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authorMatt A. Tobin <mattatobin@localhost.localdomain>2018-02-02 04:16:08 -0500
committerMatt A. Tobin <mattatobin@localhost.localdomain>2018-02-02 04:16:08 -0500
commit5f8de423f190bbb79a62f804151bc24824fa32d8 (patch)
tree10027f336435511475e392454359edea8e25895d /gfx/angle/src/compiler/fuzz
parent49ee0794b5d912db1f95dce6eb52d781dc210db5 (diff)
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Add m-esr52 at 52.6.0
Diffstat (limited to 'gfx/angle/src/compiler/fuzz')
-rw-r--r--gfx/angle/src/compiler/fuzz/translator_fuzzer.cpp161
1 files changed, 161 insertions, 0 deletions
diff --git a/gfx/angle/src/compiler/fuzz/translator_fuzzer.cpp b/gfx/angle/src/compiler/fuzz/translator_fuzzer.cpp
new file mode 100644
index 000000000..3ea117ba0
--- /dev/null
+++ b/gfx/angle/src/compiler/fuzz/translator_fuzzer.cpp
@@ -0,0 +1,161 @@
+//
+// Copyright (c) 2016 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// translator_fuzzer.cpp: A libfuzzer fuzzer for the shader translator.
+
+#include <stddef.h>
+#include <stdint.h>
+#include <unordered_map>
+#include <iostream>
+
+#include "compiler/translator/Compiler.h"
+#include "angle_gl.h"
+
+using namespace sh;
+
+struct TranslatorCacheKey
+{
+ bool operator==(const TranslatorCacheKey &other) const
+ {
+ return type == other.type && spec == other.spec && output == other.output;
+ }
+
+ uint32_t type = 0;
+ uint32_t spec = 0;
+ uint32_t output = 0;
+};
+
+namespace std
+{
+
+template <>
+struct hash<TranslatorCacheKey>
+{
+ std::size_t operator()(const TranslatorCacheKey &k) const
+ {
+ return (hash<uint32_t>()(k.type) << 1) ^ (hash<uint32_t>()(k.spec) >> 1) ^
+ hash<uint32_t>()(k.output);
+ }
+};
+} // namespace std
+
+static std::unordered_map<TranslatorCacheKey, TCompiler *> translators;
+
+extern "C" int LLVMFuzzerTestOneInput(const uint8_t *data, size_t size)
+{
+ // Reserve some size for future compile options
+ const size_t kHeaderSize = 128;
+
+ if (size <= kHeaderSize)
+ {
+ return 0;
+ }
+
+ // Make sure the rest of data will be a valid C string so that we don't have to copy it.
+ if (data[size - 1] != 0)
+ {
+ return 0;
+ }
+
+ uint32_t type = *reinterpret_cast<const uint32_t *>(data);
+ uint32_t spec = *reinterpret_cast<const uint32_t *>(data + 4);
+ uint32_t output = *reinterpret_cast<const uint32_t *>(data + 8);
+ uint64_t options = *reinterpret_cast<const uint64_t *>(data + 12);
+
+ if (type != GL_FRAGMENT_SHADER && type != GL_VERTEX_SHADER)
+ {
+ return 0;
+ }
+
+ if (spec != SH_GLES2_SPEC && type != SH_WEBGL_SPEC && spec != SH_GLES3_SPEC &&
+ spec != SH_WEBGL2_SPEC)
+ {
+ return 0;
+ }
+
+ std::vector<uint32_t> validOutputs;
+ validOutputs.push_back(SH_ESSL_OUTPUT);
+ validOutputs.push_back(SH_GLSL_COMPATIBILITY_OUTPUT);
+ validOutputs.push_back(SH_GLSL_130_OUTPUT);
+ validOutputs.push_back(SH_GLSL_140_OUTPUT);
+ validOutputs.push_back(SH_GLSL_150_CORE_OUTPUT);
+ validOutputs.push_back(SH_GLSL_330_CORE_OUTPUT);
+ validOutputs.push_back(SH_GLSL_400_CORE_OUTPUT);
+ validOutputs.push_back(SH_GLSL_410_CORE_OUTPUT);
+ validOutputs.push_back(SH_GLSL_420_CORE_OUTPUT);
+ validOutputs.push_back(SH_GLSL_430_CORE_OUTPUT);
+ validOutputs.push_back(SH_GLSL_440_CORE_OUTPUT);
+ validOutputs.push_back(SH_GLSL_450_CORE_OUTPUT);
+ validOutputs.push_back(SH_HLSL_3_0_OUTPUT);
+ validOutputs.push_back(SH_HLSL_4_1_OUTPUT);
+ validOutputs.push_back(SH_HLSL_4_0_FL9_3_OUTPUT);
+ bool found = false;
+ for (auto valid : validOutputs)
+ {
+ found = found || (valid == output);
+ }
+ if (!found)
+ {
+ return 0;
+ }
+
+ size -= kHeaderSize;
+ data += kHeaderSize;
+
+ if (!ShInitialize())
+ {
+ return 0;
+ }
+
+ TranslatorCacheKey key;
+ key.type = type;
+ key.spec = spec;
+ key.output = output;
+
+ if (translators.find(key) == translators.end())
+ {
+ TCompiler *translator = ConstructCompiler(type, static_cast<ShShaderSpec>(spec),
+ static_cast<ShShaderOutput>(output));
+
+ if (!translator)
+ {
+ return 0;
+ }
+
+ ShBuiltInResources resources;
+ ShInitBuiltInResources(&resources);
+
+ // Enable all the extensions to have more coverage
+ resources.OES_standard_derivatives = 1;
+ resources.OES_EGL_image_external = 1;
+ resources.OES_EGL_image_external_essl3 = 1;
+ resources.NV_EGL_stream_consumer_external = 1;
+ resources.ARB_texture_rectangle = 1;
+ resources.EXT_blend_func_extended = 1;
+ resources.EXT_draw_buffers = 1;
+ resources.EXT_frag_depth = 1;
+ resources.EXT_shader_texture_lod = 1;
+ resources.WEBGL_debug_shader_precision = 1;
+ resources.EXT_shader_framebuffer_fetch = 1;
+ resources.NV_shader_framebuffer_fetch = 1;
+ resources.ARM_shader_framebuffer_fetch = 1;
+
+ if (!translator->Init(resources))
+ {
+ DeleteCompiler(translator);
+ return 0;
+ }
+
+ translators[key] = translator;
+ }
+
+ TCompiler *translator = translators[key];
+
+ const char *shaderStrings[] = {reinterpret_cast<const char *>(data)};
+ translator->compile(shaderStrings, 1, options);
+
+ return 0;
+}