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authorMatt A. Tobin <mattatobin@localhost.localdomain>2018-02-02 04:16:08 -0500
committerMatt A. Tobin <mattatobin@localhost.localdomain>2018-02-02 04:16:08 -0500
commit5f8de423f190bbb79a62f804151bc24824fa32d8 (patch)
tree10027f336435511475e392454359edea8e25895d /devtools/client/shared/widgets/FlameGraph.js
parent49ee0794b5d912db1f95dce6eb52d781dc210db5 (diff)
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Add m-esr52 at 52.6.0
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+/* This Source Code Form is subject to the terms of the Mozilla Public
+ * License, v. 2.0. If a copy of the MPL was not distributed with this
+ * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
+"use strict";
+
+const { Task } = require("devtools/shared/task");
+const { ViewHelpers, setNamedTimeout } = require("devtools/client/shared/widgets/view-helpers");
+const { ELLIPSIS } = require("devtools/shared/l10n");
+
+loader.lazyRequireGetter(this, "defer", "devtools/shared/defer");
+loader.lazyRequireGetter(this, "EventEmitter",
+ "devtools/shared/event-emitter");
+
+loader.lazyRequireGetter(this, "getColor",
+ "devtools/client/shared/theme", true);
+
+loader.lazyRequireGetter(this, "CATEGORY_MAPPINGS",
+ "devtools/client/performance/modules/categories", true);
+loader.lazyRequireGetter(this, "FrameUtils",
+ "devtools/client/performance/modules/logic/frame-utils");
+loader.lazyRequireGetter(this, "demangle",
+ "devtools/client/shared/demangle");
+
+loader.lazyRequireGetter(this, "AbstractCanvasGraph",
+ "devtools/client/shared/widgets/Graphs", true);
+loader.lazyRequireGetter(this, "GraphArea",
+ "devtools/client/shared/widgets/Graphs", true);
+loader.lazyRequireGetter(this, "GraphAreaDragger",
+ "devtools/client/shared/widgets/Graphs", true);
+
+const GRAPH_SRC = "chrome://devtools/content/shared/widgets/graphs-frame.xhtml";
+
+// ms
+const GRAPH_RESIZE_EVENTS_DRAIN = 100;
+
+const GRAPH_WHEEL_ZOOM_SENSITIVITY = 0.00035;
+const GRAPH_WHEEL_SCROLL_SENSITIVITY = 0.5;
+const GRAPH_KEYBOARD_ZOOM_SENSITIVITY = 20;
+const GRAPH_KEYBOARD_PAN_SENSITIVITY = 20;
+const GRAPH_KEYBOARD_ACCELERATION = 1.05;
+const GRAPH_KEYBOARD_TRANSLATION_MAX = 150;
+
+// ms
+const GRAPH_MIN_SELECTION_WIDTH = 0.001;
+
+// px
+const GRAPH_HORIZONTAL_PAN_THRESHOLD = 10;
+const GRAPH_VERTICAL_PAN_THRESHOLD = 30;
+
+const FIND_OPTIMAL_TICK_INTERVAL_MAX_ITERS = 100;
+
+// ms
+const TIMELINE_TICKS_MULTIPLE = 5;
+// px
+const TIMELINE_TICKS_SPACING_MIN = 75;
+
+// px
+const OVERVIEW_HEADER_HEIGHT = 16;
+const OVERVIEW_HEADER_TEXT_FONT_SIZE = 9;
+const OVERVIEW_HEADER_TEXT_FONT_FAMILY = "sans-serif";
+// px
+const OVERVIEW_HEADER_TEXT_PADDING_LEFT = 6;
+const OVERVIEW_HEADER_TEXT_PADDING_TOP = 5;
+const OVERVIEW_HEADER_TIMELINE_STROKE_COLOR = "rgba(128, 128, 128, 0.5)";
+
+// px
+const FLAME_GRAPH_BLOCK_HEIGHT = 15;
+const FLAME_GRAPH_BLOCK_BORDER = 1;
+const FLAME_GRAPH_BLOCK_TEXT_FONT_SIZE = 10;
+const FLAME_GRAPH_BLOCK_TEXT_FONT_FAMILY = "message-box, Helvetica Neue," +
+ "Helvetica, sans-serif";
+// px
+const FLAME_GRAPH_BLOCK_TEXT_PADDING_TOP = 0;
+const FLAME_GRAPH_BLOCK_TEXT_PADDING_LEFT = 3;
+const FLAME_GRAPH_BLOCK_TEXT_PADDING_RIGHT = 3;
+
+// Large enough number for a diverse pallette.
+const PALLETTE_SIZE = 20;
+const PALLETTE_HUE_OFFSET = Math.random() * 90;
+const PALLETTE_HUE_RANGE = 270;
+const PALLETTE_SATURATION = 100;
+const PALLETTE_BRIGHTNESS = 55;
+const PALLETTE_OPACITY = 0.35;
+
+const COLOR_PALLETTE = Array.from(Array(PALLETTE_SIZE)).map((_, i) => "hsla" +
+ "(" +
+ ((PALLETTE_HUE_OFFSET + (i / PALLETTE_SIZE * PALLETTE_HUE_RANGE)) | 0 % 360) +
+ "," + PALLETTE_SATURATION + "%" +
+ "," + PALLETTE_BRIGHTNESS + "%" +
+ "," + PALLETTE_OPACITY +
+ ")"
+);
+
+/**
+ * A flamegraph visualization. This implementation is responsable only with
+ * drawing the graph, using a data source consisting of rectangles and
+ * their corresponding widths.
+ *
+ * Example usage:
+ * let graph = new FlameGraph(node);
+ * graph.once("ready", () => {
+ * let data = FlameGraphUtils.createFlameGraphDataFromThread(thread);
+ * let bounds = { startTime, endTime };
+ * graph.setData({ data, bounds });
+ * });
+ *
+ * Data source format:
+ * [
+ * {
+ * color: "string",
+ * blocks: [
+ * {
+ * x: number,
+ * y: number,
+ * width: number,
+ * height: number,
+ * text: "string"
+ * },
+ * ...
+ * ]
+ * },
+ * {
+ * color: "string",
+ * blocks: [...]
+ * },
+ * ...
+ * {
+ * color: "string",
+ * blocks: [...]
+ * }
+ * ]
+ *
+ * Use `FlameGraphUtils` to convert profiler data (or any other data source)
+ * into a drawable format.
+ *
+ * @param nsIDOMNode parent
+ * The parent node holding the graph.
+ * @param number sharpness [optional]
+ * Defaults to the current device pixel ratio.
