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authorMatt A. Tobin <mattatobin@localhost.localdomain>2018-02-02 04:16:08 -0500
committerMatt A. Tobin <mattatobin@localhost.localdomain>2018-02-02 04:16:08 -0500
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Add m-esr52 at 52.6.0
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diff --git a/gfx/angle/src/compiler/translator/EmulateGLFragColorBroadcast.h b/gfx/angle/src/compiler/translator/EmulateGLFragColorBroadcast.h
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+//
+// Copyright (c) 2002-2016 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+// Emulate gl_FragColor broadcast behaviors in ES2 where
+// GL_EXT_draw_buffers is explicitly enabled in a fragment shader.
+//
+
+#ifndef COMPILER_TRANSLATOR_EMULATEGLFRAGCOLORBROADCAST_H_
+#define COMPILER_TRANSLATOR_EMULATEGLFRAGCOLORBROADCAST_H_
+
+#include <vector>
+
+namespace sh
+{
+struct OutputVariable;
+class TIntermNode;
+
+// Replace all gl_FragColor with gl_FragData[0], and in the end of main() function,
+// assign gl_FragData[1] ... gl_FragData[maxDrawBuffers - 1] with gl_FragData[0].
+// If gl_FragColor is in outputVariables, it is replaced by gl_FragData.
+void EmulateGLFragColorBroadcast(TIntermNode *root,
+ int maxDrawBuffers,
+ std::vector<OutputVariable> *outputVariables);
+}
+
+#endif // COMPILER_TRANSLATOR_EMULATEGLFRAGCOLORBROADCAST_H_