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authorMatt A. Tobin <mattatobin@localhost.localdomain>2018-02-02 04:16:08 -0500
committerMatt A. Tobin <mattatobin@localhost.localdomain>2018-02-02 04:16:08 -0500
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+<!doctype html>
+<html>
+<!--
+https://bugzilla.mozilla.org/show_bug.cgi?id=948245
+-->
+<head>
+ <meta charset="utf-8">
+ <title>Test for Bug 948245</title>
+ <script type="text/javascript" src="/tests/SimpleTest/SimpleTest.js"></script>
+ <link rel="stylesheet" type="text/css" href="/tests/SimpleTest/test.css" />
+</head>
+<body>
+<a target="_blank" href="https://bugzilla.mozilla.org/show_bug.cgi?id=948245">Mozilla Bug 948245</a>
+<p id="display"></p>
+<div id="content">
+<svg id="svg" onload="this.pauseAnimations()">
+ <rect fill="red" id="rect" x="0">
+ <animate attributeName="x" to="100" id="animation" dur="100s" min="200s"/>
+ </rect>
+</svg>
+</div>
+<pre id="test">
+<script class="testbody" type="text/javascript">
+ // The 'min' attribute introduces a kind of additional state into the SMIL
+ // model. If the 'min' attribute extends the active duration, the additional
+ // time between the amount of time the animation normally runs for (called the
+ // 'repeat duration') and the extended active duration is filled using the
+ // fill mode.
+ //
+ // Below we refer to this period of time between the end of the repeat
+ // duration and the end of the active duration as the 'extended period'.
+ //
+ // This test verifies that as we jump in and out of these states we produce
+ // the correct values.
+ //
+ // The test animation above produces an active interval that is longer than
+ // the 'repeating duration' of the animation.
+ var rect = $('rect'),
+ animation = $('animation');
+
+ // Animation doesn't start until onload
+ SimpleTest.waitForExplicitFinish();
+ window.addEventListener("load", runTests, false);
+
+ function runTests() {
+ ok($('svg').animationsPaused(), "should be paused by <svg> load handler");
+
+ // In the extended period (t=150s) we should not be animating or filling
+ // since the default fill mode is "none".
+ animation.ownerSVGElement.setCurrentTime(150);
+ is(rect.x.animVal.value, 0,
+ "Shouldn't fill in extended period with fill='none'");
+
+ // If we set the fill mode we should start filling.
+ animation.setAttribute("fill", "freeze");
+ is(rect.x.animVal.value, 100,
+ "Should fill in extended period with fill='freeze'");
+
+ // If we unset the fill attribute we should stop filling.
+ animation.removeAttribute("fill");
+ is(rect.x.animVal.value, 0, "Shouldn't fill after unsetting fill");
+
+ // If we jump back into the repeated interval (at t=50s) we should be
+ // animating.
+ animation.ownerSVGElement.setCurrentTime(50);
+ is(rect.x.animVal.value, 50, "Should be active in repeating interval");
+
+ // If we jump to the boundary at the start of the extended period we should
+ // not be filling (since we removed the fill attribute above).
+ animation.ownerSVGElement.setCurrentTime(100);
+ is(rect.x.animVal.value, 0,
+ "Shouldn't fill after seeking to boundary of extended period");
+
+ // If we apply a fill mode at this boundary point we should do regular fill
+ // behavior of using the last value in the interpolation range.
+ animation.setAttribute("fill", "freeze");
+ is(rect.x.animVal.value, 100,
+ "Should fill at boundary to extended period");
+
+ // Check that if we seek past the interval we fill with the value at the end
+ // of the _repeat_duration_ not the value at the end of the
+ // _active_duration_.
+ animation.setAttribute("repeatCount", "1.5");
+ animation.ownerSVGElement.setCurrentTime(225);
+ is(rect.x.animVal.value, 50,
+ "Should fill with the end of the repeat duration value");
+
+ SimpleTest.finish();
+ }
+</script>
+</pre>
+</body>
+</html>