+ */
+function FlameGraph(parent, sharpness) {
+ EventEmitter.decorate(this);
+
+ this._parent = parent;
+ this._ready = defer();
+
+ this.setTheme();
+
+ AbstractCanvasGraph.createIframe(GRAPH_SRC, parent, iframe => {
+ this._iframe = iframe;
+ this._window = iframe.contentWindow;
+ this._document = iframe.contentDocument;
+ this._pixelRatio = sharpness || this._window.devicePixelRatio;
+
+ let container =
+ this._container = this._document.getElementById("graph-container");
+ container.className = "flame-graph-widget-container graph-widget-container";
+
+ let canvas = this._canvas = this._document.getElementById("graph-canvas");
+ canvas.className = "flame-graph-widget-canvas graph-widget-canvas";
+
+ let bounds = parent.getBoundingClientRect();
+ bounds.width = this.fixedWidth || bounds.width;
+ bounds.height = this.fixedHeight || bounds.height;
+ iframe.setAttribute("width", bounds.width);
+ iframe.setAttribute("height", bounds.height);
+
+ this._width = canvas.width = bounds.width * this._pixelRatio;
+ this._height = canvas.height = bounds.height * this._pixelRatio;
+ this._ctx = canvas.getContext("2d");
+
+ this._bounds = new GraphArea();
+ this._selection = new GraphArea();
+ this._selectionDragger = new GraphAreaDragger();
+ this._verticalOffset = 0;
+ this._verticalOffsetDragger = new GraphAreaDragger(0);
+ this._keyboardZoomAccelerationFactor = 1;
+ this._keyboardPanAccelerationFactor = 1;
+
+ this._userInputStack = 0;
+ this._keysPressed = [];
+
+ // Calculating text widths is necessary to trim the text inside the blocks
+ // while the scaling changes (e.g. via scrolling). This is very expensive,
+ // so maintain a cache of string contents to text widths.
+ this._textWidthsCache = {};
+
+ let fontSize = FLAME_GRAPH_BLOCK_TEXT_FONT_SIZE * this._pixelRatio;
+ let fontFamily = FLAME_GRAPH_BLOCK_TEXT_FONT_FAMILY;
+ this._ctx.font = fontSize + "px " + fontFamily;
+ this._averageCharWidth = this._calcAverageCharWidth();
+ this._overflowCharWidth = this._getTextWidth(this.overflowChar);
+
+ this._onAnimationFrame = this._onAnimationFrame.bind(this);
+ this._onKeyDown = this._onKeyDown.bind(this);
+ this._onKeyUp = this._onKeyUp.bind(this);
+ this._onKeyPress = this._onKeyPress.bind(this);
+ this._onMouseMove = this._onMouseMove.bind(this);
+ this._onMouseDown = this._onMouseDown.bind(this);
+ this._onMouseUp = this._onMouseUp.bind(this);
+ this._onMouseWheel = this._onMouseWheel.bind(this);
+ this._onResize = this._onResize.bind(this);
+ this.refresh = this.refresh.bind(this);
+
+ this._window.addEventListener("keydown", this._onKeyDown);
+ this._window.addEventListener("keyup", this._onKeyUp);
+ this._window.addEventListener("keypress", this._onKeyPress);
+ this._window.addEventListener("mousemove", this._onMouseMove);
+ this._window.addEventListener("mousedown", this._onMouseDown);
+ this._window.addEventListener("mouseup", this._onMouseUp);
+ this._window.addEventListener("MozMousePixelScroll", this._onMouseWheel);
+
+ let ownerWindow = this._parent.ownerDocument.defaultView;
+ ownerWindow.addEventListener("resize", this._onResize);
+
+ this._animationId =
+ this._window.requestAnimationFrame(this._onAnimationFrame);
+
+ this._ready.resolve(this);
+ this.emit("ready", this);
+ });
+}
+
+FlameGraph.prototype = {
+ /**
+ * Read-only width and height of the canvas.
+ * @return number
+ */
+ get width() {
+ return this._width;
+ },
+ get height() {
+ return this._height;
+ },
+
+ /**
+ * Returns a promise resolved once this graph is ready to receive data.
+ */
+ ready: function () {
+ return this._ready.promise;
+ },
+
+ /**
+ * Destroys this graph.
+ */
+ destroy: Task.async(function* () {
+ yield this.ready();
+
+ this._window.removeEventListener("keydown", this._onKeyDown);
+ this._window.removeEventListener("keyup", this._onKeyUp);
+ this._window.removeEventListener("keypress", this._onKeyPress);
+ this._window.removeEventListener("mousemove", this._onMouseMove);
+ this._window.removeEventListener("mousedown", this._onMouseDown);
+ this._window.removeEventListener("mouseup", this._onMouseUp);
+ this._window.removeEventListener("MozMousePixelScroll", this._onMouseWheel);
+
+ let ownerWindow = this._parent.ownerDocument.defaultView;
+ if (ownerWindow) {
+ ownerWindow.removeEventListener("resize", this._onResize);
+ }
+
+ this._window.cancelAnimationFrame(this._animationId);
+ this._iframe.remove();
+
+ this._bounds = null;
+ this._selection = null;
+ this._selectionDragger = null;
+ this._verticalOffset = null;
+ this._verticalOffsetDragger = null;
+ this._keyboardZoomAccelerationFactor = null;
+ this._keyboardPanAccelerationFactor = null;
+ this._textWidthsCache = null;
+
+ this._data = null;
+
+ this.emit("destroyed");
+ }),
+
+ /**
+ * Makes sure the canvas graph is of the specified width or height, and
+ * doesn't flex to fit all the available space.
+ */
+ fixedWidth: null,
+ fixedHeight: null,
+
+ /**
+ * How much preliminar drag is necessary to determine the panning direction.
+ */
+ horizontalPanThreshold: GRAPH_HORIZONTAL_PAN_THRESHOLD,
+ verticalPanThreshold: GRAPH_VERTICAL_PAN_THRESHOLD,
+
+ /**
+ * The units used in the overhead ticks. Could be "ms", for example.
+ * Overwrite this with your own localized format.
+ */
+ timelineTickUnits: "",
+
+ /**
+ * Character used when a block's text is overflowing.
+ * Defaults to an ellipsis.
+ */
+ overflowChar: ELLIPSIS,
+
+ /**
+ * Sets the data source for this graph.
+ *
+ * @param object data
+ * An object containing the following properties:
+ * - data: the data source; see the constructor for more info
+ * - bounds: the minimum/maximum { start, end }, in ms or px
+ * - visible: optional, the shown { start, end }, in ms or px
+ */
+ setData: function ({ data, bounds, visible }) {
+ this._data = data;
+ this.setOuterBounds(bounds);
+ this.setViewRange(visible || bounds);
+ },
+
+ /**
+ * Same as `setData`, but waits for this graph to finish initializing first.
+ *
+ * @param object data
+ * The data source. See the constructor for more information.
+ * @return promise
+ * A promise resolved once the data is set.
+ */
+ setDataWhenReady: Task.async(function* (data) {
+ yield this.ready();
+ this.setData(data);
+ }),
+
+ /**
+ * Gets whether or not this graph has a data source.
