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authorMatt A. Tobin <mattatobin@localhost.localdomain>2018-02-02 04:16:08 -0500
committerMatt A. Tobin <mattatobin@localhost.localdomain>2018-02-02 04:16:08 -0500
commit5f8de423f190bbb79a62f804151bc24824fa32d8 (patch)
tree10027f336435511475e392454359edea8e25895d /dom/media/webaudio/test/test_mediaStreamAudioSourceNodeCrossOrigin.html
parent49ee0794b5d912db1f95dce6eb52d781dc210db5 (diff)
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Add m-esr52 at 52.6.0
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diff --git a/dom/media/webaudio/test/test_mediaStreamAudioSourceNodeCrossOrigin.html b/dom/media/webaudio/test/test_mediaStreamAudioSourceNodeCrossOrigin.html
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+++ b/dom/media/webaudio/test/test_mediaStreamAudioSourceNodeCrossOrigin.html
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+<!DOCTYPE HTML>
+<html>
+<meta charset="utf-8">
+<head>
+ <title>Test MediaStreamAudioSourceNode doesn't get data from cross-origin media resources</title>
+ <script type="text/javascript" src="/tests/SimpleTest/SimpleTest.js"></script>
+ <link rel="stylesheet" type="text/css" href="/tests/SimpleTest/test.css" />
+</head>
+<body>
+<pre id="test">
+<script class="testbody" type="text/javascript">
+SimpleTest.waitForExplicitFinish();
+
+var audio = new Audio("http://example.org:80/tests/dom/media/webaudio/test/small-shot.ogg");
+var context = new AudioContext();
+var node = context.createMediaStreamSource(audio.mozCaptureStreamUntilEnded());
+var sp = context.createScriptProcessor(2048, 1);
+node.connect(sp);
+var nonzeroSampleCount = 0;
+var complete = false;
+var iterationCount = 0;
+
+// This test ensures we receive at least expectedSampleCount nonzero samples
+function processSamples(e) {
+ if (complete) {
+ return;
+ }
+
+ if (iterationCount == 0) {
+ // Don't start playing the audio until the AudioContext stuff is connected
+ // and running.
+ audio.play();
+ }
+ ++iterationCount;
+
+ var buf = e.inputBuffer.getChannelData(0);
+ var nonzeroSamplesThisBuffer = 0;
+ for (var i = 0; i < buf.length; ++i) {
+ if (buf[i] != 0) {
+ ++nonzeroSamplesThisBuffer;
+ }
+ }
+ is(nonzeroSamplesThisBuffer, 0,
+ "Checking all samples are zero");
+ if (iterationCount >= 20) {
+ SimpleTest.finish();
+ complete = true;
+ }
+}
+
+audio.oncanplaythrough = function() {
+ sp.onaudioprocess = processSamples;
+};
+</script>
+</pre>
+</body>
+</html>