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authorMatt A. Tobin <mattatobin@localhost.localdomain>2018-02-02 04:16:08 -0500
committerMatt A. Tobin <mattatobin@localhost.localdomain>2018-02-02 04:16:08 -0500
commit5f8de423f190bbb79a62f804151bc24824fa32d8 (patch)
tree10027f336435511475e392454359edea8e25895d /devtools/client/shadereditor/test/browser_se_navigation.js
parent49ee0794b5d912db1f95dce6eb52d781dc210db5 (diff)
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Add m-esr52 at 52.6.0
Diffstat (limited to 'devtools/client/shadereditor/test/browser_se_navigation.js')
-rw-r--r--devtools/client/shadereditor/test/browser_se_navigation.js71
1 files changed, 71 insertions, 0 deletions
diff --git a/devtools/client/shadereditor/test/browser_se_navigation.js b/devtools/client/shadereditor/test/browser_se_navigation.js
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+++ b/devtools/client/shadereditor/test/browser_se_navigation.js
@@ -0,0 +1,71 @@
+/* Any copyright is dedicated to the Public Domain.
+ http://creativecommons.org/publicdomain/zero/1.0/ */
+
+/**
+ * Tests target navigations are handled correctly in the UI.
+ */
+
+function* ifWebGLSupported() {
+ let { target, panel } = yield initShaderEditor(SIMPLE_CANVAS_URL);
+ let { gFront, $, EVENTS, ShadersListView, ShadersEditorsView } = panel.panelWin;
+
+ reload(target);
+ yield promise.all([
+ once(gFront, "program-linked"),
+ once(panel.panelWin, EVENTS.SOURCES_SHOWN)
+ ]);
+
+ is($("#reload-notice").hidden, true,
+ "The 'reload this page' notice should be hidden after linking.");
+ is($("#waiting-notice").hidden, true,
+ "The 'waiting for a WebGL context' notice should be visible after linking.");
+ is($("#content").hidden, false,
+ "The tool's content should not be hidden anymore.");
+
+ is(ShadersListView.itemCount, 1,
+ "The shaders list contains one entry.");
+ is(ShadersListView.selectedItem, ShadersListView.items[0],
+ "The shaders list has a correct item selected.");
+ is(ShadersListView.selectedIndex, 0,
+ "The shaders list has a correct index selected.");
+
+ let vsEditor = yield ShadersEditorsView._getEditor("vs");
+ let fsEditor = yield ShadersEditorsView._getEditor("fs");
+
+ is(vsEditor.getText().indexOf("gl_Position"), 170,
+ "The vertex shader editor contains the correct text.");
+ is(fsEditor.getText().indexOf("gl_FragColor"), 97,
+ "The fragment shader editor contains the correct text.");
+
+ let navigating = once(target, "will-navigate");
+ let navigated = once(target, "will-navigate");
+ navigate(target, "about:blank");
+
+ yield promise.all([navigating, once(panel.panelWin, EVENTS.UI_RESET) ]);
+
+ is($("#reload-notice").hidden, true,
+ "The 'reload this page' notice should be hidden while navigating.");
+ is($("#waiting-notice").hidden, false,
+ "The 'waiting for a WebGL context' notice should be visible while navigating.");
+ is($("#content").hidden, true,
+ "The tool's content should be hidden now that there's no WebGL content.");
+
+ is(ShadersListView.itemCount, 0,
+ "The shaders list should be empty.");
+ is(ShadersListView.selectedItem, null,
+ "The shaders list has no correct item.");
+ is(ShadersListView.selectedIndex, -1,
+ "The shaders list has a negative index.");
+
+ yield navigated;
+
+ is($("#reload-notice").hidden, true,
+ "The 'reload this page' notice should still be hidden after navigating.");
+ is($("#waiting-notice").hidden, false,
+ "The 'waiting for a WebGL context' notice should still be visible after navigating.");
+ is($("#content").hidden, true,
+ "The tool's content should be still hidden since there's no WebGL content.");
+
+ yield teardown(panel);
+ finish();
+}