+ * @return boolean
+ */
+ hasData: function () {
+ return !!this._data;
+ },
+
+ /**
+ * Sets the maximum selection (i.e. the 'graph bounds').
+ * @param object { start, end }
+ */
+ setOuterBounds: function ({ startTime, endTime }) {
+ this._bounds.start = startTime * this._pixelRatio;
+ this._bounds.end = endTime * this._pixelRatio;
+ this._shouldRedraw = true;
+ },
+
+ /**
+ * Sets the selection and vertical offset (i.e. the 'view range').
+ * @return number
+ */
+ setViewRange: function ({ startTime, endTime }, verticalOffset = 0) {
+ this._selection.start = startTime * this._pixelRatio;
+ this._selection.end = endTime * this._pixelRatio;
+ this._verticalOffset = verticalOffset * this._pixelRatio;
+ this._shouldRedraw = true;
+ },
+
+ /**
+ * Gets the maximum selection (i.e. the 'graph bounds').
+ * @return number
+ */
+ getOuterBounds: function () {
+ return {
+ startTime: this._bounds.start / this._pixelRatio,
+ endTime: this._bounds.end / this._pixelRatio
+ };
+ },
+
+ /**
+ * Gets the current selection and vertical offset (i.e. the 'view range').
+ * @return number
+ */
+ getViewRange: function () {
+ return {
+ startTime: this._selection.start / this._pixelRatio,
+ endTime: this._selection.end / this._pixelRatio,
+ verticalOffset: this._verticalOffset / this._pixelRatio
+ };
+ },
+
+ /**
+ * Focuses this graph's iframe window.
+ */
+ focus: function () {
+ this._window.focus();
+ },
+
+ /**
+ * Updates this graph to reflect the new dimensions of the parent node.
+ *
+ * @param boolean options.force
+ * Force redraw everything.
+ */
+ refresh: function (options = {}) {
+ let bounds = this._parent.getBoundingClientRect();
+ let newWidth = this.fixedWidth || bounds.width;
+ let newHeight = this.fixedHeight || bounds.height;
+
+ // Prevent redrawing everything if the graph's width & height won't change,
+ // except if force=true.
+ if (!options.force &&
+ this._width == newWidth * this._pixelRatio &&
+ this._height == newHeight * this._pixelRatio) {
+ this.emit("refresh-cancelled");
+ return;
+ }
+
+ bounds.width = newWidth;
+ bounds.height = newHeight;
+ this._iframe.setAttribute("width", bounds.width);
+ this._iframe.setAttribute("height", bounds.height);
+ this._width = this._canvas.width = bounds.width * this._pixelRatio;
+ this._height = this._canvas.height = bounds.height * this._pixelRatio;
+
+ this._shouldRedraw = true;
+ this.emit("refresh");
+ },
+
+ /**
+ * Sets the theme via `theme` to either "light" or "dark",
+ * and updates the internal styling to match. Requires a redraw
+ * to see the effects.
+ */
+ setTheme: function (theme) {
+ theme = theme || "light";
+ this.overviewHeaderBackgroundColor = getColor("body-background", theme);
+ this.overviewHeaderTextColor = getColor("body-color", theme);
+ // Hard to get a color that is readable across both themes for the text
+ // on the flames
+ this.blockTextColor = getColor(theme === "dark" ? "selection-color"
+ : "body-color", theme);
+ },
+
+ /**
+ * The contents of this graph are redrawn only when something changed,
+ * like the data source, or the selection bounds etc. This flag tracks
+ * if the rendering is "dirty" and needs to be refreshed.
+ */
+ _shouldRedraw: false,
+
+ /**
+ * Animation frame callback, invoked on each tick of the refresh driver.
+ */
+ _onAnimationFrame: function () {
+ this._animationId =
+ this._window.requestAnimationFrame(this._onAnimationFrame);
+ this._drawWidget();
+ },
+
+ /**
+ * Redraws the widget when necessary. The actual graph is not refreshed
+ * every time this function is called, only the cliphead, selection etc.
+ */
+ _drawWidget: function () {
+ if (!this._shouldRedraw) {
+ return;
+ }
+
+ // Unlike mouse events which are updated as needed in their own respective
+ // handlers, keyboard events are granular and non-continuous (not even
+ // "keydown", which is fired with a low frequency). Therefore, to maintain
+ // animation smoothness, update anything that's controllable via the
+ // keyboard here, in the animation loop, before any actual drawing.
+ this._keyboardUpdateLoop();
+
+ let ctx = this._ctx;
+ let canvasWidth = this._width;
+ let canvasHeight = this._height;
+ ctx.clearRect(0, 0, canvasWidth, canvasHeight);
+
+ let selection = this._selection;
+ let selectionWidth = selection.end - selection.start;
+ let selectionScale = canvasWidth / selectionWidth;
+ this._drawTicks(selection.start, selectionScale);
+ this._drawPyramid(this._data, this._verticalOffset,
+ selection.start, selectionScale);
+ this._drawHeader(selection.start, selectionScale);
+
+ // If the user isn't doing anything anymore, it's safe to stop drawing.
+ // XXX: This doesn't handle cases where we should still be drawing even
+ // if any input stops (e.g. smooth panning transitions after the user
+ // finishes input). We don't care about that right now.
+ if (this._userInputStack == 0) {
+ this._shouldRedraw = false;
+ return;
+ }
+ if (this._userInputStack < 0) {
+ throw new Error("The user went back in time from a pyramid.");
+ }
+ },
+
+ /**
+ * Performs any necessary changes to the graph's state based on the
+ * user's input on a keyboard.
+ */
+ _keyboardUpdateLoop: function () {
+ const KEY_CODE_UP = 38;
+ const KEY_CODE_DOWN = 40;
+ const KEY_CODE_LEFT = 37;
+ const KEY_CODE_RIGHT = 39;
+ const KEY_CODE_W = 87;
+ const KEY_CODE_A = 65;
+ const KEY_CODE_S = 83;
+ const KEY_CODE_D = 68;
+
+ let canvasWidth = this._width;
+ let pressed = this._keysPressed;
+
+ let selection = this._selection;
+ let selectionWidth = selection.end - selection.start;
+ let selectionScale = canvasWidth / selectionWidth;
+
+ let translation = [0, 0];
+ let isZooming = false;
+ let isPanning = false;
+
+ if (pressed[KEY_CODE_UP] || pressed[KEY_CODE_W]) {
+ translation[0] += GRAPH_KEYBOARD_ZOOM_SENSITIVITY / selectionScale;
+ translation[1] -= GRAPH_KEYBOARD_ZOOM_SENSITIVITY / selectionScale;
+ isZooming = true;
+ }
+ if (pressed[KEY_CODE_DOWN] || pressed[KEY_CODE_S]) {
+ translation[0] -= GRAPH_KEYBOARD_ZOOM_SENSITIVITY / selectionScale;
+ translation[1] += GRAPH_KEYBOARD_ZOOM_SENSITIVITY / selectionScale;
+ isZooming = true;
+ }
+ if (pressed[KEY_CODE_LEFT] || pressed[KEY_CODE_A]) {
+ translation[0] -= GRAPH_KEYBOARD_PAN_SENSITIVITY / selectionScale;
+ translation[1] -= GRAPH_KEYBOARD_PAN_SENSITIVITY / selectionScale;
+ isPanning = true;
+ }
+ if (pressed[KEY_CODE_RIGHT] || pressed[KEY_CODE_D]) {
+ translation[0] += GRAPH_KEYBOARD_PAN_SENSITIVITY / selectionScale;
+ translation[1] += GRAPH_KEYBOARD_PAN_SENSITIVITY / selectionScale;
+ isPanning = true;
+ }
+
+ if (isPanning) {
+ // Accelerate the left/right selection panning continuously
+ // while the pan keys are pressed.
