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author | wolfbeast <mcwerewolf@gmail.com> | 2018-07-11 18:11:13 +0200 |
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committer | wolfbeast <mcwerewolf@gmail.com> | 2018-07-11 18:11:13 +0200 |
commit | 4f2ecd53a9daaf88bb7d075745eefb6e2e4741e0 (patch) | |
tree | f000dd831240707a03b8c806db292c2a15cde3ce /gfx/angle/src/compiler/translator/ShaderLang.cpp | |
parent | 3b7ffb477eec078c7036c92c6a51bb5de6de4f28 (diff) | |
download | UXP-4f2ecd53a9daaf88bb7d075745eefb6e2e4741e0.tar UXP-4f2ecd53a9daaf88bb7d075745eefb6e2e4741e0.tar.gz UXP-4f2ecd53a9daaf88bb7d075745eefb6e2e4741e0.tar.lz UXP-4f2ecd53a9daaf88bb7d075745eefb6e2e4741e0.tar.xz UXP-4f2ecd53a9daaf88bb7d075745eefb6e2e4741e0.zip |
Roll back to ANGLE/2845
Diffstat (limited to 'gfx/angle/src/compiler/translator/ShaderLang.cpp')
-rwxr-xr-x | gfx/angle/src/compiler/translator/ShaderLang.cpp | 173 |
1 files changed, 26 insertions, 147 deletions
diff --git a/gfx/angle/src/compiler/translator/ShaderLang.cpp b/gfx/angle/src/compiler/translator/ShaderLang.cpp index b776ca50b..429bbf2e4 100755 --- a/gfx/angle/src/compiler/translator/ShaderLang.cpp +++ b/gfx/angle/src/compiler/translator/ShaderLang.cpp @@ -20,8 +20,6 @@ #include "compiler/translator/VariablePacker.h" #include "angle_gl.h" -using namespace sh; - namespace { @@ -36,31 +34,31 @@ template <typename VarT> const std::vector<VarT> *GetVariableList(const TCompiler *compiler); template <> -const std::vector<Uniform> *GetVariableList(const TCompiler *compiler) +const std::vector<sh::Uniform> *GetVariableList(const TCompiler *compiler) { return &compiler->getUniforms(); } template <> -const std::vector<Varying> *GetVariableList(const TCompiler *compiler) +const std::vector<sh::Varying> *GetVariableList(const TCompiler *compiler) { return &compiler->getVaryings(); } template <> -const std::vector<Attribute> *GetVariableList(const TCompiler *compiler) +const std::vector<sh::Attribute> *GetVariableList(const TCompiler *compiler) { return &compiler->getAttributes(); } template <> -const std::vector<OutputVariable> *GetVariableList(const TCompiler *compiler) +const std::vector<sh::OutputVariable> *GetVariableList(const TCompiler *compiler) { return &compiler->getOutputVariables(); } template <> -const std::vector<InterfaceBlock> *GetVariableList(const TCompiler *compiler) +const std::vector<sh::InterfaceBlock> *GetVariableList(const TCompiler *compiler) { return &compiler->getInterfaceBlocks(); } @@ -237,9 +235,8 @@ ShHandle ShConstructCompiler(sh::GLenum type, ShShaderSpec spec, } // Generate built-in symbol table. - if (!compiler->Init(*resources)) - { - sh::Destruct(base); + if (!compiler->Init(*resources)) { + ShDestruct(base); return 0; } @@ -271,10 +268,11 @@ const std::string &ShGetBuiltInResourcesString(const ShHandle handle) // Return: The return value of ShCompile is really boolean, indicating // success or failure. // -bool ShCompile(const ShHandle handle, - const char *const shaderStrings[], - size_t numStrings, - ShCompileOptions compileOptions) +bool ShCompile( + const ShHandle handle, + const char *const shaderStrings[], + size_t numStrings, + int compileOptions) { TCompiler *compiler = GetCompilerFromHandle(handle); ASSERT(compiler); @@ -335,32 +333,32 @@ const std::map<std::string, std::string> *ShGetNameHashingMap( return &(compiler->getNameMap()); } -const std::vector<Uniform> *ShGetUniforms(const ShHandle handle) +const std::vector<sh::Uniform> *ShGetUniforms(const ShHandle handle) { - return GetShaderVariables<Uniform>(handle); + return GetShaderVariables<sh::Uniform>(handle); } -const std::vector<Varying> *ShGetVaryings(const ShHandle handle) +const std::vector<sh::Varying> *ShGetVaryings(const ShHandle handle) { - return GetShaderVariables<Varying>(handle); + return GetShaderVariables<sh::Varying>(handle); } -const std::vector<Attribute> *ShGetAttributes(const ShHandle handle) +const std::vector<sh::Attribute> *ShGetAttributes(const ShHandle handle) { - return GetShaderVariables<Attribute>(handle); + return