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author | Matt A. Tobin <mattatobin@localhost.localdomain> | 2018-02-02 04:16:08 -0500 |
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committer | Matt A. Tobin <mattatobin@localhost.localdomain> | 2018-02-02 04:16:08 -0500 |
commit | 5f8de423f190bbb79a62f804151bc24824fa32d8 (patch) | |
tree | 10027f336435511475e392454359edea8e25895d /dom/canvas/test/webgl-conf/checkout/conformance2/glsl3/array-assign-constructor.html | |
parent | 49ee0794b5d912db1f95dce6eb52d781dc210db5 (diff) | |
download | UXP-5f8de423f190bbb79a62f804151bc24824fa32d8.tar UXP-5f8de423f190bbb79a62f804151bc24824fa32d8.tar.gz UXP-5f8de423f190bbb79a62f804151bc24824fa32d8.tar.lz UXP-5f8de423f190bbb79a62f804151bc24824fa32d8.tar.xz UXP-5f8de423f190bbb79a62f804151bc24824fa32d8.zip |
Add m-esr52 at 52.6.0
Diffstat (limited to 'dom/canvas/test/webgl-conf/checkout/conformance2/glsl3/array-assign-constructor.html')
-rw-r--r-- | dom/canvas/test/webgl-conf/checkout/conformance2/glsl3/array-assign-constructor.html | 129 |
1 files changed, 129 insertions, 0 deletions
diff --git a/dom/canvas/test/webgl-conf/checkout/conformance2/glsl3/array-assign-constructor.html b/dom/canvas/test/webgl-conf/checkout/conformance2/glsl3/array-assign-constructor.html new file mode 100644 index 000000000..ce47b2419 --- /dev/null +++ b/dom/canvas/test/webgl-conf/checkout/conformance2/glsl3/array-assign-constructor.html @@ -0,0 +1,129 @@ +<!-- + +/* +** Copyright (c) 2015 The Khronos Group Inc. +** +** Permission is hereby granted, free of charge, to any person obtaining a +** copy of this software and/or associated documentation files (the +** "Materials"), to deal in the Materials without restriction, including +** without limitation the rights to use, copy, modify, merge, publish, +** distribute, sublicense, and/or sell copies of the Materials, and to +** permit persons to whom the Materials are furnished to do so, subject to +** the following conditions: +** +** The above copyright notice and this permission notice shall be included +** in all copies or substantial portions of the Materials. +** +** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, +** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF +** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. +** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY +** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, +** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE +** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS. +*/ + +--> + +<!DOCTYPE html> +<html> +<head> +<meta charset="utf-8"> +<title>GLSL array constructor assignment test</title> +<link rel="stylesheet" href="../../resources/js-test-style.css"/> +<script src="../../js/js-test-pre.js"></script> +<script src="../../js/webgl-test-utils.js"></script> +</head> +<body> +<canvas id="canvas" width="64" height="64"> </canvas> +<div id="description"></div> +<div id="console"></div> +<script id="vshader" type="x-shader/x-vertex">#version 300 es +in vec3 aPosition; + +void main() { + gl_Position = vec4(aPosition, 1); +} +</script> +<script id="fshaderNonConstantConstructorParameter" type="x-shader/x-fragment">#version 300 es +precision mediump float; +uniform int u; + +out vec4 my_FragColor; + +void main() { + // Test assigning a constructor result as opposed to initializing with a + // constructor result. + int a[3]; + a = int[3](0, 1, u); + bool fail = false; + for (int i = 0; i < 2; ++i) { + if (a[i] != i) { + fail = true; + } + } + if (a[2] != u) { + fail = true; + } + my_FragColor = vec4(0.0, (fail ? 0.0 : 1.0), 0.0, 1.0); +} +</script> +<script id="fshaderArrayOfStructs" type="x-shader/x-fragment">#version 300 es +precision mediump float; + +out vec4 my_FragColor; + +struct S { + int foo; +}; + +void main() { + // Test assigning a constructor result as opposed to initializing with a + // constructor result. + S a[3]; + a = S[3](S(0), S(1), S(2)); + bool fail = false; + for (int i = 0; i < 3; ++i) { + if (a[i].foo != i) { + fail = true; + } + } + my_FragColor = vec4(0.0, (fail ? 0.0 : 1.0), 0.0, 1.0); +} +</script> +<script type="application/javascript"> +"use strict"; +description("Assigning return values of array constructors should work."); +debug(""); +var wtu = WebGLTestUtils; +function test() { + var gl = wtu.create3DContext("canvas", undefined, 2); + if (!gl) { + testFailed("WebGL 2 context does not exist"); + return; + } + wtu.setupUnitQuad(gl); + + // This test only covers cases which are not covered by the dEQP tests. + + debug("Testing with a non-constant integer"); + var program = wtu.setupProgram(gl, ["vshader", "fshaderNonConstantConstructorParameter"], ["aPosition"], undefined, true); + var uniformLoc = gl.getUniformLocation(program, 'u'); + gl.uniform1i(uniformLoc, 5); + wtu.clearAndDrawUnitQuad(gl); + wtu.checkCanvas(gl, [0, 255, 0, 255]); + + debug(""); + debug("Testing with an array of structs"); + wtu.setupProgram(gl, ["vshader", "fshaderArrayOfStructs"], ["aPosition"], undefined, true); + wtu.drawUnitQuad(gl); + wtu.checkCanvas(gl, [0, 255, 0, 255]); +}; + +test(); +var successfullyParsed = true; +finishTest(); +</script> +</body> +</html> + |