+ this._keyboardPanAccelerationFactor *= GRAPH_KEYBOARD_ACCELERATION;
+ translation[0] *= this._keyboardPanAccelerationFactor;
+ translation[1] *= this._keyboardPanAccelerationFactor;
+ } else {
+ this._keyboardPanAccelerationFactor = 1;
+ }
+
+ if (isZooming) {
+ // Accelerate the in/out selection zooming continuously
+ // while the zoom keys are pressed.
+ this._keyboardZoomAccelerationFactor *= GRAPH_KEYBOARD_ACCELERATION;
+ translation[0] *= this._keyboardZoomAccelerationFactor;
+ translation[1] *= this._keyboardZoomAccelerationFactor;
+ } else {
+ this._keyboardZoomAccelerationFactor = 1;
+ }
+
+ if (translation[0] != 0 || translation[1] != 0) {
+ // Make sure the panning translation speed doesn't end up
+ // being too high.
+ let maxTranslation = GRAPH_KEYBOARD_TRANSLATION_MAX / selectionScale;
+ if (Math.abs(translation[0]) > maxTranslation) {
+ translation[0] = Math.sign(translation[0]) * maxTranslation;
+ }
+ if (Math.abs(translation[1]) > maxTranslation) {
+ translation[1] = Math.sign(translation[1]) * maxTranslation;
+ }
+ this._selection.start += translation[0];
+ this._selection.end += translation[1];
+ this._normalizeSelectionBounds();
+ this.emit("selecting");
+ }
+ },
+
+ /**
+ * Draws the overhead header, with time markers and ticks in this graph.
+ *
+ * @param number dataOffset, dataScale
+ * Offsets and scales the data source by the specified amount.
+ * This is used for scrolling the visualization.
+ */
+ _drawHeader: function (dataOffset, dataScale) {
+ let ctx = this._ctx;
+ let canvasWidth = this._width;
+ let headerHeight = OVERVIEW_HEADER_HEIGHT * this._pixelRatio;
+
+ ctx.fillStyle = this.overviewHeaderBackgroundColor;
+ ctx.fillRect(0, 0, canvasWidth, headerHeight);
+
+ this._drawTicks(dataOffset, dataScale, {
+ from: 0,
+ to: headerHeight,
+ renderText: true
+ });
+ },
+
+ /**
+ * Draws the overhead ticks in this graph in the flame graph area.
+ *
+ * @param number dataOffset, dataScale, from, to, renderText
+ * Offsets and scales the data source by the specified amount.
+ * from and to determine the Y position of how far the stroke
+ * should be drawn.
+ * This is used when scrolling the visualization.
+ */
+ _drawTicks: function (dataOffset, dataScale, options) {
+ let { from, to, renderText } = options || {};
+ let ctx = this._ctx;
+ let canvasWidth = this._width;
+ let canvasHeight = this._height;
+ let scaledOffset = dataOffset * dataScale;
+
+ let fontSize = OVERVIEW_HEADER_TEXT_FONT_SIZE * this._pixelRatio;
+ let fontFamily = OVERVIEW_HEADER_TEXT_FONT_FAMILY;
+ let textPaddingLeft = OVERVIEW_HEADER_TEXT_PADDING_LEFT * this._pixelRatio;
+ let textPaddingTop = OVERVIEW_HEADER_TEXT_PADDING_TOP * this._pixelRatio;
+ let tickInterval = this._findOptimalTickInterval(dataScale);
+
+ ctx.textBaseline = "top";
+ ctx.font = fontSize + "px " + fontFamily;
+ ctx.fillStyle = this.overviewHeaderTextColor;
+ ctx.strokeStyle = OVERVIEW_HEADER_TIMELINE_STROKE_COLOR;
+ ctx.beginPath();
+
+ for (let x = -scaledOffset % tickInterval; x < canvasWidth;
+ x += tickInterval) {
+ let lineLeft = x;
+ let textLeft = lineLeft + textPaddingLeft;
+ let time = Math.round((x / dataScale + dataOffset) / this._pixelRatio);
+ let label = time + " " + this.timelineTickUnits;
+ if (renderText) {
+ ctx.fillText(label, textLeft, textPaddingTop);
+ }
+ ctx.moveTo(lineLeft, from || 0);
+ ctx.lineTo(lineLeft, to || canvasHeight);
+ }
+
+ ctx.stroke();
+ },
+
+ /**
+ * Draws the blocks and text in this graph.
+ *
+ * @param object dataSource
+ * The data source. See the constructor for more information.
+ * @param number verticalOffset
+ * Offsets the drawing vertically by the specified amount.
+ * @param number dataOffset, dataScale
+ * Offsets and scales the data source by the specified amount.
+ * This is used for scrolling the visualization.
+ */
+ _drawPyramid: function (dataSource, verticalOffset, dataOffset, dataScale) {
+ let ctx = this._ctx;
+
+ let fontSize = FLAME_GRAPH_BLOCK_TEXT_FONT_SIZE * this._pixelRatio;
+ let fontFamily = FLAME_GRAPH_BLOCK_TEXT_FONT_FAMILY;
+ let visibleBlocksInfo = this._drawPyramidFill(dataSource, verticalOffset,
+ dataOffset, dataScale);
+
+ ctx.textBaseline = "middle";
+ ctx.font = fontSize + "px " + fontFamily;
+ ctx.fillStyle = this.blockTextColor;
+
+ this._drawPyramidText(visibleBlocksInfo, verticalOffset,
+ dataOffset, dataScale);
+ },
+
+ /**
+ * Fills all block inside this graph's pyramid.
+ * @see FlameGraph.prototype._drawPyramid
+ */
+ _drawPyramidFill: function (dataSource, verticalOffset, dataOffset,
+ dataScale) {
+ let visibleBlocksInfoStore = [];
+ let minVisibleBlockWidth = this._overflowCharWidth;
+
+ for (let { color, blocks } of dataSource) {
+ this._drawBlocksFill(
+ color, blocks, verticalOffset, dataOffset, dataScale,
+ visibleBlocksInfoStore, minVisibleBlockWidth);
+ }
+
+ return visibleBlocksInfoStore;
+ },
+
+ /**
+ * Adds the text for all block inside this graph's pyramid.