GetShaderVariables<sh::Attribute>(handle); } -const std::vector<OutputVariable> *ShGetOutputVariables(const ShHandle handle) +const std::vector<sh::OutputVariable> *ShGetOutputVariables(const ShHandle handle) { - return GetShaderVariables<OutputVariable>(handle); + return GetShaderVariables<sh::OutputVariable>(handle); } -const std::vector<InterfaceBlock> *ShGetInterfaceBlocks(const ShHandle handle) +const std::vector<sh::InterfaceBlock> *ShGetInterfaceBlocks(const ShHandle handle) { - return GetShaderVariables<InterfaceBlock>(handle); + return GetShaderVariables<sh::InterfaceBlock>(handle); } -WorkGroupSize ShGetComputeShaderLocalGroupSize(const ShHandle handle) +sh::WorkGroupSize ShGetComputeShaderLocalGroupSize(const ShHandle handle) { ASSERT(handle); @@ -372,7 +370,7 @@ WorkGroupSize ShGetComputeShaderLocalGroupSize(const ShHandle handle) } bool ShCheckVariablesWithinPackingLimits(int maxVectors, - const std::vector<ShaderVariable> &variables) + const std::vector<sh::ShaderVariable> &variables) { VariablePacker packer; return packer.CheckVariablesWithinPackingLimits(maxVectors, variables); @@ -408,126 +406,7 @@ const std::map<std::string, unsigned int> *ShGetUniformRegisterMap(const ShHandl return translator->getUniformRegisterMap(); #else - return nullptr; + static std::map<std::string, unsigned int> map; + return ↦ #endif // ANGLE_ENABLE_HLSL } - -namespace sh -{ -bool Initialize() -{ - return ShInitialize(); -} - -bool Finalize() -{ - return ShFinalize(); -} - -void InitBuiltInResources(ShBuiltInResources *resources) -{ - ShInitBuiltInResources(resources); -} - -const std::string &GetBuiltInResourcesString(const ShHandle handle) -{ - return ShGetBuiltInResourcesString(handle); -} - -ShHandle ConstructCompiler(sh::GLenum type, - ShShaderSpec spec, - ShShaderOutput output, - const ShBuiltInResources *resources) -{ - return ShConstructCompiler(type, spec, output, resources); -} - -void Destruct(ShHandle handle) -{ - return ShDestruct(handle); -} - -bool Compile(const ShHandle handle, - const char *const shaderStrings[], - size_t numStrings, - ShCompileOptions compileOptions) -{ - return ShCompile(handle, shaderStrings, numStrings, compileOptions); -} - -void ClearResults(const ShHandle handle) -{ - return ShClearResults(handle); -} - -int GetShaderVersion(const ShHandle handle) -{ - return ShGetShaderVersion(handle); -} - -ShShaderOutput GetShaderOutputType(const ShHandle handle) -{ - return ShGetShaderOutputType(handle); -} - -const std::string &GetInfoLog(const ShHandle handle) -{ - return ShGetInfoLog(handle); -} - -const std::string &GetObjectCode(const ShHandle handle) -{ - return ShGetObjectCode(handle); -} - -const std::map<std::string, std::string> *GetNameHashingMap(const ShHandle handle) -{ - return ShGetNameHashingMap(handle); -} - -const std::vector<sh::Uniform> *GetUniforms(const ShHandle handle) -{ - return ShGetUniforms(handle); -} -const std::vector<sh::Varying> *GetVaryings(const ShHandle handle) -{ - return ShGetVaryings(handle); -} -const std::vector<sh::Attribute> *GetAttributes(const ShHandle handle) -{ - return ShGetAttributes(handle); -} - -const std::vector<sh::OutputVariable> *GetOutputVariables(const ShHandle handle) -{ - return ShGetOutputVariables(handle); -} -const std::vector<sh::InterfaceBlock> *GetInterfaceBlocks(const ShHandle handle) -{ - return ShGetInterfaceBlocks(handle); -} - -sh::WorkGroupSize GetComputeShaderLocalGroupSize(const ShHandle handle) -{ - return ShGetComputeShaderLocalGroupSize(handle); -} - -bool CheckVariablesWithinPackingLimits(int maxVectors, - const std::vector<sh::ShaderVariable> &variables) -{ - return ShCheckVariablesWithinPackingLimits(maxVectors, variables); -} - -bool GetInterfaceBlockRegister(const ShHandle handle, - const std::string &interfaceBlockName, - unsigned int *indexOut) -{ - return ShGetInterfaceBlockRegister(handle, interfaceBlockName, indexOut); -} - -const std::map<std::string, unsigned int> *GetUniformRegisterMap(const ShHandle handle) -{ - return ShGetUniformRegisterMap(handle); -} - -} // namespace sh |