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authorMatt A. Tobin <mattatobin@localhost.localdomain>2018-02-02 04:16:08 -0500
committerMatt A. Tobin <mattatobin@localhost.localdomain>2018-02-02 04:16:08 -0500
commit5f8de423f190bbb79a62f804151bc24824fa32d8 (patch)
tree10027f336435511475e392454359edea8e25895d /dom/canvas/test/webgl-conf/checkout/conformance/context/context-attribute-preserve-drawing-buffer.html
parent49ee0794b5d912db1f95dce6eb52d781dc210db5 (diff)
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Add m-esr52 at 52.6.0
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diff --git a/dom/canvas/test/webgl-conf/checkout/conformance/context/context-attribute-preserve-drawing-buffer.html b/dom/canvas/test/webgl-conf/checkout/conformance/context/context-attribute-preserve-drawing-buffer.html
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+++ b/dom/canvas/test/webgl-conf/checkout/conformance/context/context-attribute-preserve-drawing-buffer.html
@@ -0,0 +1,129 @@
+<!--
+
+/*
+** Copyright (c) 2012 The Khronos Group Inc.
+**
+** Permission is hereby granted, free of charge, to any person obtaining a
+** copy of this software and/or associated documentation files (the
+** "Materials"), to deal in the Materials without restriction, including
+** without limitation the rights to use, copy, modify, merge, publish,
+** distribute, sublicense, and/or sell copies of the Materials, and to
+** permit persons to whom the Materials are furnished to do so, subject to
+** the following conditions:
+**
+** The above copyright notice and this permission notice shall be included
+** in all copies or substantial portions of the Materials.
+**
+** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
+** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
+** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.
+*/
+
+-->
+
+<!DOCTYPE html>
+<html>
+<head>
+<meta charset="utf-8">
+<link rel="stylesheet" href="../../resources/js-test-style.css"/>
+<script src="../../js/js-test-pre.js"></script>
+<script src="../../js/webgl-test-utils.js"></script>
+<style>
+.pattern {
+ white-space: nowrap;
+ display: inline-block;
+}
+canvas {
+ width:50px;
+ height:50px;
+}
+.square {
+ display:inline-block;
+ width:50px;
+ height:50px;
+ background-color:red;
+}
+</style>
+<script>
+"use strict";
+var wtu = WebGLTestUtils;
+function checkResult(ctx1, ctx2, preserve) {
+ var imgData1 = ctx1.getImageData(0,0,1,1);
+ var imgData2 = ctx2.getImageData(0,0,1,1);
+ var correct1 = [255,0,0,255];
+ var correct2 = preserve ? [255,0,0,255] : [0,0,0,255];
+ var ok1 = true;
+ var ok2 = true;
+ for (var p = 0; p < 4; ++p) {
+ if (imgData1.data[p] != correct1[p])
+ ok1 = false;
+ if (imgData2.data[p] != correct2[p])
+ ok2 = false;
+ }
+ if (ok1 && ok2)
+ testPassed('Rendered ok with preserveDrawingBuffer ' + preserve +'.');
+ else
+ testFailed('Did not render ok with preserveDrawingBuffer ' + preserve + '.');
+ if (preserve) {
+ finishTest()
+ } else {
+ runTest(true);
+ }
+}
+
+function runTest(preserve) {
+ var c1 = document.getElementById('c' + (preserve * 3 + 1));
+ var c2 = document.getElementById('c' + (preserve * 3 + 2));
+ var c3 = document.getElementById('c' + (preserve * 3 + 3));
+ var ctx1 = c1.getContext('2d');
+ var ctx2 = c2.getContext('2d');
+ var gl = wtu.create3DContext(c3, { alpha:false, preserveDrawingBuffer:preserve });
+ gl.clearColor(1, 0, 0, 1);
+ gl.clear(gl.COLOR_BUFFER_BIT);
+ ctx1.drawImage(c3, 0, 0);
+ wtu.waitForComposite(function() {
+ ctx2.drawImage(c3, 0, 0);
+ checkResult(ctx1, ctx2, preserve);
+ });
+}
+</script>
+</head>
+<body>
+<div class="pattern">
+ <canvas id='c1'></canvas>
+ <canvas id='c2'></canvas>
+ <canvas id='c3'></canvas>
+</div>
+<span>should look like</span>
+<div class="pattern">
+ <div class='square'></div>
+ <div class='square' style='background-color:black'></div>
+ <div class='square'></div>
+</div>
+<hr />
+<div class="pattern">
+ <canvas id='c4'></canvas>
+ <canvas id='c5'></canvas>
+ <canvas id='c6'></canvas>
+</div>
+<span>should look like</span>
+<div class="pattern">
+ <div class='square'></div>
+ <div class='square'></div>
+ <div class='square'></div>
+</div>
+<div id="description"></div>
+<div id="console"></div>
+<script>
+"use strict";
+description('Verify that preserveDrawingBuffer attribute is honored.');
+runTest(false);
+var successfullyParsed = true;
+shouldBeTrue("successfullyParsed");
+</script>
+</body>
+</html>