+ * @see FlameGraph.prototype._drawPyramid
+ */
+ _drawPyramidText: function (blocksInfo, verticalOffset, dataOffset,
+ dataScale) {
+ for (let { block, rect } of blocksInfo) {
+ this._drawBlockText(block, rect, verticalOffset, dataOffset, dataScale);
+ }
+ },
+
+ /**
+ * Fills a group of blocks sharing the same style.
+ *
+ * @param string color
+ * The color used as the block's background.
+ * @param array blocks
+ * A list of { x, y, width, height } objects visually representing
+ * all the blocks sharing this particular style.
+ * @param number verticalOffset
+ * Offsets the drawing vertically by the specified amount.
+ * @param number dataOffset, dataScale
+ * Offsets and scales the data source by the specified amount.
+ * This is used for scrolling the visualization.
+ * @param array visibleBlocksInfoStore
+ * An array to store all the visible blocks into, along with the
+ * final baked coordinates and dimensions, after drawing them.
+ * The provided array will be populated.
+ * @param number minVisibleBlockWidth
+ * The minimum width of the blocks that will be added into
+ * the `visibleBlocksInfoStore`.
+ */
+ _drawBlocksFill: function (
+ color, blocks, verticalOffset, dataOffset, dataScale,
+ visibleBlocksInfoStore, minVisibleBlockWidth) {
+ let ctx = this._ctx;
+ let canvasWidth = this._width;
+ let canvasHeight = this._height;
+ let scaledOffset = dataOffset * dataScale;
+
+ ctx.fillStyle = color;
+ ctx.beginPath();
+
+ for (let block of blocks) {
+ let { x, y, width, height } = block;
+ let rectLeft = x * this._pixelRatio * dataScale - scaledOffset;
+ let rectTop = (y - verticalOffset + OVERVIEW_HEADER_HEIGHT)
+ * this._pixelRatio;
+ let rectWidth = width * this._pixelRatio * dataScale;
+ let rectHeight = height * this._pixelRatio;
+
+ // Too far respectively right/left/bottom/top
+ if (rectLeft > canvasWidth ||
+ rectLeft < -rectWidth ||
+ rectTop > canvasHeight ||
+ rectTop < -rectHeight) {
+ continue;
+ }
+
+ // Clamp the blocks position to start at 0. Avoid negative X coords,
+ // to properly place the text inside the blocks.
+ if (rectLeft < 0) {
+ rectWidth += rectLeft;
+ rectLeft = 0;
+ }
+
+ // Avoid drawing blocks that are too narrow.
+ if (rectWidth <= FLAME_GRAPH_BLOCK_BORDER ||
+ rectHeight <= FLAME_GRAPH_BLOCK_BORDER) {
+ continue;
+ }
+
+ ctx.rect(
+ rectLeft, rectTop,
+ rectWidth - FLAME_GRAPH_BLOCK_BORDER,
+ rectHeight - FLAME_GRAPH_BLOCK_BORDER);
+
+ // Populate the visible blocks store with this block if the width
+ // is longer than a given threshold.
+ if (rectWidth > minVisibleBlockWidth) {
+ visibleBlocksInfoStore.push({
+ block: block,
+ rect: { rectLeft, rectTop, rectWidth, rectHeight }
+ });
+ }
+ }
+
+ ctx.fill();
+ },
+
+ /**
+ * Adds text for a single block.
+ *
+ * @param object block
+ * A single { x, y, width, height, text } object visually representing
+ * the block containing the text.
+ * @param object rect
+ * A single { rectLeft, rectTop, rectWidth, rectHeight } object
+ * representing the final baked coordinates of the drawn rectangle.
+ * Think of them as screen-space values, vs. object-space values. These
+ * differ from the scalars in `block` when the graph is scaled/panned.
+ * @param number verticalOffset
+ * Offsets the drawing vertically by the specified amount.
+ * @param number dataOffset, dataScale
+ * Offsets and scales the data source by the specified amount.
+ * This is used for scrolling the visualization.
+ */
+ _drawBlockText: function (block, rect, verticalOffset, dataOffset,
+ dataScale) {
+ let ctx = this._ctx;
+
+ let { text } = block;
+ let { rectLeft, rectTop, rectWidth, rectHeight } = rect;
+
+ let paddingTop = FLAME_GRAPH_BLOCK_TEXT_PADDING_TOP * this._pixelRatio;
+ let paddingLeft = FLAME_GRAPH_BLOCK_TEXT_PADDING_LEFT * this._pixelRatio;
+ let paddingRight = FLAME_GRAPH_BLOCK_TEXT_PADDING_RIGHT * this._pixelRatio;
+ let totalHorizontalPadding = paddingLeft + paddingRight;
+
+ // Clamp the blocks position to start at 0. Avoid negative X coords,
+ // to properly place the text inside the blocks.
+ if (rectLeft < 0) {
+ rectWidth += rectLeft;
+ rectLeft = 0;
+ }
+
+ let textLeft = rectLeft + paddingLeft;
+ let textTop = rectTop + rectHeight / 2 + paddingTop;
+ let textAvailableWidth = rectWidth - totalHorizontalPadding;
+
+ // Massage the text to fit inside a given width. This clamps the string
+ // at the end to avoid overflowing.
+ let fittedText = this._getFittedText(text, textAvailableWidth);
+ if (fittedText.length < 1) {
+ return;
+ }
+
+ ctx.fillText(fittedText, textLeft, textTop);
+ },
+
+ /**
+ * Calculating text widths is necessary to trim the text inside the blocks
+ * while the scaling changes (e.g. via scrolling). This is very expensive,
+ * so maintain a cache of string contents to text widths.
+ */
+ _textWidthsCache: null,
+ _overflowCharWidth: null,
+ _averageCharWidth: null,
+
+ /**
+ * Gets the width of the specified text, for the current context state
+ * (font size, family etc.).
+ *
+ * @param string text
+ * The text to analyze.
+ * @return number
+ * The text width.
+ */
+ _getTextWidth: function (text) {
+ let cachedWidth = this._textWidthsCache[text];
+ if (cachedWidth) {
+ return cachedWidth;
+ }
+ let metrics = this._ctx.measureText(text);
+ return (this._textWidthsCache[text] = metrics.width);
+ },
+
+ /**
+ * Gets an approximate width of the specified text. This is much faster
+ * than `_getTextWidth`, but inexact.
+ *
+ * @param string text
+ * The text to analyze.
+ * @return number
+ * The approximate text width.
+ */
+ _getTextWidthApprox: function (text) {
+ return text.length * this._averageCharWidth;
+ },
+
+ /**
+ * Gets the average letter width in the English alphabet, for the current
+ * context state (font size, family etc.). This provides a close enough
+ * value to use in `_getTextWidthApprox`.
