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author | Matt A. Tobin <mattatobin@localhost.localdomain> | 2018-02-02 04:16:08 -0500 |
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committer | Matt A. Tobin <mattatobin@localhost.localdomain> | 2018-02-02 04:16:08 -0500 |
commit | 5f8de423f190bbb79a62f804151bc24824fa32d8 (patch) | |
tree | 10027f336435511475e392454359edea8e25895d /dom/canvas/test/webgl-conf/checkout/conformance2/glsl3/array-complex-indexing.html | |
parent | 49ee0794b5d912db1f95dce6eb52d781dc210db5 (diff) | |
download | UXP-5f8de423f190bbb79a62f804151bc24824fa32d8.tar UXP-5f8de423f190bbb79a62f804151bc24824fa32d8.tar.gz UXP-5f8de423f190bbb79a62f804151bc24824fa32d8.tar.lz UXP-5f8de423f190bbb79a62f804151bc24824fa32d8.tar.xz UXP-5f8de423f190bbb79a62f804151bc24824fa32d8.zip |
Add m-esr52 at 52.6.0
Diffstat (limited to 'dom/canvas/test/webgl-conf/checkout/conformance2/glsl3/array-complex-indexing.html')
-rw-r--r-- | dom/canvas/test/webgl-conf/checkout/conformance2/glsl3/array-complex-indexing.html | 108 |
1 files changed, 108 insertions, 0 deletions
diff --git a/dom/canvas/test/webgl-conf/checkout/conformance2/glsl3/array-complex-indexing.html b/dom/canvas/test/webgl-conf/checkout/conformance2/glsl3/array-complex-indexing.html new file mode 100644 index 000000000..c7dc1106a --- /dev/null +++ b/dom/canvas/test/webgl-conf/checkout/conformance2/glsl3/array-complex-indexing.html @@ -0,0 +1,108 @@ +<!-- + +/* +** Copyright (c) 2015 The Khronos Group Inc. +** +** Permission is hereby granted, free of charge, to any person obtaining a +** copy of this software and/or associated documentation files (the +** "Materials"), to deal in the Materials without restriction, including +** without limitation the rights to use, copy, modify, merge, publish, +** distribute, sublicense, and/or sell copies of the Materials, and to +** permit persons to whom the Materials are furnished to do so, subject to +** the following conditions: +** +** The above copyright notice and this permission notice shall be included +** in all copies or substantial portions of the Materials. +** +** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, +** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF +** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. +** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY +** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, +** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE +** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS. +*/ + +--> + +<!DOCTYPE html> +<html> +<head> +<meta charset="utf-8"> +<title>GLSL Indexing complex array expressions</title> +<link rel="stylesheet" href="../../resources/js-test-style.css"/> +<script src="../../js/js-test-pre.js"></script> +<script src="../../js/webgl-test-utils.js"></script> +<script src="../../js/glsl-conformance-test.js"></script> +</head> +<body> +<div id="description"></div> +<div id="console"></div> +<!-- +Array indexing is detailed in the ESSL 3.00 spec section 5.9 +ESSL 3.00 revisions after 3.00.4 changed the definition from 'subscripted array names' to 'subscripted arrays' +--> +<script id="fshader-assignment" type="x-shader/x-fragment">#version 300 es +precision mediump float; +out vec4 color; + +void main() { + float a[2] = float[2](0.0, 0.0); + float b[2] = float[2](2.0, 1.0); + float c = (a = b)[0]; + color = (c == 2.0) ? vec4(0, 1.0, 0, 1.0) : vec4(1.0, 0, 0, 1.0); +} +</script> +<script id="fshader-function" type="x-shader/x-fragment">#version 300 es +precision mediump float; +out vec4 color; +bool hasRan = false; + +float[2] functionReturnArray() { + hasRan = true; + return float[2](2.0, 1.0); +} + +void main() { + float c = (functionReturnArray())[0]; + color = ((c == 2.0) && hasRan) ? vec4(0, 1.0, 0, 1.0) : vec4(1.0, 0, 0, 1.0); +} +</script> +<script id="fshader-array-initialization" type="x-shader/x-fragment">#version 300 es +precision mediump float; +out vec4 color; + +void main() { + float a = (float[3](2.0, 1.0, 0.0))[0]; + color = (a == 2.0) ? vec4(0, 1.0, 0, 1.0) : vec4(1.0, 0, 0, 1.0); +} +</script> +<script type="application/javascript"> +"use strict"; +description("Indexing complex array expressions"); +debug(""); + +GLSLConformanceTester.runRenderTests([ +{ + fShaderId: 'fshader-assignment', + fShaderSuccess: true, + linkSuccess: true, + passMsg: 'Test indexing a variable assignment: (a = b)[0]' +}, +{ + fShaderId: 'fshader-function', + fShaderSuccess: true, + linkSuccess: true, + passMsg: 'Test indexing a function return with a side-effect: (functionReturnArray())[0]' +}, +{ + fShaderId: 'fshader-array-initialization', + fShaderSuccess: true, + linkSuccess: true, + passMsg: 'Test indexing an array initialization: (float[3](2.0, 1.0, 0.0))[0]' +}, +], 2); + +</script> +</body> +</html> |