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authorMatt A. Tobin <mattatobin@localhost.localdomain>2018-02-02 04:16:08 -0500
committerMatt A. Tobin <mattatobin@localhost.localdomain>2018-02-02 04:16:08 -0500
commit5f8de423f190bbb79a62f804151bc24824fa32d8 (patch)
tree10027f336435511475e392454359edea8e25895d /devtools/client/locales/en-US/shadereditor.dtd
parent49ee0794b5d912db1f95dce6eb52d781dc210db5 (diff)
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Add m-esr52 at 52.6.0
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+<!-- This Source Code Form is subject to the terms of the Mozilla Public
+ - License, v. 2.0. If a copy of the MPL was not distributed with this
+ - file, You can obtain one at http://mozilla.org/MPL/2.0/. -->
+
+<!-- LOCALIZATION NOTE : FILE This file contains the Debugger strings -->
+<!-- LOCALIZATION NOTE : FILE Do not translate commandkey -->
+
+<!-- LOCALIZATION NOTE : FILE The correct localization of this file might be to
+ - keep it in English, or another language commonly spoken among web developers.
+ - You want to make that choice consistent across the developer tools.
+ - A good criteria is the language in which you'd find the best
+ - documentation on web development on the web. -->
+
+<!-- LOCALIZATION NOTE (shaderEditorUI.vertexShader): This is the label for
+ - the pane that displays a vertex shader's source. -->
+<!ENTITY shaderEditorUI.vertexShader "Vertex Shader">
+
+<!-- LOCALIZATION NOTE (shaderEditorUI.fragmentShader): This is the label for
+ - the pane that displays a fragment shader's source. -->
+<!ENTITY shaderEditorUI.fragmentShader "Fragment Shader">
+
+<!-- LOCALIZATION NOTE (shaderEditorUI.reloadNotice1): This is the label shown
+ - on the button that triggers a page refresh. -->
+<!ENTITY shaderEditorUI.reloadNotice1 "Reload">
+
+<!-- LOCALIZATION NOTE (shaderEditorUI.reloadNotice2): This is the label shown
+ - along with the button that triggers a page refresh. -->
+<!ENTITY shaderEditorUI.reloadNotice2 "the page to be able to edit GLSL code.">
+
+<!-- LOCALIZATION NOTE (shaderEditorUI.emptyNotice): This is the label shown
+ - while the page is refreshing and the tool waits for a WebGL context. -->
+<!ENTITY shaderEditorUI.emptyNotice "Waiting for a WebGL context to be created…">