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/* Copyright 2013 MultiMC Contributors
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef STDINSTVERSIONLIST_H
#define STDINSTVERSIONLIST_H
#include <instversionlist.h>
#include <task.h>
class QNetworkReply;
class StdInstVListLoadTask;
class StdInstVersion;
class StdInstVersionList : public InstVersionList
{
Q_OBJECT
public:
friend class StdInstVListLoadTask;
explicit StdInstVersionList(QObject *parent = 0);
virtual Task *getLoadTask();
virtual bool isLoaded();
virtual const InstVersion *at(int i) const;
virtual int count() const;
//! Prints the list to stdout. This is mainly for debugging.
virtual void printToStdOut();
protected:
QList<InstVersion *> m_vlist;
bool loaded;
};
class StdInstVListLoadTask : public Task
{
Q_OBJECT
public:
StdInstVListLoadTask(StdInstVersionList *vlist);
virtual void executeTask();
//! Performs some final processing when the task is finished.
virtual void finalize();
protected slots:
//! Slot connected to the finished signal for mcdlReply.
virtual void processMCDLReply();
//! Slot connected to the finished signal for assetsReply.
virtual void processAssetsReply();
//! Slot connected to the finished signal for mcnReply.
virtual void processMCNReply();
protected:
void setSubStatus(const QString &msg = "");
StdInstVersionList *m_list;
QList<InstVersion *> tempList; //! < List of loaded versions.
QList<InstVersion *> mcnList; //! < List of MCNostalgia versions.
QNetworkReply *assetsReply; //! < The reply from assets.minecraft.net
QNetworkReply *mcdlReply; //! < The reply from s3.amazonaws.com/MinecraftDownload
QNetworkReply *mcnReply; //! < The reply from MCNostalgia.
bool processedAssetsReply;
bool processedMCDLReply;
bool processedMCNReply;
//! Checks if the task is finished processing replies and, if so, exits the task's event loop.
void updateStuff();
StdInstVersion *currentStable;
bool foundCurrentInAssets;
};
extern StdInstVersionList vList;
#endif // STDINSTVERSIONLIST_H
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