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authorwolfbeast <mcwerewolf@gmail.com>2018-07-30 07:21:04 +0200
committerwolfbeast <mcwerewolf@gmail.com>2018-07-30 07:21:04 +0200
commitf7b00e782a99c8495d3722f164167d63e701e8fb (patch)
treefb7370f9270363eed67de17b52e07ed197be15e7 /dom/canvas/WebGLContextUtils.cpp
parent017cb0351d8a3c8ec2c00395462416583c8b3401 (diff)
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Enable d3d9 accelerated layers as a fallback.
If d3d 11 can't be used for whatever reason (limited integrated/mobile chipset, etc.) we should fall back to d3d9. Mozilla blocked this based on experiences with Intel GPUs/drawing artefacts, but those drivers are blacklisted already. No reason to disable this path for everyone.
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