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author | Matt A. Tobin <mattatobin@localhost.localdomain> | 2018-02-02 04:16:08 -0500 |
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committer | Matt A. Tobin <mattatobin@localhost.localdomain> | 2018-02-02 04:16:08 -0500 |
commit | 5f8de423f190bbb79a62f804151bc24824fa32d8 (patch) | |
tree | 10027f336435511475e392454359edea8e25895d /devtools/client/animationinspector/test/browser_animation_spacebar_toggles_node_animations.js | |
parent | 49ee0794b5d912db1f95dce6eb52d781dc210db5 (diff) | |
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Add m-esr52 at 52.6.0
Diffstat (limited to 'devtools/client/animationinspector/test/browser_animation_spacebar_toggles_node_animations.js')
-rw-r--r-- | devtools/client/animationinspector/test/browser_animation_spacebar_toggles_node_animations.js | 45 |
1 files changed, 45 insertions, 0 deletions
diff --git a/devtools/client/animationinspector/test/browser_animation_spacebar_toggles_node_animations.js b/devtools/client/animationinspector/test/browser_animation_spacebar_toggles_node_animations.js new file mode 100644 index 000000000..634d4bc49 --- /dev/null +++ b/devtools/client/animationinspector/test/browser_animation_spacebar_toggles_node_animations.js @@ -0,0 +1,45 @@ +/* vim: set ts=2 et sw=2 tw=80: */ +/* Any copyright is dedicated to the Public Domain. + http://creativecommons.org/publicdomain/zero/1.0/ */ + +"use strict"; + +// Test that the spacebar key press toggles the play/resume button state. +// This test doesn't need to test if animations actually pause/resume +// because there's an other test that does this. +// There are animations in the test page and since, by default, the <body> node +// is selected, animations will be displayed in the timeline, so the timeline +// play/resume button will be displayed + +requestLongerTimeout(2); + +add_task(function* () { + requestLongerTimeout(2); + + yield addTab(URL_ROOT + "doc_simple_animation.html"); + let {panel, window} = yield openAnimationInspector(); + let {playTimelineButtonEl} = panel; + + // ensure the focus is on the animation panel + window.focus(); + + info("Simulate spacebar stroke and check playResume button" + + " is in paused state"); + + // sending the key will lead to a UI_UPDATE_EVENT + let onUpdated = panel.once(panel.UI_UPDATED_EVENT); + EventUtils.sendKey("SPACE", window); + yield onUpdated; + ok(playTimelineButtonEl.classList.contains("paused"), + "The play/resume button is in its paused state"); + + info("Simulate spacebar stroke and check playResume button" + + " is in playing state"); + + // sending the key will lead to a UI_UPDATE_EVENT + onUpdated = panel.once(panel.UI_UPDATED_EVENT); + EventUtils.sendKey("SPACE", window); + yield onUpdated; + ok(!playTimelineButtonEl.classList.contains("paused"), + "The play/resume button is in its play state again"); +}); |