+ *
+ * @return number
+ * The average letter width.
+ */
+ _calcAverageCharWidth: function () {
+ let letterWidthsSum = 0;
+ // space
+ let start = 32;
+ // "z"
+ let end = 123;
+
+ for (let i = start; i < end; i++) {
+ let char = String.fromCharCode(i);
+ letterWidthsSum += this._getTextWidth(char);
+ }
+
+ return letterWidthsSum / (end - start);
+ },
+
+ /**
+ * Massage a text to fit inside a given width. This clamps the string
+ * at the end to avoid overflowing.
+ *
+ * @param string text
+ * The text to fit inside the given width.
+ * @param number maxWidth
+ * The available width for the given text.
+ * @return string
+ * The fitted text.
+ */
+ _getFittedText: function (text, maxWidth) {
+ let textWidth = this._getTextWidth(text);
+ if (textWidth < maxWidth) {
+ return text;
+ }
+ if (this._overflowCharWidth > maxWidth) {
+ return "";
+ }
+ for (let i = 1, len = text.length; i <= len; i++) {
+ let trimmedText = text.substring(0, len - i);
+ let trimmedWidth = this._getTextWidthApprox(trimmedText)
+ + this._overflowCharWidth;
+ if (trimmedWidth < maxWidth) {
+ return trimmedText + this.overflowChar;
+ }
+ }
+ return "";
+ },
+
+ /**
+ * Listener for the "keydown" event on the graph's container.
+ */
+ _onKeyDown: function (e) {
+ ViewHelpers.preventScrolling(e);
+
+ const hasModifier = e.ctrlKey || e.shiftKey || e.altKey || e.metaKey;
+
+ if (!hasModifier && !this._keysPressed[e.keyCode]) {
+ this._keysPressed[e.keyCode] = true;
+ this._userInputStack++;
+ this._shouldRedraw = true;
+ }
+ },
+
+ /**
+ * Listener for the "keyup" event on the graph's container.
+ */
+ _onKeyUp: function (e) {
+ ViewHelpers.preventScrolling(e);
+
+ if (this._keysPressed[e.keyCode]) {
+ this._keysPressed[e.keyCode] = false;
+ this._userInputStack--;
+ this._shouldRedraw = true;
+ }
+ },
+
+ /**
+ * Listener for the "keypress" event on the graph's container.
+ */
+ _onKeyPress: function (e) {
+ ViewHelpers.preventScrolling(e);
+ },
+
+ /**
+ * Listener for the "mousemove" event on the graph's container.
+ */
+ _onMouseMove: function (e) {
+ let {mouseX, mouseY} = this._getRelativeEventCoordinates(e);
+
+ let canvasWidth = this._width;
+
+ let selection = this._selection;
+ let selectionWidth = selection.end - selection.start;
+ let selectionScale = canvasWidth / selectionWidth;
+
+ let horizDrag = this._selectionDragger;
+ let vertDrag = this._verticalOffsetDragger;
+
+ // Avoid dragging both horizontally and vertically at the same time,
+ // as this doesn't feel natural. Based on a minimum distance, enable either
+ // one, and remember the drag direction to offset the mouse coords later.
+ if (!this._horizontalDragEnabled && !this._verticalDragEnabled) {
+ let horizDiff = Math.abs(horizDrag.origin - mouseX);
+ if (horizDiff > this.horizontalPanThreshold) {
+ this._horizontalDragDirection = Math.sign(horizDrag.origin - mouseX);
+ this._horizontalDragEnabled = true;
+ }
+ let vertDiff = Math.abs(vertDrag.origin - mouseY);
+ if (vertDiff > this.verticalPanThreshold) {
+ this._verticalDragDirection = Math.sign(vertDrag.origin - mouseY);
+ this._verticalDragEnabled = true;
+ }
+ }
+
+ if (horizDrag.origin != null && this._horizontalDragEnabled) {
+ let relativeX = mouseX + this._horizontalDragDirection *
+ this.horizontalPanThreshold;
+ selection.start = horizDrag.anchor.start +
+ (horizDrag.origin - relativeX) / selectionScale;
+ selection.end = horizDrag.anchor.end +
+ (horizDrag.origin - relativeX) / selectionScale;
+ this._normalizeSelectionBounds();
+ this._shouldRedraw = true;
+ this.emit("selecting");
+ }
+
+ if (vertDrag.origin != null && this._verticalDragEnabled) {
+ let relativeY = mouseY +
+ this._verticalDragDirection * this.verticalPanThreshold;
+ this._verticalOffset = vertDrag.anchor +
+ (vertDrag.origin - relativeY) / this._pixelRatio;
+ this._normalizeVerticalOffset();
+ this._shouldRedraw = true;
+ this.emit("panning-vertically");
+ }
+ },
+
+ /**
+ * Listener for the "mousedown" event on the graph's container.
+ */
+ _onMouseDown: function (e) {
+ let {mouseX, mouseY} = this._getRelativeEventCoordinates(e);
+
+ this._selectionDragger.origin = mouseX;
+ this._selectionDragger.anchor.start = this._selection.start;
+ this._selectionDragger.anchor.end = this._selection.end;
+
+ this._verticalOffsetDragger.origin = mouseY;
+ this._verticalOffsetDragger.anchor = this._verticalOffset;
+
+ this._horizontalDragEnabled = false;
+ this._verticalDragEnabled = false;
+
+ this._canvas.setAttribute("input", "adjusting-view-area");
+ },
+
+ /**
+ * Listener for the "mouseup" event on the graph's container.
+ */
+ _onMouseUp: function () {
+ this._selectionDragger.origin = null;
+ this._verticalOffsetDragger.origin = null;
+ this._horizontalDragEnabled = false;
+ this._horizontalDragDirection = 0;
+ this._verticalDragEnabled = false;
+ this._verticalDragDirection = 0;
+ this._canvas.removeAttribute("input");
+ },
+
+ /**
+ * Listener for the "wheel" event on the graph's container.
+ */
+ _onMouseWheel: function (e) {
+ let {mouseX} = this._getRelativeEventCoordinates(e);
+
+ let canvasWidth = this._width;
+
+ let selection = this._selection;
+ let selectionWidth = selection.end - selection.start;
+ let selectionScale = canvasWidth / selectionWidth;
+
+ switch (e.axis) {
+ case e.VERTICAL_AXIS: {
+ let distFromStart = mouseX;
+ let distFromEnd = canvasWidth - mouseX;
+ let vector = e.detail * GRAPH_WHEEL_ZOOM_SENSITIVITY / selectionScale;
+ selection.start -= distFromStart * vector;
+ selection.end += distFromEnd * vector;
+ break;
+ }
+ case e.HORIZONTAL_AXIS: {
+ let vector = e.detail * GRAPH_WHEEL_SCROLL_SENSITIVITY / selectionScale;
+ selection.start += vector;
+ selection.end += vector;
+ break;
+ }
+ }
+
+ this._normalizeSelectionBounds();
+ this._shouldRedraw = true;
+ this.emit("selecting");
+ },
+
+ /**
+ * Makes sure the start and end points of the current selection
+ * are withing the graph's visible bounds, and that they form a selection
+ * wider than the allowed minimum width.
