureCompressionDXT1, &extensionStrings); + InsertExtensionString("GL_ANGLE_texture_compression_dxt3", textureCompressionDXT3, &extensionStrings); + InsertExtensionString("GL_ANGLE_texture_compression_dxt5", textureCompressionDXT5, &extensionStrings); + InsertExtensionString("GL_KHR_texture_compression_astc_hdr", textureCompressionASTCHDR, &extensionStrings); + InsertExtensionString("GL_KHR_texture_compression_astc_ldr", textureCompressionASTCLDR, &extensionStrings); + InsertExtensionString("GL_OES_compressed_ETC1_RGB8_texture", compressedETC1RGB8Texture, &extensionStrings); + InsertExtensionString("GL_EXT_sRGB", sRGB, &extensionStrings); + InsertExtensionString("GL_ANGLE_depth_texture", depthTextures, &extensionStrings); + InsertExtensionString("GL_OES_depth32", depth32, &extensionStrings); + InsertExtensionString("GL_EXT_texture_storage", textureStorage, &extensionStrings); + InsertExtensionString("GL_OES_texture_npot", textureNPOT, &extensionStrings); + InsertExtensionString("GL_EXT_draw_buffers", drawBuffers, &extensionStrings); + InsertExtensionString("GL_EXT_texture_filter_anisotropic", textureFilterAnisotropic, &extensionStrings); + InsertExtensionString("GL_EXT_occlusion_query_boolean", occlusionQueryBoolean, &extensionStrings); + InsertExtensionString("GL_NV_fence", fence, &extensionStrings); + InsertExtensionString("GL_ANGLE_timer_query", timerQuery, &extensionStrings); + InsertExtensionString("GL_EXT_disjoint_timer_query", disjointTimerQuery, &extensionStrings); + InsertExtensionString("GL_EXT_robustness", robustness, &extensionStrings); + InsertExtensionString("GL_EXT_blend_minmax", blendMinMax, &extensionStrings); + InsertExtensionString("GL_ANGLE_framebuffer_blit", framebufferBlit, &extensionStrings); + InsertExtensionString("GL_ANGLE_framebuffer_multisample", framebufferMultisample, &extensionStrings); + InsertExtensionString("GL_ANGLE_instanced_arrays", instancedArrays, &extensionStrings); + InsertExtensionString("GL_ANGLE_pack_reverse_row_order", packReverseRowOrder, &extensionStrings); + InsertExtensionString("GL_OES_standard_derivatives", standardDerivatives, &extensionStrings); + InsertExtensionString("GL_EXT_shader_texture_lod", shaderTextureLOD, &extensionStrings); + InsertExtensionString("GL_NV_shader_framebuffer_fetch", NVshaderFramebufferFetch, &extensionStrings); + InsertExtensionString("GL_ARM_shader_framebuffer_fetch", ARMshaderFramebufferFetch, &extensionStrings); + InsertExtensionString("GL_EXT_shader_framebuffer_fetch", shaderFramebufferFetch, &extensionStrings); + InsertExtensionString("GL_EXT_frag_depth", fragDepth, &extensionStrings); + InsertExtensionString("GL_ANGLE_texture_usage", textureUsage, &extensionStrings); + InsertExtensionString("GL_ANGLE_translated_shader_source", translatedShaderSource, &extensionStrings); + InsertExtensionString("GL_OES_fbo_render_mipmap", fboRenderMipmap, &extensionStrings); + InsertExtensionString("GL_EXT_discard_framebuffer", discardFramebuffer, &extensionStrings); + InsertExtensionString("GL_EXT_debug_marker", debugMarker, &extensionStrings); + InsertExtensionString("GL_OES_EGL_image", eglImage, &extensionStrings); + InsertExtensionString("GL_OES_EGL_image_external", eglImageExternal, &extensionStrings); + InsertExtensionString("GL_OES_EGL_image_external_essl3", eglImageExternalEssl3, &extensionStrings); + InsertExtensionString("GL_NV_EGL_stream_consumer_external", eglStreamConsumerExternal, &extensionStrings); + InsertExtensionString("GL_EXT_unpack_subimage", unpackSubimage, &extensionStrings); + InsertExtensionString("GL_NV_pack_subimage", packSubimage, &extensionStrings); + InsertExtensionString("GL_EXT_color_buffer_float", colorBufferFloat, &extensionStrings); + InsertExtensionString("GL_OES_vertex_array_object", vertexArrayObject, &extensionStrings); + InsertExtensionString("GL_KHR_debug", debug, &extensionStrings); + // TODO(jmadill): Enable