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authorMatt A. Tobin <mattatobin@localhost.localdomain>2018-02-02 04:16:08 -0500
committerMatt A. Tobin <mattatobin@localhost.localdomain>2018-02-02 04:16:08 -0500
commit5f8de423f190bbb79a62f804151bc24824fa32d8 (patch)
tree10027f336435511475e392454359edea8e25895d /dom/gamepad/GamepadPose.cpp
parent49ee0794b5d912db1f95dce6eb52d781dc210db5 (diff)
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Add m-esr52 at 52.6.0
Diffstat (limited to 'dom/gamepad/GamepadPose.cpp')
-rw-r--r--dom/gamepad/GamepadPose.cpp120
1 files changed, 120 insertions, 0 deletions
diff --git a/dom/gamepad/GamepadPose.cpp b/dom/gamepad/GamepadPose.cpp
new file mode 100644
index 000000000..25d157b8b
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+++ b/dom/gamepad/GamepadPose.cpp
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+/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
+/* vim: set ts=8 sts=2 et sw=2 tw=80: */
+/* This Source Code Form is subject to the terms of the Mozilla Public
+ * License, v. 2.0. If a copy of the MPL was not distributed with this file,
+ * You can obtain one at http://mozilla.org/MPL/2.0/. */
+
+#include "nsWrapperCache.h"
+
+#include "mozilla/HoldDropJSObjects.h"
+#include "mozilla/dom/GamepadPoseBinding.h"
+#include "mozilla/dom/GamepadPose.h"
+
+namespace mozilla {
+namespace dom {
+
+GamepadPose::GamepadPose(nsISupports* aParent, const GamepadPoseState& aState)
+ : Pose(aParent),
+ mPoseState(aState)
+{
+ mozilla::HoldJSObjects(this);
+}
+
+GamepadPose::GamepadPose(nsISupports* aParent)
+ : Pose(aParent)
+{
+ mozilla::HoldJSObjects(this);
+ mPoseState.Clear();
+}
+
+GamepadPose::~GamepadPose()
+{
+ mozilla::DropJSObjects(this);
+}
+
+/* virtual */ JSObject*
+GamepadPose::WrapObject(JSContext* aJSContext, JS::Handle<JSObject*> aGivenProto)
+{
+ return GamepadPoseBinding::Wrap(aJSContext, this, aGivenProto);
+}
+
+bool
+GamepadPose::HasOrientation() const
+{
+ return bool(mPoseState.flags & GamepadCapabilityFlags::Cap_Position);
+}
+
+bool
+GamepadPose::HasPosition() const
+{
+ return bool(mPoseState.flags & GamepadCapabilityFlags::Cap_Orientation);
+}
+
+void
+GamepadPose::GetPosition(JSContext* aJSContext,
+ JS::MutableHandle<JSObject*> aRetval,
+ ErrorResult& aRv)
+{
+ SetFloat32Array(aJSContext, aRetval, mPosition, mPoseState.position, 3,
+ bool(mPoseState.flags & GamepadCapabilityFlags::Cap_Position), aRv);
+}
+
+void
+GamepadPose::GetLinearVelocity(JSContext* aJSContext,
+ JS::MutableHandle<JSObject*> aRetval,
+ ErrorResult& aRv)
+{
+ SetFloat32Array(aJSContext, aRetval, mLinearVelocity, mPoseState.linearVelocity, 3,
+ bool(mPoseState.flags & GamepadCapabilityFlags::Cap_Position), aRv);
+}
+
+void
+GamepadPose::GetLinearAcceleration(JSContext* aJSContext,
+ JS::MutableHandle<JSObject*> aRetval,
+ ErrorResult& aRv)
+{
+ SetFloat32Array(aJSContext, aRetval, mLinearAcceleration, mPoseState.linearAcceleration, 3,
+ bool(mPoseState.flags & GamepadCapabilityFlags::Cap_LinearAcceleration), aRv);
+}
+
+void
+GamepadPose::GetOrientation(JSContext* aJSContext,
+ JS::MutableHandle<JSObject*> aRetval,
+ ErrorResult& aRv)
+{
+ SetFloat32Array(aJSContext, aRetval, mOrientation, mPoseState.orientation, 4,
+ bool(mPoseState.flags & GamepadCapabilityFlags::Cap_Orientation), aRv);
+}
+
+void
+GamepadPose::GetAngularVelocity(JSContext* aJSContext,
+ JS::MutableHandle<JSObject*> aRetval,
+ ErrorResult& aRv)
+{
+ SetFloat32Array(aJSContext, aRetval, mAngularVelocity, mPoseState.angularVelocity, 3,
+ bool(mPoseState.flags & GamepadCapabilityFlags::Cap_Orientation), aRv);
+}
+
+void
+GamepadPose::GetAngularAcceleration(JSContext* aJSContext,
+ JS::MutableHandle<JSObject*> aRetval,
+ ErrorResult& aRv)
+{
+ SetFloat32Array(aJSContext, aRetval, mAngularAcceleration, mPoseState.angularAcceleration, 3,
+ bool(mPoseState.flags & GamepadCapabilityFlags::Cap_AngularAcceleration), aRv);
+}
+
+void
+GamepadPose::SetPoseState(const GamepadPoseState& aPose)
+{
+ mPoseState = aPose;
+}
+
+const GamepadPoseState&
+GamepadPose::GetPoseState()
+{
+ return mPoseState;
+}
+
+} // namespace dom
+} // namespace mozilla