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author | Matt A. Tobin <mattatobin@localhost.localdomain> | 2018-02-02 04:16:08 -0500 |
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committer | Matt A. Tobin <mattatobin@localhost.localdomain> | 2018-02-02 04:16:08 -0500 |
commit | 5f8de423f190bbb79a62f804151bc24824fa32d8 (patch) | |
tree | 10027f336435511475e392454359edea8e25895d /dom/canvas/test/webgl-conf/checkout/conformance2/glsl3/array-element-increment.html | |
parent | 49ee0794b5d912db1f95dce6eb52d781dc210db5 (diff) | |
download | UXP-5f8de423f190bbb79a62f804151bc24824fa32d8.tar UXP-5f8de423f190bbb79a62f804151bc24824fa32d8.tar.gz UXP-5f8de423f190bbb79a62f804151bc24824fa32d8.tar.lz UXP-5f8de423f190bbb79a62f804151bc24824fa32d8.tar.xz UXP-5f8de423f190bbb79a62f804151bc24824fa32d8.zip |
Add m-esr52 at 52.6.0
Diffstat (limited to 'dom/canvas/test/webgl-conf/checkout/conformance2/glsl3/array-element-increment.html')
-rw-r--r-- | dom/canvas/test/webgl-conf/checkout/conformance2/glsl3/array-element-increment.html | 152 |
1 files changed, 152 insertions, 0 deletions
diff --git a/dom/canvas/test/webgl-conf/checkout/conformance2/glsl3/array-element-increment.html b/dom/canvas/test/webgl-conf/checkout/conformance2/glsl3/array-element-increment.html new file mode 100644 index 000000000..17946aea3 --- /dev/null +++ b/dom/canvas/test/webgl-conf/checkout/conformance2/glsl3/array-element-increment.html @@ -0,0 +1,152 @@ +<!-- + +/* +** Copyright (c) 2016 The Khronos Group Inc. +** +** Permission is hereby granted, free of charge, to any person obtaining a +** copy of this software and/or associated documentation files (the +** "Materials"), to deal in the Materials without restriction, including +** without limitation the rights to use, copy, modify, merge, publish, +** distribute, sublicense, and/or sell copies of the Materials, and to +** permit persons to whom the Materials are furnished to do so, subject to +** the following conditions: +** +** The above copyright notice and this permission notice shall be included +** in all copies or substantial portions of the Materials. +** +** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, +** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF +** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. +** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY +** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, +** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE +** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS. +*/ + +--> + +<!DOCTYPE html> +<html> +<head> +<meta charset="utf-8"> +<title>GLSL initialized array element increment/decrement test</title> +<link rel="stylesheet" href="../../resources/js-test-style.css"/> +<script src="../../js/js-test-pre.js"></script> +<script src="../../js/webgl-test-utils.js"></script> +<script src="../../js/glsl-conformance-test.js"></script> +</head> +<body> +<div id="description"></div> +<div id="console"></div> +<script id="fshaderFloatArrayIncrement" type="x-shader/x-fragment">#version 300 es +precision mediump float; + +out vec4 my_FragColor; + +void main() { + float A[2] = float[2](0.0, 1.0); + A[0]++; + my_FragColor = vec4(1.0 - A[0], A[0], 0.0, 1.0); +} +</script> +<script id="fshaderVectorArrayIncrement" type="x-shader/x-fragment">#version 300 es +precision mediump float; + +out vec4 my_FragColor; + +void main() { + vec4 V[2] = vec4[2](vec4(0.0, 2.0, 3.0, 4.0), vec4(5.0, 6.0, 7.0, 8.0)); + V[0][0]++; + my_FragColor = vec4(1.0 - V[0][0], V[0][0], 0.0, 1.0); +} +</script> +<script id="fshaderVectorElementIncrement" type="x-shader/x-fragment">#version 300 es +precision mediump float; + +out vec4 my_FragColor; + +void main() { + vec4 v = vec4(0.0, 2.0, 3.0, 4.0); + v[0]++; + my_FragColor = vec4(1.0 - v[0], v[0], 0.0, 1.0); +} +</script> +<script id="fshaderFloatArrayDecrement" type="x-shader/x-fragment">#version 300 es +precision mediump float; + +out vec4 my_FragColor; + +void main() { + float A[2] = float[2](2.0, 1.0); + A[0]--; + my_FragColor = vec4(1.0 - A[0], A[0], 0.0, 1.0); +} +</script> +<script id="fshaderVectorArrayDecrement" type="x-shader/x-fragment">#version 300 es +precision mediump float; + +out vec4 my_FragColor; + +void main() { + vec4 V[2] = vec4[2](vec4(2.0, 2.0, 3.0, 4.0), vec4(5.0, 6.0, 7.0, 8.0)); + V[0][0]--; + my_FragColor = vec4(1.0 - V[0][0], V[0][0], 0.0, 1.0); +} +</script> +<script id="fshaderVectorElementDecrement" type="x-shader/x-fragment">#version 300 es +precision mediump float; + +out vec4 my_FragColor; + +void main() { + vec4 v = vec4(2.0, 2.0, 3.0, 4.0); + v[0]--; + my_FragColor = vec4(1.0 - v[0], v[0], 0.0, 1.0); +} +</script> +<script type="application/javascript"> +"use strict"; +description("Incrementing or decrementing elements of arrays with initializers should work."); + +GLSLConformanceTester.runRenderTests([ +{ + fShaderId: 'fshaderFloatArrayIncrement', + fShaderSuccess: true, + linkSuccess: true, + passMsg: 'Increment an element of a vector array' +}, +{ + fShaderId: 'fshaderVectorArrayIncrement', + fShaderSuccess: true, + linkSuccess: true, + passMsg: 'Increment an element of a vector array' +}, +{ + fShaderId: 'fshaderVectorElementIncrement', + fShaderSuccess: true, + linkSuccess: true, + passMsg: 'Increment an element of a vector' +}, +{ + fShaderId: 'fshaderFloatArrayDecrement', + fShaderSuccess: true, + linkSuccess: true, + passMsg: 'Decrement an element of a vector array' +}, +{ + fShaderId: 'fshaderVectorArrayDecrement', + fShaderSuccess: true, + linkSuccess: true, + passMsg: 'Decrement an element of a vector array' +}, +{ + fShaderId: 'fshaderVectorElementDecrement', + fShaderSuccess: true, + linkSuccess: true, + passMsg: 'Decrement an element of a vector' +} +], 2); +</script> +</body> +</html> + |