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authorMatt A. Tobin <mattatobin@localhost.localdomain>2018-02-02 04:16:08 -0500
committerMatt A. Tobin <mattatobin@localhost.localdomain>2018-02-02 04:16:08 -0500
commit5f8de423f190bbb79a62f804151bc24824fa32d8 (patch)
tree10027f336435511475e392454359edea8e25895d /devtools/client/canvasdebugger/test/doc_webgl-bindings.html
parent49ee0794b5d912db1f95dce6eb52d781dc210db5 (diff)
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Add m-esr52 at 52.6.0
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diff --git a/devtools/client/canvasdebugger/test/doc_webgl-bindings.html b/devtools/client/canvasdebugger/test/doc_webgl-bindings.html
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+<!-- Any copyright is dedicated to the Public Domain.
+ http://creativecommons.org/publicdomain/zero/1.0/ -->
+<!doctype html>
+
+<html>
+ <head>
+ <meta charset="utf-8"/>
+ <title>WebGL editor test page</title>
+ </head>
+
+ <body>
+ <canvas id="canvas" width="1024" height="1024"></canvas>
+
+ <script type="text/javascript;version=1.8">
+ "use strict";
+
+ let canvas, gl;
+ let customFramebuffer;
+ let customRenderbuffer;
+ let customTexture;
+
+ window.onload = function() {
+ canvas = document.querySelector("canvas");
+ gl = canvas.getContext("webgl", { preserveDrawingBuffer: true });
+ gl.clearColor(1.0, 0.0, 0.0, 1.0);
+ gl.clear(gl.COLOR_BUFFER_BIT);
+
+ customFramebuffer = gl.createFramebuffer();
+ gl.bindFramebuffer(gl.FRAMEBUFFER, customFramebuffer);
+
+ customRenderbuffer = gl.createRenderbuffer();
+ gl.bindRenderbuffer(gl.RENDERBUFFER, customRenderbuffer);
+ gl.renderbufferStorage(gl.RENDERBUFFER, gl.DEPTH_COMPONENT16, 1024, 1024);
+
+ customTexture = gl.createTexture();
+ gl.bindTexture(gl.TEXTURE_2D, customTexture);
+ gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.NEAREST);
+ gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.NEAREST);
+ gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE);
+ gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE);
+ gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, 1024, 1024, 0, gl.RGBA, gl.UNSIGNED_BYTE, null);
+
+ gl.framebufferTexture2D(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.TEXTURE_2D, customTexture, 0);
+ gl.framebufferRenderbuffer(gl.FRAMEBUFFER, gl.DEPTH_ATTACHMENT, gl.RENDERBUFFER, customRenderbuffer);
+
+ gl.viewport(128, 256, 384, 512);
+ gl.clearColor(0.0, 1.0, 0.0, 1.0);
+ gl.clear(gl.COLOR_BUFFER_BIT);
+
+ drawScene();
+ }
+
+ function drawScene() {
+ gl.clearColor(0.0, 0.0, 1.0, 1.0);
+ gl.clear(gl.COLOR_BUFFER_BIT);
+ window.requestAnimationFrame(drawScene);
+ }
+ </script>
+ </body>
+
+</html>