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author | Gaming4JC <g4jc@hyperbola.info> | 2020-01-04 19:47:42 -0500 |
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committer | Gaming4JC <g4jc@hyperbola.info> | 2020-01-26 15:50:17 -0500 |
commit | a2c7b5f1d971cd529e65179ad97d39750e956644 (patch) | |
tree | b9f2a279ba276dd4700f86075815d921d3b68df9 /dom/base/CustomElementRegistry.cpp | |
parent | 9d51b9d06a16b4725e4540a6424c71f6a1ee94c3 (diff) | |
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Bug 1325279 - Put the reaction queue in CustomElementData structure instead of using a map;
Bug 1347446 makes accessing ElementReactionQueue becomes a bit non-trival (have to get it via DocGroup). Since bug 1359346 already refactors the creation time of CustomElementData, ReactionQueue can also be put into CustomElementData, then we can just get ReactionQueue from Element.
Tag UXP Issue #1344
Diffstat (limited to 'dom/base/CustomElementRegistry.cpp')
-rw-r--r-- | dom/base/CustomElementRegistry.cpp | 29 |
1 files changed, 12 insertions, 17 deletions
diff --git a/dom/base/CustomElementRegistry.cpp b/dom/base/CustomElementRegistry.cpp index 6c643d861..bd48f3c07 100644 --- a/dom/base/CustomElementRegistry.cpp +++ b/dom/base/CustomElementRegistry.cpp @@ -933,23 +933,20 @@ void CustomElementReactionsStack::Enqueue(Element* aElement, CustomElementReaction* aReaction) { + RefPtr<CustomElementData> elementData = aElement->GetCustomElementData(); + MOZ_ASSERT(elementData, "CustomElementData should exist"); + // Add element to the current element queue. if (!mReactionsStack.IsEmpty()) { mReactionsStack.LastElement().AppendElement(do_GetWeakReference(aElement)); - ReactionQueue* reactionQueue = - mElementReactionQueueMap.LookupOrAdd(aElement); - reactionQueue->AppendElement(aReaction); - + elementData->mReactionQueue.AppendElement(aReaction); return; } // If the custom element reactions stack is empty, then: // Add element to the backup element queue. mBackupQueue.AppendElement(do_GetWeakReference(aElement)); - - ReactionQueue* reactionQueue = - mElementReactionQueueMap.LookupOrAdd(aElement); - reactionQueue->AppendElement(aReaction); + elementData->mReactionQueue.AppendElement(aReaction); if (mIsBackupQueueProcessing) { return; @@ -980,16 +977,15 @@ CustomElementReactionsStack::InvokeReactions(ElementQueue& aElementQueue) continue; } - nsAutoPtr<ReactionQueue> reactions; - mElementReactionQueueMap.RemoveAndForget(element, reactions); - - MOZ_ASSERT(reactions, - "Associated ReactionQueue must be found in mElementReactionQueueMap"); + RefPtr<CustomElementData> elementData = element->GetCustomElementData(); + MOZ_ASSERT(elementData, "CustomElementData should exist"); - for (uint32_t j = 0; j < reactions->Length(); ++j) { - nsAutoPtr<CustomElementReaction>& reaction = reactions->ElementAt(j); - reaction->Invoke(element); + nsTArray<nsAutoPtr<CustomElementReaction>>& reactions = + elementData->mReactionQueue; + for (uint32_t j = 0; j < reactions.Length(); ++j) { + reactions.ElementAt(j)->Invoke(element); } + reactions.Clear(); } aElementQueue.Clear(); } @@ -997,7 +993,6 @@ CustomElementReactionsStack::InvokeReactions(ElementQueue& aElementQueue) //----------------------------------------------------- // CustomElementDefinition - CustomElementDefinition::CustomElementDefinition(nsIAtom* aType, nsIAtom* aLocalName, JSObject* aConstructor, |