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author | Matt A. Tobin <mattatobin@localhost.localdomain> | 2018-02-02 04:16:08 -0500 |
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committer | Matt A. Tobin <mattatobin@localhost.localdomain> | 2018-02-02 04:16:08 -0500 |
commit | 5f8de423f190bbb79a62f804151bc24824fa32d8 (patch) | |
tree | 10027f336435511475e392454359edea8e25895d /dom/canvas/test/webgl-conf/checkout/conformance/buffers/element-array-buffer-delete-recreate.html | |
parent | 49ee0794b5d912db1f95dce6eb52d781dc210db5 (diff) | |
download | UXP-5f8de423f190bbb79a62f804151bc24824fa32d8.tar UXP-5f8de423f190bbb79a62f804151bc24824fa32d8.tar.gz UXP-5f8de423f190bbb79a62f804151bc24824fa32d8.tar.lz UXP-5f8de423f190bbb79a62f804151bc24824fa32d8.tar.xz UXP-5f8de423f190bbb79a62f804151bc24824fa32d8.zip |
Add m-esr52 at 52.6.0
Diffstat (limited to 'dom/canvas/test/webgl-conf/checkout/conformance/buffers/element-array-buffer-delete-recreate.html')
-rw-r--r-- | dom/canvas/test/webgl-conf/checkout/conformance/buffers/element-array-buffer-delete-recreate.html | 90 |
1 files changed, 90 insertions, 0 deletions
diff --git a/dom/canvas/test/webgl-conf/checkout/conformance/buffers/element-array-buffer-delete-recreate.html b/dom/canvas/test/webgl-conf/checkout/conformance/buffers/element-array-buffer-delete-recreate.html new file mode 100644 index 000000000..75f1289c4 --- /dev/null +++ b/dom/canvas/test/webgl-conf/checkout/conformance/buffers/element-array-buffer-delete-recreate.html @@ -0,0 +1,90 @@ +<!-- + +/* +** Copyright (c) 2012 The Khronos Group Inc. +** +** Permission is hereby granted, free of charge, to any person obtaining a +** copy of this software and/or associated documentation files (the +** "Materials"), to deal in the Materials without restriction, including +** without limitation the rights to use, copy, modify, merge, publish, +** distribute, sublicense, and/or sell copies of the Materials, and to +** permit persons to whom the Materials are furnished to do so, subject to +** the following conditions: +** +** The above copyright notice and this permission notice shall be included +** in all copies or substantial portions of the Materials. +** +** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, +** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF +** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. +** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY +** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, +** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE +** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS. +*/ + +--> +<!DOCTYPE html> +<html> +<head> +<meta charset="utf-8"> + <title>Element Array Buffer Deletion and Recreation Test</title> + <link rel="stylesheet" href="../../resources/js-test-style.css"/> + <script src="../../js/js-test-pre.js"></script> + <script src="../../js/webgl-test-utils.js"> </script> +</head> +<body> +<canvas id="example" width="32" height="32"></canvas> +<div id="description"></div> +<div id="console"></div> +<script> +"use strict"; +var wtu = WebGLTestUtils; +function init() +{ + description(); + + // Clear the background with red. + var gl = wtu.create3DContext("example"); + wtu.setupSimpleColorProgram(gl); + var color = [0, 255, 0, 255]; + wtu.setUByteDrawColor(gl, color); + + var vertexBuffer = gl.createBuffer(); + gl.bindBuffer(gl.ARRAY_BUFFER, vertexBuffer); + gl.bufferData(gl.ARRAY_BUFFER, new Float32Array([ + -1, -1, + 1, -1, + -1, 1, + 1, 1 + ]), gl.STATIC_DRAW); + gl.enableVertexAttribArray(0); + gl.vertexAttribPointer(0, 2, gl.FLOAT, false, 0, 0); + + // Create an element array buffer. + var indexBuffer = gl.createBuffer(); + gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, indexBuffer); + gl.bufferData(gl.ELEMENT_ARRAY_BUFFER, new Uint8Array([0, 1, 2, 3]), gl.STATIC_DRAW); + + // Delete the element array buffer. + gl.deleteBuffer(indexBuffer); + + // Create a new element array buffer. + indexBuffer = gl.createBuffer(); + gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, indexBuffer); + gl.bufferData(gl.ELEMENT_ARRAY_BUFFER, new Uint8Array([0, 1, 2, 3]), gl.STATIC_DRAW); + + // Draw with the new element array buffer. + // If the geometry is drawn successfully, the fragment shader will color it green. + gl.drawElements(gl.TRIANGLE_STRIP, 4, gl.UNSIGNED_BYTE, 0); + + wtu.glErrorShouldBe(gl, gl.NO_ERROR, "no errors from draw"); + wtu.checkCanvas(gl, color, "should be green") +} + +init(); +var successfullyParsed = true; +</script> +<script src="../../js/js-test-post.js"></script> +</body> +</html> |