this when complete. + //InsertExtensionString("GL_KHR_no_error", noError, &extensionStrings); + + InsertExtensionString("GL_ANGLE_lossy_etc_decode", lossyETCDecode, &extensionStrings); + InsertExtensionString("GL_CHROMIUM_bind_uniform_location", bindUniformLocation, &extensionStrings); + InsertExtensionString("GL_CHROMIUM_sync_query", syncQuery, &extensionStrings); + InsertExtensionString("GL_CHROMIUM_copy_texture", copyTexture, &extensionStrings); + InsertExtensionString("GL_EXT_multisample_compatibility", multisampleCompatibility, &extensionStrings); + InsertExtensionString("GL_CHROMIUM_framebuffer_mixed_samples", framebufferMixedSamples, &extensionStrings); + InsertExtensionString("GL_EXT_texture_norm16", textureNorm16, &extensionStrings); + InsertExtensionString("GL_CHROMIUM_path_rendering", pathRendering, &extensionStrings); + // clang-format on return extensionStrings; } @@ -501,107 +555,6 @@ void Extensions::setTextureExtensionSupport(const TextureCapsMap &textureCaps) textureNorm16 = DetermineTextureNorm16Support(textureCaps); } -const ExtensionInfoMap &GetExtensionInfoMap() -{ - auto buildExtensionInfoMap = []() { - auto enableableExtension = [](ExtensionInfo::ExtensionBool member) { - ExtensionInfo info; - info.Enableable = true; - info.ExtensionsMember = member; - return info; - }; - - auto esOnlyExtension = [](ExtensionInfo::ExtensionBool member) { - ExtensionInfo info; - info.ExtensionsMember = member; - return info; - }; - - // clang-format off - ExtensionInfoMap map; - map["GL_OES_element_index_uint"] = enableableExtension(&Extensions::elementIndexUint); - map["GL_OES_packed_depth_stencil"] = esOnlyExtension(&Extensions::packedDepthStencil); - map["GL_OES_get_program_binary"] = esOnlyExtension(&Extensions::getProgramBinary); - map["GL_OES_rgb8_rgba8"] = esOnlyExtension(&Extensions::rgb8rgba8); - map["GL_EXT_texture_format_BGRA8888"] = esOnlyExtension(&Extensions::textureFormatBGRA8888); - map["GL_EXT_read_format_bgra"] = esOnlyExtension(&Extensions::readFormatBGRA); - map["GL_NV_pixel_buffer_object"] = esOnlyExtension(&Extensions::pixelBufferObject); - map["GL_OES_mapbuffer"] = esOnlyExtension(&Extensions::mapBuffer); - map["GL_EXT_map_buffer_range"] = esOnlyExtension(&Extensions::mapBufferRange); - map["GL_EXT_color_buffer_half_float"] = esOnlyExtension(&Extensions::colorBufferHalfFloat); - map["GL_OES_texture_half_float"] = esOnlyExtension(&Extensions::textureHalfFloat); - map["GL_OES_texture_half_float_linear"] = esOnlyExtension(&Extensions::textureHalfFloatLinear); - map["GL_OES_texture_float"] = esOnlyExtension(&Extensions::textureFloat); - map["GL_OES_texture_float_linear"] = esOnlyExtension(&Extensions::textureFloatLinear); - map["GL_EXT_texture_rg"] = esOnlyExtension(&Extensions::textureRG); - map["GL_EXT_texture_compression_dxt1"] = esOnlyExtension(&Extensions::textureCompressionDXT1); - map["GL_ANGLE_texture_compression_dxt3"] = esOnlyExtension(&Extensions::textureCompressionDXT3); - map["GL_ANGLE_texture_compression_dxt5"] = esOnlyExtension(&Extensions::textureCompressionDXT5); - map["GL_KHR_texture_compression_astc_hdr"] = esOnlyExtension(&Extensions::textureCompressionASTCHDR); - map["GL_KHR_texture_compression_astc_ldr"] = esOnlyExtension(&Extensions::textureCompressionASTCLDR); - map["GL_OES_compressed_ETC1_RGB8_texture"] = esOnlyExtension(&Extensions::compressedETC1RGB8Texture); - map["GL_EXT_sRGB"] = esOnlyExtension(&Extensions::sRGB); - map["GL_ANGLE_depth_texture"] = esOnlyExtension(&Extensions::depthTextures); - map["GL_OES_depth32"] = esOnlyExtension(&Extensions::depth32); - map["GL_EXT_texture_storage"] = esOnlyExtension(&Extensions::textureStorage); - map["GL_OES_texture_npot"] = esOnlyExtension(&Extensions::textureNPOT); - map["GL_EXT_draw_buffers"] = esOnlyExtension(&Extensions::drawBuffers); - map["GL_EXT_texture_filter_anisotropic"] = esOnlyExtension(&Extensions::textureFilterAnisotropic); - map["GL_EXT_occlusion_query_boolean"] = esOnlyExtension(&Extensions::occlusionQueryBoolean); - map["GL_NV_fence"] = esOnlyExtension(&Extensions::fence); - map["GL_ANGLE_timer_query"] = esOnlyExtension(&Extensions::timerQuery); - map["GL_EXT_disjoint_timer_query"] = esOnlyExtension(&Extensions::disjointTimerQuery); - map["GL_EXT_robustness"] = esOnlyExtension(&Extensions::robustness); - map["GL_EXT_blend_minmax"] = esOnlyExtension(&Extensions::blendMinMax); - map["GL_ANGLE_framebuffer_blit"] = esOnlyExtension(&Extensions::framebufferBlit); - map["GL_ANGLE_framebuffer_multisample"] = esOnlyExtension(&Extensions::framebufferMultisample); - map["GL_ANGLE_instanced_arrays"] = esOnlyExtension(&Extensions::instancedArrays); - map["GL_ANGLE_pack_reverse_row_order"] = esOnlyExtension(&Extensions::packReverseRowOrder); - map["GL_OES_standard_derivatives"] = esOnlyExtension(&Extensions::standardDerivatives); - map["GL_EXT_shader_texture_lod"] = esOnlyExtension(&Extensions::shaderTextureLOD); - map["GL_NV_shader_framebuffer_fetch"] = esOnlyExtension(&Extensions::NVshaderFramebufferFetch); - map["GL_ARM_shader_framebuffer_fetch"] = esOnlyExtension(&Extensions::ARMshaderFramebufferFetch); - map["GL_EXT_shader_framebuffer_fetch"] = esOnlyExtension(&Extensions::shaderFramebufferFetch); - map["GL_EXT_frag_depth"] = esOnlyExtension(&Extensions::fragDepth); - map["GL_ANGLE_texture_usage"] = esOnlyExtension(&Extensions::textureUsage); - map["GL_ANGLE_translated_shader_source"] = esOnlyExtension(&Extensions::translatedShaderSource); - map["GL_OES_fbo_render_mipmap"] = esOnlyExtension(&Extensions::fboRenderMipmap); - map["GL_EXT_discard_framebuffer"] = esOnlyExtension(&Extensions::discardFramebuffer); - map["GL_EXT_debug_marker"] = esOnlyExtension(&Extensions::debugMarker); - map["GL_OES_EGL_image"] = esOnlyExtension(&Extensions::eglImage); - map["GL_OES_EGL_image_external"] = esOnlyExtension(&Extensions::eglImageExternal); - map["GL_OES_EGL_image_external_essl3"] = esOnlyExtension(&Extensions::eglImageExternalEssl3); - map["GL_NV_EGL_stream_consumer_external"] = esOnlyExtension(&Extensions::eglStreamConsumerExternal); - map["GL_EXT_unpack_subimage"] = esOnlyExtension(&Extensions::unpackSubimage); - map["GL_NV_pack_subimage"] = esOnlyExtension(&Extensions::packSubimage); - map["GL_EXT_color_buffer_float"] = esOnlyExtension(&Extensions::colorBufferFloat); - map["GL_OES_vertex_array_object"] = esOnlyExtension(&Extensions::vertexArrayObject); - map["GL_KHR_debug"] = esOnlyExtension(&Extensions::debug); - // TODO(jmadill): Enable this when complete. - //map["GL_KHR_no_error"] = esOnlyExtension(&Extensions::noError); - map["GL_ANGLE_lossy_etc_decode"] = esOnlyExtension(&Extensions::lossyETCDecode); - map["GL_CHROMIUM_bind_uniform_location"] = esOnlyExtension(&Extensions::bindUniformLocation); - map["GL_CHROMIUM_sync_query"] = esOnlyExtension(&Extensions::syncQuery); - map["GL_CHROMIUM_copy_texture"] = esOnlyExtension(&Extensions::copyTexture); - map["GL_CHROMIUM_copy_compressed_texture"] = esOnlyExtension(&Extensions::copyCompressedTexture); - map["GL_ANGLE_webgl_compatibility"] = esOnlyExtension(&Extensions::webglCompatibility); - map["GL_CHROMIUM_bind_generates_resource"] = esOnlyExtension(&Extensions::bindGeneratesResource); - map["GL_ANGLE_robust_client_memory"] = esOnlyExtension(&Extensions::robustClientMemory); - map["GL_EXT_texture_sRGB_decode"] = esOnlyExtension(&Extensions::textureSRGBDecode); - map["GL_EXT_sRGB_write_control"] = esOnlyExtension(&Extensions::sRGBWriteControl); - map["GL_EXT_multisample_compatibility"] = esOnlyExtension(&Extensions::multisampleCompatibility); - map["GL_CHROMIUM_framebuffer_mixed_samples"] = esOnlyExtension(&Extensions::framebufferMixedSamples); - map["GL_EXT_texture_norm16"] = esOnlyExtension(&Extensions::textureNorm16); - map["GL_CHROMIUM_path_rendering"] = esOnlyExtension(&Extensions::pathRendering); - // clang-format