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authorMatt A. Tobin <mattatobin@localhost.localdomain>2018-02-02 04:16:08 -0500
committerMatt A. Tobin <mattatobin@localhost.localdomain>2018-02-02 04:16:08 -0500
commit5f8de423f190bbb79a62f804151bc24824fa32d8 (patch)
tree10027f336435511475e392454359edea8e25895d /dom/media/AudioBufferUtils.h
parent49ee0794b5d912db1f95dce6eb52d781dc210db5 (diff)
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Add m-esr52 at 52.6.0
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+/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
+/* This Source Code Form is subject to the terms of the Mozilla Public
+ * License, v. 2.0. If a copy of the MPL was not distributed with this file,
+ * You can obtain one at http://mozilla.org/MPL/2.0/. */
+
+#ifndef MOZILLA_SCRATCHBUFFER_H_
+#define MOZILLA_SCRATCHBUFFER_H_
+#include <mozilla/PodOperations.h>
+#include <algorithm>
+
+namespace mozilla {
+
+/**
+ * The classes in this file provide a interface that uses frames as a unit.
+ * However, they store their offsets in samples (because it's handy for pointer
+ * operations). Those functions can convert between the two units.
+ */
+static inline uint32_t FramesToSamples(uint32_t aChannels, uint32_t aFrames) {
+ return aFrames * aChannels;
+}
+
+static inline uint32_t SamplesToFrames(uint32_t aChannels, uint32_t aSamples) {
+ MOZ_ASSERT(!(aSamples % aChannels), "Frame alignment is wrong.");
+ return aSamples / aChannels;
+}
+
+/**
+ * Class that gets a buffer pointer from an audio callback and provides a safe
+ * interface to manipulate this buffer, and to ensure we are not missing frames
+ * by the end of the callback.
+ */
+template<typename T, uint32_t CHANNELS>
+class AudioCallbackBufferWrapper
+{
+public:
+ AudioCallbackBufferWrapper()
+ : mBuffer(nullptr),
+ mSamples(0),
+ mSampleWriteOffset(1)
+ {}
+ /**
+ * Set the buffer in this wrapper. This is to be called at the beginning of
+ * the callback.
+ */
+ void SetBuffer(T* aBuffer, uint32_t aFrames) {
+ MOZ_ASSERT(!mBuffer && !mSamples,
+ "SetBuffer called twice.");
+ mBuffer = aBuffer;
+ mSamples = FramesToSamples(CHANNELS, aFrames);
+ mSampleWriteOffset = 0;
+ }
+
+ /**
+ * Write some frames to the internal buffer. Free space in the buffer should
+ * be check prior to calling this.
+ */
+ void WriteFrames(T* aBuffer, uint32_t aFrames) {
+ MOZ_ASSERT(aFrames <= Available(),
+ "Writing more that we can in the audio buffer.");
+
+ PodCopy(mBuffer + mSampleWriteOffset, aBuffer, FramesToSamples(CHANNELS,
+ aFrames));
+ mSampleWriteOffset += FramesToSamples(CHANNELS, aFrames);
+ }
+
+ /**
+ * Number of frames that can be written to the buffer.
+ */
+ uint32_t Available() {
+ return SamplesToFrames(CHANNELS, mSamples - mSampleWriteOffset);
+ }
+
+ /**
+ * Check that the buffer is completly filled, and reset internal state so this
+ * instance can be reused.
+ */
+ void BufferFilled() {
+ // It's okay to have exactly zero samples here, it can happen we have an
+ // audio callback driver because of a hint on MSG creation, but the
+ // AudioOutputStream has not been created yet, or if all the streams have finished
+ // but we're still running.
+ // Note: it's also ok if we had data in the scratch buffer - and we usually do - and
+ // all the streams were ended (no mixer callback occured).
+ // XXX Remove this warning, or find a way to avoid it if the mixer callback
+ // isn't called.
+ NS_WARNING_ASSERTION(
+ Available() == 0 || mSampleWriteOffset == 0,
+ "Audio Buffer is not full by the end of the callback.");
+ // Make sure the data returned is always set and not random!
+ if (Available()) {
+ PodZero(mBuffer + mSampleWriteOffset, FramesToSamples(CHANNELS, Available()));
+ }
+ MOZ_ASSERT(mSamples, "Buffer not set.");
+ mSamples = 0;
+ mSampleWriteOffset = 0;
+ mBuffer = nullptr;
+ }
+
+private:
+ /* This is not an owned pointer, but the pointer passed to use via the audio
+ * callback. */
+ T* mBuffer;
+ /* The number of samples of this audio buffer. */
+ uint32_t mSamples;
+ /* The position at which new samples should be written. We want to return to
+ * the audio callback iff this is equal to mSamples. */
+ uint32_t mSampleWriteOffset;
+};
+
+/**
+ * This is a class that interfaces with the AudioCallbackBufferWrapper, and is
+ * responsible for storing the excess of data produced by the MediaStreamGraph
+ * because of different rounding constraints, to be used the next time the audio
+ * backend calls back.
+ */
+template<typename T, uint32_t BLOCK_SIZE, uint32_t CHANNELS>
+class SpillBuffer
+{
+public:
+ SpillBuffer()
+ : mPosition(0)
+ {
+ PodArrayZero(mBuffer);
+ }
+ /* Empty the spill buffer into the buffer of the audio callback. This returns
+ * the number of frames written. */
+ uint32_t Empty(AudioCallbackBufferWrapper<T, CHANNELS>& aBuffer) {
+ uint32_t framesToWrite = std::min(aBuffer.Available(),
+ SamplesToFrames(CHANNELS, mPosition));
+
+ aBuffer.WriteFrames(mBuffer, framesToWrite);
+
+ mPosition -= FramesToSamples(CHANNELS, framesToWrite);
+ // If we didn't empty the spill buffer for some reason, shift the remaining data down
+ if (mPosition > 0) {
+ PodMove(mBuffer, mBuffer + FramesToSamples(CHANNELS, framesToWrite),
+ mPosition);
+ }
+
+ return framesToWrite;
+ }
+ /* Fill the spill buffer from aInput, containing aFrames frames, return the
+ * number of frames written to the spill buffer */
+ uint32_t Fill(T* aInput, uint32_t aFrames) {
+ uint32_t framesToWrite = std::min(aFrames,
+ BLOCK_SIZE - SamplesToFrames(CHANNELS,
+ mPosition));
+
+ PodCopy(mBuffer + mPosition, aInput, FramesToSamples(CHANNELS,
+ framesToWrite));
+
+ mPosition += FramesToSamples(CHANNELS, framesToWrite);
+
+ return framesToWrite;
+ }
+private:
+ /* The spilled data. */
+ T mBuffer[BLOCK_SIZE * CHANNELS];
+ /* The current write position, in samples, in the buffer when filling, or the
+ * amount of buffer filled when emptying. */
+ uint32_t mPosition;
+};
+
+} // namespace mozilla
+
+#endif // MOZILLA_SCRATCHBUFFER_H_