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authorMatt A. Tobin <mattatobin@localhost.localdomain>2018-02-02 04:16:08 -0500
committerMatt A. Tobin <mattatobin@localhost.localdomain>2018-02-02 04:16:08 -0500
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Add m-esr52 at 52.6.0
Diffstat (limited to 'gfx/angle/src/compiler/translator/TranslatorHLSL.cpp')
-rwxr-xr-xgfx/angle/src/compiler/translator/TranslatorHLSL.cpp148
1 files changed, 148 insertions, 0 deletions
diff --git a/gfx/angle/src/compiler/translator/TranslatorHLSL.cpp b/gfx/angle/src/compiler/translator/TranslatorHLSL.cpp
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+++ b/gfx/angle/src/compiler/translator/TranslatorHLSL.cpp
@@ -0,0 +1,148 @@
+//
+// Copyright (c) 2002-2013 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+#include "compiler/translator/TranslatorHLSL.h"
+
+#include "compiler/translator/AddDefaultReturnStatements.h"
+#include "compiler/translator/ArrayReturnValueToOutParameter.h"
+#include "compiler/translator/BreakVariableAliasingInInnerLoops.h"
+#include "compiler/translator/EmulatePrecision.h"
+#include "compiler/translator/ExpandIntegerPowExpressions.h"
+#include "compiler/translator/IntermNodePatternMatcher.h"
+#include "compiler/translator/OutputHLSL.h"
+#include "compiler/translator/RemoveDynamicIndexing.h"
+#include "compiler/translator/RewriteElseBlocks.h"
+#include "compiler/translator/RewriteTexelFetchOffset.h"
+#include "compiler/translator/RewriteUnaryMinusOperatorInt.h"
+#include "compiler/translator/SeparateArrayInitialization.h"
+#include "compiler/translator/SeparateDeclarations.h"
+#include "compiler/translator/SeparateExpressionsReturningArrays.h"
+#include "compiler/translator/SimplifyLoopConditions.h"
+#include "compiler/translator/SplitSequenceOperator.h"
+#include "compiler/translator/UnfoldShortCircuitToIf.h"
+
+namespace sh
+{
+
+TranslatorHLSL::TranslatorHLSL(sh::GLenum type, ShShaderSpec spec, ShShaderOutput output)
+ : TCompiler(type, spec, output)
+{
+}
+
+void TranslatorHLSL::translate(TIntermNode *root, ShCompileOptions compileOptions)
+{
+ const ShBuiltInResources &resources = getResources();
+ int numRenderTargets = resources.EXT_draw_buffers ? resources.MaxDrawBuffers : 1;
+
+ sh::AddDefaultReturnStatements(root);
+
+ SeparateDeclarations(root);
+
+ // Note that SimplifyLoopConditions needs to be run before any other AST transformations that
+ // may need to generate new statements from loop conditions or loop expressions.
+ SimplifyLoopConditions(root,
+ IntermNodePatternMatcher::kExpressionReturningArray |
+ IntermNodePatternMatcher::kUnfoldedShortCircuitExpression |
+ IntermNodePatternMatcher::kDynamicIndexingOfVectorOrMatrixInLValue,
+ getTemporaryIndex(), getSymbolTable(), getShaderVersion());
+
+ SplitSequenceOperator(root,
+ IntermNodePatternMatcher::kExpressionReturningArray |
+ IntermNodePatternMatcher::kUnfoldedShortCircuitExpression |
+ IntermNodePatternMatcher::kDynamicIndexingOfVectorOrMatrixInLValue,
+ getTemporaryIndex(), getSymbolTable(), getShaderVersion());
+
+ // Note that SeparateDeclarations needs to be run before UnfoldShortCircuitToIf.
+ UnfoldShortCircuitToIf(root, getTemporaryIndex());
+
+ SeparateExpressionsReturningArrays(root, getTemporaryIndex());
+
+ // Note that SeparateDeclarations needs to be run before SeparateArrayInitialization.
