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authorMatt A. Tobin <mattatobin@localhost.localdomain>2018-02-02 04:16:08 -0500
committerMatt A. Tobin <mattatobin@localhost.localdomain>2018-02-02 04:16:08 -0500
commit5f8de423f190bbb79a62f804151bc24824fa32d8 (patch)
tree10027f336435511475e392454359edea8e25895d /devtools/server/tests/browser/browser_animation_playPauseIframe.js
parent49ee0794b5d912db1f95dce6eb52d781dc210db5 (diff)
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Add m-esr52 at 52.6.0
Diffstat (limited to 'devtools/server/tests/browser/browser_animation_playPauseIframe.js')
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diff --git a/devtools/server/tests/browser/browser_animation_playPauseIframe.js b/devtools/server/tests/browser/browser_animation_playPauseIframe.js
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+++ b/devtools/server/tests/browser/browser_animation_playPauseIframe.js
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+/* vim: set ft=javascript ts=2 et sw=2 tw=80: */
+/* Any copyright is dedicated to the Public Domain.
+ http://creativecommons.org/publicdomain/zero/1.0/ */
+
+"use strict";
+
+// Check that the AnimationsActor can pause/play all animations even those
+// within iframes.
+
+const URL = MAIN_DOMAIN + "animation.html";
+
+add_task(function* () {
+ info("Creating a test document with 2 iframes containing animated nodes");
+
+ let {client, walker, animations} = yield initAnimationsFrontForUrl(
+ "data:text/html;charset=utf-8," +
+ "<iframe id='i1' src='" + URL + "'></iframe>" +
+ "<iframe id='i2' src='" + URL + "'></iframe>");
+
+ info("Getting the 2 iframe container nodes and animated nodes in them");
+ let nodeInFrame1 = yield getNodeInFrame(walker, "#i1", ".simple-animation");
+ let nodeInFrame2 = yield getNodeInFrame(walker, "#i2", ".simple-animation");
+
+ info("Pause all animations in the test document");
+ yield animations.pauseAll();
+ yield checkState(animations, nodeInFrame1, "paused");
+ yield checkState(animations, nodeInFrame2, "paused");
+
+ info("Play all animations in the test document");
+ yield animations.playAll();
+ yield checkState(animations, nodeInFrame1, "running");
+ yield checkState(animations, nodeInFrame2, "running");
+
+ yield client.close();
+ gBrowser.removeCurrentTab();
+});
+
+function* checkState(animations, nodeFront, playState) {
+ info("Getting the AnimationPlayerFront for the test node");
+ let [player] = yield animations.getAnimationPlayersForNode(nodeFront);
+ yield player.ready;
+ let state = yield player.getCurrentState();
+ is(state.playState, playState,
+ "The playState of the test node is " + playState);
+}
+
+function* getNodeInFrame(walker, frameSelector, nodeSelector) {
+ let iframe = yield walker.querySelector(walker.rootNode, frameSelector);
+ let {nodes} = yield walker.children(iframe);
+ return walker.querySelector(nodes[0], nodeSelector);
+}