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author | Matt A. Tobin <mattatobin@localhost.localdomain> | 2018-02-02 04:16:08 -0500 |
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committer | Matt A. Tobin <mattatobin@localhost.localdomain> | 2018-02-02 04:16:08 -0500 |
commit | 5f8de423f190bbb79a62f804151bc24824fa32d8 (patch) | |
tree | 10027f336435511475e392454359edea8e25895d /dom/canvas/test/webgl-conf/checkout/deqp/data/gles3/shaders/conditionals.html | |
parent | 49ee0794b5d912db1f95dce6eb52d781dc210db5 (diff) | |
download | UXP-5f8de423f190bbb79a62f804151bc24824fa32d8.tar UXP-5f8de423f190bbb79a62f804151bc24824fa32d8.tar.gz UXP-5f8de423f190bbb79a62f804151bc24824fa32d8.tar.lz UXP-5f8de423f190bbb79a62f804151bc24824fa32d8.tar.xz UXP-5f8de423f190bbb79a62f804151bc24824fa32d8.zip |
Add m-esr52 at 52.6.0
Diffstat (limited to 'dom/canvas/test/webgl-conf/checkout/deqp/data/gles3/shaders/conditionals.html')
-rw-r--r-- | dom/canvas/test/webgl-conf/checkout/deqp/data/gles3/shaders/conditionals.html | 36 |
1 files changed, 36 insertions, 0 deletions
diff --git a/dom/canvas/test/webgl-conf/checkout/deqp/data/gles3/shaders/conditionals.html b/dom/canvas/test/webgl-conf/checkout/deqp/data/gles3/shaders/conditionals.html new file mode 100644 index 000000000..e786e1422 --- /dev/null +++ b/dom/canvas/test/webgl-conf/checkout/deqp/data/gles3/shaders/conditionals.html @@ -0,0 +1,36 @@ +<html> +<head> +<meta http-equiv="Content-Type" content="text/html; charset=utf-8"> +<title>WebGL Shader Conformance Tests</title> +<link rel="stylesheet" href="../../../../resources/js-test-style.css"/> +<script src="../../../../js/js-test-pre.js"></script> +<script src="../../../../js/webgl-test-utils.js"></script> + +<script src="../../../../closure-library/closure/goog/base.js"></script> +<script src="../../../deqp-deps.js"></script> +<script>goog.require('modules.shared.glsShaderLibrary');</script> +</head> +<body> +<div id="description"></div> +<div id="console"></div> +<canvas id="canvas" width="200" height="100"> </canvas> +<script> +testName = 'conditionals'; +description("Shader test: " + testName + "."); +WebGLTestUtils.setDefault3DContextVersion(2); + +var getFilter = function() { + var queryVars = window.location.search.substring(1).split('&'); + + for (var i = 0; i < queryVars.length; i++) { + var value = queryVars[i].split('='); + if (decodeURIComponent(value[0]) === 'filter') + return decodeURIComponent(value[1]); + } +} + +modules.shared.glsShaderLibrary.run(testName, getFilter()) + +</script> +</body> +</html> |