+ SeparateArrayInitialization(root);
+
+ // HLSL doesn't support arrays as return values, we'll need to make functions that have an array
+ // as a return value to use an out parameter to transfer the array data instead.
+ ArrayReturnValueToOutParameter(root, getTemporaryIndex());
+
+ if (!shouldRunLoopAndIndexingValidation(compileOptions))
+ {
+ // HLSL doesn't support dynamic indexing of vectors and matrices.
+ RemoveDynamicIndexing(root, getTemporaryIndex(), getSymbolTable(), getShaderVersion());
+ }
+
+ // Work around D3D9 bug that would manifest in vertex shaders with selection blocks which
+ // use a vertex attribute as a condition, and some related computation in the else block.
+ if (getOutputType() == SH_HLSL_3_0_OUTPUT && getShaderType() == GL_VERTEX_SHADER)
+ {
+ sh::RewriteElseBlocks(root, getTemporaryIndex());
+ }
+
+ // Work around an HLSL compiler frontend aliasing optimization bug.
+ // TODO(cwallez) The date is 2016-08-25, Microsoft said the bug would be fixed
+ // in the next release of d3dcompiler.dll, it would be nice to detect the DLL
+ // version and only apply the workaround if it is too old.
+ sh::BreakVariableAliasingInInnerLoops(root);
+
+ bool precisionEmulation =
+ getResources().WEBGL_debug_shader_precision && getPragma().debugShaderPrecision;
+
+ if (precisionEmulation)
+ {
+ EmulatePrecision emulatePrecision(getSymbolTable(), getShaderVersion());
+ root->traverse(&emulatePrecision);
+ emulatePrecision.updateTree();
+ emulatePrecision.writeEmulationHelpers(getInfoSink().obj, getShaderVersion(),
+ getOutputType());
+ }
+
+ if ((compileOptions & SH_EXPAND_SELECT_HLSL_INTEGER_POW_EXPRESSIONS) != 0)
+ {
+ sh::ExpandIntegerPowExpressions(root, getTemporaryIndex());
+ }
+
+ if ((compileOptions & SH_REWRITE_TEXELFETCHOFFSET_TO_TEXELFETCH) != 0)
+ {
+ sh::RewriteTexelFetchOffset(root, getSymbolTable(), getShaderVersion());
+ }
+
+ if (((compileOptions & SH_REWRITE_INTEGER_UNARY_MINUS_OPERATOR) != 0) &&
+ getShaderType() == GL_VERTEX_SHADER)
+ {
+ sh::RewriteUnaryMinusOperatorInt(root);
+ }
+
+ sh::OutputHLSL outputHLSL(getShaderType(), getShaderVersion(), getExtensionBehavior(),
+ getSourcePath(), getOutputType(), numRenderTargets, getUniforms(), compileOptions);
+
+ outputHLSL.output(root, getInfoSink().obj);
+
+ mInterfaceBlockRegisterMap = outputHLSL.getInterfaceBlockRegisterMap();
+ mUniformRegisterMap = outputHLSL.getUniformRegisterMap();
+}
+
+bool TranslatorHLSL::shouldFlattenPragmaStdglInvariantAll()
+{
+ // Not necessary when translating to HLSL.
+ return false;
+}
+
+bool TranslatorHLSL::hasInterfaceBlock(const std::string &interfaceBlockName) const
+{
+ return (mInterfaceBlockRegisterMap.count(interfaceBlockName) > 0);
+}
+
+unsigned int TranslatorHLSL::getInterfaceBlockRegister(const std::string &interfaceBlockName) const
+{
+ ASSERT(hasInterfaceBlock(interfaceBlockName));
+ return mInterfaceBlockRegisterMap.find(interfaceBlockName)->second;
+}
+
+const std::map<std::string, unsigned int> *TranslatorHLSL::getUniformRegisterMap() const
+{
+ return &mUniformRegisterMap;
+}
+
+} // namespace sh