on - - return map; - }; - - static const ExtensionInfoMap extensionInfo = buildExtensionInfoMap(); - return extensionInfo; -} - TypePrecision::TypePrecision() { range[0] = 0; @@ -764,7 +717,6 @@ Caps::Caps() DisplayExtensions::DisplayExtensions() : createContextRobustness(false), d3dShareHandleClientBuffer(false), - d3dTextureClientBuffer(false), surfaceD3DTexture2DShareHandle(false), querySurfacePointer(false), windowFixedSize(false), @@ -787,10 +739,7 @@ DisplayExtensions::DisplayExtensions() stream(false), streamConsumerGLTexture(false), streamConsumerGLTextureYUV(false), - streamProducerD3DTextureNV12(false), - createContextWebGLCompatibility(false), - createContextBindGeneratesResource(false), - swapBuffersWithDamage(false) + streamProducerD3DTextureNV12(false) { } @@ -799,37 +748,33 @@ std::vector<std::string> DisplayExtensions::getStrings() const std::vector<std::string> extensionStrings; // clang-format off - // | Extension name | Supported flag | Output vector | - InsertExtensionString("EGL_EXT_create_context_robustness", createContextRobustness, &extensionStrings); - InsertExtensionString("EGL_ANGLE_d3d_share_handle_client_buffer", d3dShareHandleClientBuffer, &extensionStrings); - InsertExtensionString("EGL_ANGLE_d3d_texture_client_buffer", d3dTextureClientBuffer, &extensionStrings); - InsertExtensionString("EGL_ANGLE_surface_d3d_texture_2d_share_handle", surfaceD3DTexture2DShareHandle, &extensionStrings); - InsertExtensionString("EGL_ANGLE_query_surface_pointer", querySurfacePointer, &extensionStrings); - InsertExtensionString("EGL_ANGLE_window_fixed_size", windowFixedSize, &extensionStrings); - InsertExtensionString("EGL_ANGLE_keyed_mutex", keyedMutex, &extensionStrings); - InsertExtensionString("EGL_ANGLE_surface_orientation", surfaceOrientation, &extensionStrings); - InsertExtensionString("EGL_ANGLE_direct_composition", directComposition, &extensionStrings); - InsertExtensionString("EGL_NV_post_sub_buffer", postSubBuffer, &extensionStrings); - InsertExtensionString("EGL_KHR_create_context", createContext, &extensionStrings); - InsertExtensionString("EGL_EXT_device_query", deviceQuery, &extensionStrings); - InsertExtensionString("EGL_KHR_image", image, &extensionStrings); - InsertExtensionString("EGL_KHR_image_base", imageBase, &extensionStrings); - InsertExtensionString("EGL_KHR_image_pixmap", imagePixmap, &extensionStrings); - InsertExtensionString("EGL_KHR_gl_texture_2D_image", glTexture2DImage, &extensionStrings); - InsertExtensionString("EGL_KHR_gl_texture_cubemap_image", glTextureCubemapImage, &extensionStrings); - InsertExtensionString("EGL_KHR_gl_texture_3D_image", glTexture3DImage, &extensionStrings); - InsertExtensionString("EGL_KHR_gl_renderbuffer_image", glRenderbufferImage, &extensionStrings); - InsertExtensionString("EGL_KHR_get_all_proc_addresses", getAllProcAddresses, &extensionStrings); - InsertExtensionString("EGL_KHR_stream", stream, &extensionStrings); - InsertExtensionString("EGL_KHR_stream_consumer_gltexture", streamConsumerGLTexture, &extensionStrings); - InsertExtensionString("EGL_NV_stream_consumer_gltexture_yuv", streamConsumerGLTextureYUV, &extensionStrings); - InsertExtensionString("EGL_ANGLE_flexible_surface_compatibility", flexibleSurfaceCompatibility, &extensionStrings); - InsertExtensionString("EGL_ANGLE_stream_producer_d3d_texture_nv12", streamProducerD3DTextureNV12, &extensionStrings); - InsertExtensionString("EGL_ANGLE_create_context_webgl_compatibility", createContextWebGLCompatibility, &extensionStrings); - InsertExtensionString("EGL_CHROMIUM_create_context_bind_generates_resource", createContextBindGeneratesResource, &extensionStrings); - InsertExtensionString("EGL_EXT_swap_buffers_with_damage", swapBuffersWithDamage, &extensionStrings); + // | Extension