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author | wolfbeast <mcwerewolf@gmail.com> | 2018-07-11 18:11:13 +0200 |
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committer | wolfbeast <mcwerewolf@gmail.com> | 2018-07-11 18:11:13 +0200 |
commit | 4f2ecd53a9daaf88bb7d075745eefb6e2e4741e0 (patch) | |
tree | f000dd831240707a03b8c806db292c2a15cde3ce /gfx/angle/src/compiler/translator/BuiltInFunctionEmulatorGLSL.h | |
parent | 3b7ffb477eec078c7036c92c6a51bb5de6de4f28 (diff) | |
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Roll back to ANGLE/2845
Diffstat (limited to 'gfx/angle/src/compiler/translator/BuiltInFunctionEmulatorGLSL.h')
-rwxr-xr-x | gfx/angle/src/compiler/translator/BuiltInFunctionEmulatorGLSL.h | 14 |
1 files changed, 2 insertions, 12 deletions
diff --git a/gfx/angle/src/compiler/translator/BuiltInFunctionEmulatorGLSL.h b/gfx/angle/src/compiler/translator/BuiltInFunctionEmulatorGLSL.h index 09fc85b0d..56242598a 100755 --- a/gfx/angle/src/compiler/translator/BuiltInFunctionEmulatorGLSL.h +++ b/gfx/angle/src/compiler/translator/BuiltInFunctionEmulatorGLSL.h @@ -9,27 +9,17 @@ #include "GLSLANG/ShaderLang.h" -namespace sh -{ class BuiltInFunctionEmulator; // -// This works around bug in Intel Mac drivers. +// This is only a workaround for OpenGL driver bugs, and isn't needed in general. // -void InitBuiltInAbsFunctionEmulatorForGLSLWorkarounds(BuiltInFunctionEmulator *emu, - sh::GLenum shaderType); - -// -// This works around isnan() bug in Intel Mac drivers -// -void InitBuiltInIsnanFunctionEmulatorForGLSLWorkarounds(BuiltInFunctionEmulator *emu, - int targetGLSLVersion); +void InitBuiltInFunctionEmulatorForGLSLWorkarounds(BuiltInFunctionEmulator *emu, sh::GLenum shaderType); // // This function is emulating built-in functions missing from GLSL 1.30 and higher. // void InitBuiltInFunctionEmulatorForGLSLMissingFunctions(BuiltInFunctionEmulator *emu, sh::GLenum shaderType, int targetGLSLVersion); -} // namespace sh #endif // COMPILER_TRANSLATOR_BUILTINFUNCTIONEMULATORGLSL_H_ |