+ */
+ _normalizeSelectionBounds: function () {
+ let boundsStart = this._bounds.start;
+ let boundsEnd = this._bounds.end;
+ let selectionStart = this._selection.start;
+ let selectionEnd = this._selection.end;
+
+ if (selectionStart < boundsStart) {
+ selectionStart = boundsStart;
+ }
+ if (selectionEnd < boundsStart) {
+ selectionStart = boundsStart;
+ selectionEnd = GRAPH_MIN_SELECTION_WIDTH;
+ }
+ if (selectionEnd > boundsEnd) {
+ selectionEnd = boundsEnd;
+ }
+ if (selectionStart > boundsEnd) {
+ selectionEnd = boundsEnd;
+ selectionStart = boundsEnd - GRAPH_MIN_SELECTION_WIDTH;
+ }
+ if (selectionEnd - selectionStart < GRAPH_MIN_SELECTION_WIDTH) {
+ let midPoint = (selectionStart + selectionEnd) / 2;
+ selectionStart = midPoint - GRAPH_MIN_SELECTION_WIDTH / 2;
+ selectionEnd = midPoint + GRAPH_MIN_SELECTION_WIDTH / 2;
+ }
+
+ this._selection.start = selectionStart;
+ this._selection.end = selectionEnd;
+ },
+
+ /**
+ * Makes sure that the current vertical offset is within the allowed
+ * panning range.
+ */
+ _normalizeVerticalOffset: function () {
+ this._verticalOffset = Math.max(this._verticalOffset, 0);
+ },
+
+ /**
+ *
+ * Finds the optimal tick interval between time markers in this graph.
+ *
+ * @param number dataScale
+ * @return number
+ */
+ _findOptimalTickInterval: function (dataScale) {
+ let timingStep = TIMELINE_TICKS_MULTIPLE;
+ let spacingMin = TIMELINE_TICKS_SPACING_MIN * this._pixelRatio;
+ let maxIters = FIND_OPTIMAL_TICK_INTERVAL_MAX_ITERS;
+ let numIters = 0;
+
+ if (dataScale > spacingMin) {
+ return dataScale;
+ }
+
+ while (true) {
+ let scaledStep = dataScale * timingStep;
+ if (++numIters > maxIters) {
+ return scaledStep;
+ }
+ if (scaledStep < spacingMin) {
+ timingStep <<= 1;
+ continue;
+ }
+ return scaledStep;
+ }
+ },
+
+ /**
+ * Gets the offset of this graph's container relative to the owner window.
+ *
+ * @return object
+ * The { left, top } offset.
+ */
+ _getContainerOffset: function () {
+ let node = this._canvas;
+ let x = 0;
+ let y = 0;
+
+ while ((node = node.offsetParent)) {
+ x += node.offsetLeft;
+ y += node.offsetTop;
+ }
+
+ return { left: x, top: y };
+ },
+
+ /**
+ * Given a MouseEvent, make it relative to this._canvas.
+ * @return object {mouseX,mouseY}
+ */
+ _getRelativeEventCoordinates: function (e) {
+ // For ease of testing, testX and testY can be passed in as the event
+ // object.
+ if ("testX" in e && "testY" in e) {
+ return {
+ mouseX: e.testX * this._pixelRatio,
+ mouseY: e.testY * this._pixelRatio
+ };
+ }
+
+ let offset = this._getContainerOffset();
+ let mouseX = (e.clientX - offset.left) * this._pixelRatio;
+ let mouseY = (e.clientY - offset.top) * this._pixelRatio;
+
+ return {mouseX, mouseY};
+ },
+
+ /**
+ * Listener for the "resize" event on the graph's parent node.
+ */
+ _onResize: function () {
+ if (this.hasData()) {
+ setNamedTimeout(this._uid, GRAPH_RESIZE_EVENTS_DRAIN, this.refresh);
+ }
+ }
+};
+
+/**
+ * A collection of utility functions converting various data sources
+ * into a format drawable by the FlameGraph.
+ */
+var FlameGraphUtils = {
+ _cache: new WeakMap(),
+
+ /**
+ * Create data suitable for use with FlameGraph from a profile's samples.
+ * Iterate the profile's samples and keep a moving window of stack traces.
+ *
+ * @param object thread
+ * The raw thread object received from the backend.
+ * @param object options
+ * Additional supported options,
+ * - boolean contentOnly [optional]
+ * - boolean invertTree [optional]
+ * - boolean flattenRecursion [optional]
+ * - string showIdleBlocks [optional]
+ * @return object
+ * Data source usable by FlameGraph.
+ */
+ createFlameGraphDataFromThread: function (thread, options = {}, out = []) {
+ let cached = this._cache.get(thread);
+ if (cached) {
+ return cached;
+ }
+
+ // 1. Create a map of colors to arrays, representing buckets of
+ // blocks inside the flame graph pyramid sharing the same style.
+
+ let buckets = Array.from({ length: PALLETTE_SIZE }, () => []);
+
+ // 2. Populate the buckets by iterating over every frame in every sample.
+
+ let { samples, stackTable, frameTable, stringTable } = thread;
+
+ const SAMPLE_STACK_SLOT = samples.schema.stack;
+ const SAMPLE_TIME_SLOT = samples.schema.time;
+
+ const STACK_PREFIX_SLOT = stackTable.schema.prefix;
+ const STACK_FRAME_SLOT = stackTable.schema.frame;
+
+ const getOrAddInflatedFrame = FrameUtils.getOrAddInflatedFrame;
+
+ let inflatedFrameCache = FrameUtils.getInflatedFrameCache(frameTable);
+ let labelCache = Object.create(null);
+
+ let samplesData = samples.data;
+ let stacksData = stackTable.data;
+
+ let flattenRecursion = options.flattenRecursion;
+
+ // Reused objects.
+ let mutableFrameKeyOptions = {
+ contentOnly: options.contentOnly,
+ isRoot: false,
+ isLeaf: false,
+ isMetaCategoryOut: false
+ };
+
+ // Take the timestamp of the first sample as prevTime. 0 is incorrect due
+ // to circular buffer wraparound. If wraparound happens, then the first
+ // sample will have an incorrect, large duration.
+ let prevTime = samplesData.length > 0 ? samplesData[0][SAMPLE_TIME_SLOT]
+ : 0;
+ let prevFrames = [];
+ let sampleFrames = [];
+ let sampleFrameKeys = [];
+
+ for (let i = 1; i < samplesData.length; i++) {
+ let sample = samplesData[i];
+ let time = sample[SAMPLE_TIME_SLOT];
+
+ let stackIndex = sample[SAMPLE_STACK_SLOT];
+ let prevFrameKey;
+
+ let stackDepth = 0;
+
+ // Inflate the stack and keep a moving window of call stacks.
