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author | wolfbeast <mcwerewolf@gmail.com> | 2018-07-30 07:21:04 +0200 |
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committer | wolfbeast <mcwerewolf@gmail.com> | 2018-07-30 07:21:04 +0200 |
commit | f7b00e782a99c8495d3722f164167d63e701e8fb (patch) | |
tree | fb7370f9270363eed67de17b52e07ed197be15e7 /dom/bindings/test/test_bug759621.html | |
parent | 017cb0351d8a3c8ec2c00395462416583c8b3401 (diff) | |
download | UXP-f7b00e782a99c8495d3722f164167d63e701e8fb.tar UXP-f7b00e782a99c8495d3722f164167d63e701e8fb.tar.gz UXP-f7b00e782a99c8495d3722f164167d63e701e8fb.tar.lz UXP-f7b00e782a99c8495d3722f164167d63e701e8fb.tar.xz UXP-f7b00e782a99c8495d3722f164167d63e701e8fb.zip |
Enable d3d9 accelerated layers as a fallback.
If d3d 11 can't be used for whatever reason (limited integrated/mobile chipset, etc.)
we should fall back to d3d9. Mozilla blocked this based on experiences with Intel
GPUs/drawing artefacts, but those drivers are blacklisted already. No reason to
disable this path for everyone.
Diffstat (limited to 'dom/bindings/test/test_bug759621.html')
0 files changed, 0 insertions, 0 deletions