name | Supported flag | Output vector | + InsertExtensionString("EGL_EXT_create_context_robustness", createContextRobustness, &extensionStrings); + InsertExtensionString("EGL_ANGLE_d3d_share_handle_client_buffer", d3dShareHandleClientBuffer, &extensionStrings); + InsertExtensionString("EGL_ANGLE_surface_d3d_texture_2d_share_handle", surfaceD3DTexture2DShareHandle, &extensionStrings); + InsertExtensionString("EGL_ANGLE_query_surface_pointer", querySurfacePointer, &extensionStrings); + InsertExtensionString("EGL_ANGLE_window_fixed_size", windowFixedSize, &extensionStrings); + InsertExtensionString("EGL_ANGLE_keyed_mutex", keyedMutex, &extensionStrings); + InsertExtensionString("EGL_ANGLE_surface_orientation", surfaceOrientation, &extensionStrings); + InsertExtensionString("EGL_ANGLE_direct_composition", directComposition, &extensionStrings); + InsertExtensionString("EGL_NV_post_sub_buffer", postSubBuffer, &extensionStrings); + InsertExtensionString("EGL_KHR_create_context", createContext, &extensionStrings); + InsertExtensionString("EGL_EXT_device_query", deviceQuery, &extensionStrings); + InsertExtensionString("EGL_KHR_image", image, &extensionStrings); + InsertExtensionString("EGL_KHR_image_base", imageBase, &extensionStrings); + InsertExtensionString("EGL_KHR_image_pixmap", imagePixmap, &extensionStrings); + InsertExtensionString("EGL_KHR_gl_texture_2D_image", glTexture2DImage, &extensionStrings); + InsertExtensionString("EGL_KHR_gl_texture_cubemap_image", glTextureCubemapImage, &extensionStrings); + InsertExtensionString("EGL_KHR_gl_texture_3D_image", glTexture3DImage, &extensionStrings); + InsertExtensionString("EGL_KHR_gl_renderbuffer_image", glRenderbufferImage, &extensionStrings); + InsertExtensionString("EGL_KHR_get_all_proc_addresses", getAllProcAddresses, &extensionStrings); + InsertExtensionString("EGL_KHR_stream", stream, &extensionStrings); + InsertExtensionString("EGL_KHR_stream_consumer_gltexture", streamConsumerGLTexture, &extensionStrings); + InsertExtensionString("EGL_NV_stream_consumer_gltexture_yuv", streamConsumerGLTextureYUV, &extensionStrings); + InsertExtensionString("EGL_ANGLE_flexible_surface_compatibility", flexibleSurfaceCompatibility, &extensionStrings); + InsertExtensionString("EGL_ANGLE_stream_producer_d3d_texture_nv12", streamProducerD3DTextureNV12, &extensionStrings); // TODO(jmadill): Enable this when complete. - //InsertExtensionString("KHR_create_context_no_error", createContextNoError, &extensionStrings); + //InsertExtensionString("KHR_create_context_no_error", createContextNoError, &extensionStrings); // clang-format on return extensionStrings; @@ -877,7 +822,6 @@ std::vector<std::string> ClientExtensions::getStrings() const InsertExtensionString("EGL_ANGLE_platform_angle", platformANGLE, &extensionStrings); InsertExtensionString("EGL_ANGLE_platform_angle_d3d", platformANGLED3D, &extensionStrings); InsertExtensionString("EGL_ANGLE_platform_angle_opengl", platformANGLEOpenGL, &extensionStrings); - InsertExtensionString("EGL_ANGLE_platform_angle_null", platformANGLENULL, &extensionStrings); InsertExtensionString("EGL_ANGLE_device_creation", deviceCreation, &extensionStrings); InsertExtensionString("EGL_ANGLE_device_creation_d3d11", deviceCreationD3D11, &extensionStrings); InsertExtensionString("EGL_ANGLE_x11_visual", x11Visual, &extensionStrings); |