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author | Matt A. Tobin <mattatobin@localhost.localdomain> | 2018-02-02 04:16:08 -0500 |
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committer | Matt A. Tobin <mattatobin@localhost.localdomain> | 2018-02-02 04:16:08 -0500 |
commit | 5f8de423f190bbb79a62f804151bc24824fa32d8 (patch) | |
tree | 10027f336435511475e392454359edea8e25895d /dom/canvas/test/webgl-conf/checkout/conformance/context/context-attribute-preserve-drawing-buffer.html | |
parent | 49ee0794b5d912db1f95dce6eb52d781dc210db5 (diff) | |
download | UXP-5f8de423f190bbb79a62f804151bc24824fa32d8.tar UXP-5f8de423f190bbb79a62f804151bc24824fa32d8.tar.gz UXP-5f8de423f190bbb79a62f804151bc24824fa32d8.tar.lz UXP-5f8de423f190bbb79a62f804151bc24824fa32d8.tar.xz UXP-5f8de423f190bbb79a62f804151bc24824fa32d8.zip |
Add m-esr52 at 52.6.0
Diffstat (limited to 'dom/canvas/test/webgl-conf/checkout/conformance/context/context-attribute-preserve-drawing-buffer.html')
-rw-r--r-- | dom/canvas/test/webgl-conf/checkout/conformance/context/context-attribute-preserve-drawing-buffer.html | 129 |
1 files changed, 129 insertions, 0 deletions
diff --git a/dom/canvas/test/webgl-conf/checkout/conformance/context/context-attribute-preserve-drawing-buffer.html b/dom/canvas/test/webgl-conf/checkout/conformance/context/context-attribute-preserve-drawing-buffer.html new file mode 100644 index 000000000..cd443164a --- /dev/null +++ b/dom/canvas/test/webgl-conf/checkout/conformance/context/context-attribute-preserve-drawing-buffer.html @@ -0,0 +1,129 @@ +<!-- + +/* +** Copyright (c) 2012 The Khronos Group Inc. +** +** Permission is hereby granted, free of charge, to any person obtaining a +** copy of this software and/or associated documentation files (the +** "Materials"), to deal in the Materials without restriction, including +** without limitation the rights to use, copy, modify, merge, publish, +** distribute, sublicense, and/or sell copies of the Materials, and to +** permit persons to whom the Materials are furnished to do so, subject to +** the following conditions: +** +** The above copyright notice and this permission notice shall be included +** in all copies or substantial portions of the Materials. +** +** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, +** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF +** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. +** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY +** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, +** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE +** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS. +*/ + +--> + +<!DOCTYPE html> +<html> +<head> +<meta charset="utf-8"> +<link rel="stylesheet" href="../../resources/js-test-style.css"/> +<script src="../../js/js-test-pre.js"></script> +<script src="../../js/webgl-test-utils.js"></script> +<style> +.pattern { + white-space: nowrap; + display: inline-block; +} +canvas { + width:50px; + height:50px; +} +.square { + display:inline-block; + width:50px; + height:50px; + background-color:red; +} +</style> +<script> +"use strict"; +var wtu = WebGLTestUtils; +function checkResult(ctx1, ctx2, preserve) { + var imgData1 = ctx1.getImageData(0,0,1,1); + var imgData2 = ctx2.getImageData(0,0,1,1); + var correct1 = [255,0,0,255]; + var correct2 = preserve ? [255,0,0,255] : [0,0,0,255]; + var ok1 = true; + var ok2 = true; + for (var p = 0; p < 4; ++p) { + if (imgData1.data[p] != correct1[p]) + ok1 = false; + if (imgData2.data[p] != correct2[p]) + ok2 = false; + } + if (ok1 && ok2) + testPassed('Rendered ok with preserveDrawingBuffer ' + preserve +'.'); + else + testFailed('Did not render ok with preserveDrawingBuffer ' + preserve + '.'); + if (preserve) { + finishTest() + } else { + runTest(true); + } +} + +function runTest(preserve) { + var c1 = document.getElementById('c' + (preserve * 3 + 1)); + var c2 = document.getElementById('c' + (preserve * 3 + 2)); + var c3 = document.getElementById('c' + (preserve * 3 + 3)); + var ctx1 = c1.getContext('2d'); + var ctx2 = c2.getContext('2d'); + var gl = wtu.create3DContext(c3, { alpha:false, preserveDrawingBuffer:preserve }); + gl.clearColor(1, 0, 0, 1); + gl.clear(gl.COLOR_BUFFER_BIT); + ctx1.drawImage(c3, 0, 0); + wtu.waitForComposite(function() { + ctx2.drawImage(c3, 0, 0); + checkResult(ctx1, ctx2, preserve); + }); +} +</script> +</head> +<body> +<div class="pattern"> + <canvas id='c1'></canvas> + <canvas id='c2'></canvas> + <canvas id='c3'></canvas> +</div> +<span>should look like</span> +<div class="pattern"> + <div class='square'></div> + <div class='square' style='background-color:black'></div> + <div class='square'></div> +</div> +<hr /> +<div class="pattern"> + <canvas id='c4'></canvas> + <canvas id='c5'></canvas> + <canvas id='c6'></canvas> +</div> +<span>should look like</span> +<div class="pattern"> + <div class='square'></div> + <div class='square'></div> + <div class='square'></div> +</div> +<div id="description"></div> +<div id="console"></div> +<script> +"use strict"; +description('Verify that preserveDrawingBuffer attribute is honored.'); +runTest(false); +var successfullyParsed = true; +shouldBeTrue("successfullyParsed"); +</script> +</body> +</html> |