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authorwolfbeast <mcwerewolf@wolfbeast.com>2020-01-16 01:40:30 +0100
committerwolfbeast <mcwerewolf@wolfbeast.com>2020-01-16 01:40:30 +0100
commit7007ec9e42bf443566846296aa70aba47ee9feb3 (patch)
treead5cae07003480fdf2de3ffbd80af5f8644ab39d /dom
parent058105eec0564943dd872a7ae43cd8a5b94f0abf (diff)
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Issue #1354 - Don't allow glsl[130,400] unless we have gpu_shader5
- Teach GLContext about gpu_shader5 - Downgrade shader language version if gpu_shader5 support isn't found.
Diffstat (limited to 'dom')
-rw-r--r--dom/canvas/WebGLShaderValidator.cpp11
1 files changed, 11 insertions, 0 deletions
diff --git a/dom/canvas/WebGLShaderValidator.cpp b/dom/canvas/WebGLShaderValidator.cpp
index fda31e212..d574d9a65 100644
--- a/dom/canvas/WebGLShaderValidator.cpp
+++ b/dom/canvas/WebGLShaderValidator.cpp
@@ -5,6 +5,7 @@
#include "WebGLShaderValidator.h"
+#include <algorithm>
#include "angle/ShaderLang.h"
#include "gfxPrefs.h"
#include "GLContext.h"
@@ -112,6 +113,16 @@ ShaderOutput(gl::GLContext* gl)
return SH_ESSL_OUTPUT;
} else {
uint32_t version = gl->ShadingLanguageVersion();
+
+ // Version 130 starts to require integral constant expressions for loop indices,
+ // instead of "constant-index-expression".
+ // Both version 400 and gpu_shader5 remove this restrictions.
+ // gpu_shader5 went core in 400, so we can just check for the GLFeature.
+ // If we're compiling for webglsl1, even for webgl2, we need gpu_shader5, or GLSL_COMPAT.
+ if (!gl->IsSupported(gl::GLFeature::gpu_shader5)) {
+ version = std::min<uint32_t>(version, 120);
+ }
+
switch (version) {
case 100: return SH_GLSL_COMPATIBILITY_OUTPUT;
case 120: return SH_GLSL_COMPATIBILITY_OUTPUT;