+ //
+ // For reference, see the similar block comment in
+ // ThreadNode.prototype._buildInverted.
+ //
+ // In a similar fashion to _buildInverted, frames are inflated on the
+ // fly while stackwalking the stackTable trie. The exact same frame key
+ // is computed in both _buildInverted and here.
+ //
+ // Unlike _buildInverted, which builds a call tree directly, the flame
+ // graph inflates the stack into an array, as it maintains a moving
+ // window of stacks over time.
+ //
+ // Like _buildInverted, the various filtering functions are also inlined
+ // into stack inflation loop.
+ while (stackIndex !== null) {
+ let stackEntry = stacksData[stackIndex];
+ let frameIndex = stackEntry[STACK_FRAME_SLOT];
+
+ // Fetch the stack prefix (i.e. older frames) index.
+ stackIndex = stackEntry[STACK_PREFIX_SLOT];
+
+ // Inflate the frame.
+ let inflatedFrame = getOrAddInflatedFrame(inflatedFrameCache,
+ frameIndex, frameTable,
+ stringTable);
+
+ mutableFrameKeyOptions.isRoot = stackIndex === null;
+ mutableFrameKeyOptions.isLeaf = stackDepth === 0;
+ let frameKey = inflatedFrame.getFrameKey(mutableFrameKeyOptions);
+
+ // If not skipping the frame, add it to the current level. The (root)
+ // node isn't useful for flame graphs.
+ if (frameKey !== "" && frameKey !== "(root)") {
+ // If the frame is a meta category, use the category label.
+ if (mutableFrameKeyOptions.isMetaCategoryOut) {
+ frameKey = CATEGORY_MAPPINGS[frameKey].label;
+ }
+
+ sampleFrames[stackDepth] = inflatedFrame;
+ sampleFrameKeys[stackDepth] = frameKey;
+
+ // If we shouldn't flatten the current frame into the previous one,
+ // increment the stack depth.
+ if (!flattenRecursion || frameKey !== prevFrameKey) {
+ stackDepth++;
+ }
+
+ prevFrameKey = frameKey;
+ }
+ }
+
+ // Uninvert frames in place if needed.
+ if (!options.invertTree) {
+ sampleFrames.length = stackDepth;
+ sampleFrames.reverse();
+ sampleFrameKeys.length = stackDepth;
+ sampleFrameKeys.reverse();
+ }
+
+ // If no frames are available, add a pseudo "idle" block in between.
+ let isIdleFrame = false;
+ if (options.showIdleBlocks && stackDepth === 0) {
+ sampleFrames[0] = null;
+ sampleFrameKeys[0] = options.showIdleBlocks;
+ stackDepth = 1;
+ isIdleFrame = true;
+ }
+
+ // Put each frame in a bucket.
+ for (let frameIndex = 0; frameIndex < stackDepth; frameIndex++) {
+ let key = sampleFrameKeys[frameIndex];
+ let prevFrame = prevFrames[frameIndex];
+
+ // Frames at the same location and the same depth will be reused.
+ // If there is a block already created, change its width.
+ if (prevFrame && prevFrame.frameKey === key) {
+ prevFrame.width = (time - prevFrame.startTime);
+ } else {
+ // Otherwise, create a new block for this frame at this depth,
+ // using a simple location based salt for picking a color.
+ let hash = this._getStringHash(key);
+ let bucket = buckets[hash % PALLETTE_SIZE];
+
+ let label;
+ if (isIdleFrame) {
+ label = key;
+ } else {
+ label = labelCache[key];
+ if (!label) {
+ label = labelCache[key] =
+ this._formatLabel(key, sampleFrames[frameIndex]);
+ }
+ }
+
+ bucket.push(prevFrames[frameIndex] = {
+ startTime: prevTime,
+ frameKey: key,
+ x: prevTime,
+ y: frameIndex * FLAME_GRAPH_BLOCK_HEIGHT,
+ width: time - prevTime,
+ height: FLAME_GRAPH_BLOCK_HEIGHT,
+ text: label
+ });
+ }
+ }
+
+ // Previous frames at stack depths greater than the current sample's
+ // maximum need to be nullified. It's nonsensical to reuse them.
+ prevFrames.length = stackDepth;
+ prevTime = time;
+ }
+
+ // 3. Convert the buckets into a data source usable by the FlameGraph.
+ // This is a simple conversion from a Map to an Array.
+
+ for (let i = 0; i < buckets.length; i++) {
+ out.push({ color: COLOR_PALLETTE[i], blocks: buckets[i] });
+ }
+
+ this._cache.set(thread, out);
+ return out;
+ },
+
+ /**
+ * Clears the cached flame graph data created for the given source.
+ * @param any source
+ */
+ removeFromCache: function (source) {
+ this._cache.delete(source);
+ },
+
+ /**
+ * Very dumb hashing of a string. Used to pick colors from a pallette.
+ *
+ * @param string input
+ * @return number
+ */
+ _getStringHash: function (input) {
+ const STRING_HASH_PRIME1 = 7;
+ const STRING_HASH_PRIME2 = 31;
+
+ let hash = STRING_HASH_PRIME1;
+
+ for (let i = 0, len = input.length; i < len; i++) {
+ hash *= STRING_HASH_PRIME2;
+ hash += input.charCodeAt(i);
+
+ if (hash > Number.MAX_SAFE_INTEGER / STRING_HASH_PRIME2) {
+ return hash;
+ }
+ }
+
+ return hash;
+ },
+
+ /**
+ * Takes a frame key and a frame, and returns a string that should be
+ * displayed in its flame block.
+ *
+ * @param string key
+ * @param object frame
+ * @return string
+ */
+ _formatLabel: function (key, frame) {
+ let { functionName, fileName, line } =
+ FrameUtils.parseLocation(key, frame.line);
+ let label = FrameUtils.shouldDemangle(functionName) ? demangle(functionName)
+ : functionName;
+
+ if (fileName) {
+ label += ` (${fileName}${line != null ? (":" + line) : ""})`;
+ }
+
+ return label;
+ }
+};
+
+exports.FlameGraph = FlameGraph;
+exports.FlameGraphUtils = FlameGraphUtils;
+exports.PALLETTE_SIZE = PALLETTE_SIZE;
+exports.FLAME_GRAPH_BLOCK_HEIGHT = FLAME_GRAPH_BLOCK_HEIGHT;
+exports.FLAME_GRAPH_BLOCK_TEXT_FONT_SIZE = FLAME_GRAPH_BLOCK_TEXT_FONT_SIZE;
+exports.FLAME_GRAPH_BLOCK_TEXT_FONT_FAMILY = FLAME_GRAPH_BLOCK_TEXT_FONT_FAMILY;