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/* Copyright 2013-2017 MultiMC Contributors
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#pragma once
#include <QWidget>
#include "minecraft/MinecraftInstance.h"
#include "minecraft/ComponentList.h"
#include "BasePage.h"
namespace Ui
{
class VersionPage;
}
class VersionPage : public QWidget, public BasePage
{
Q_OBJECT
public:
explicit VersionPage(MinecraftInstance *inst, QWidget *parent = 0);
virtual ~VersionPage();
virtual QString displayName() const override
{
return tr("Version");
}
virtual QIcon icon() const override;
virtual QString id() const override
{
return "version";
}
virtual QString helpPage() const override
{
return "Instance-Version";
}
virtual bool shouldDisplay() const override;
private slots:
void on_forgeBtn_clicked();
void on_liteloaderBtn_clicked();
void on_reloadBtn_clicked();
void on_removeBtn_clicked();
void on_moveUpBtn_clicked();
void on_moveDownBtn_clicked();
void on_jarmodBtn_clicked();
void on_jarBtn_clicked();
void on_revertBtn_clicked();
void on_editBtn_clicked();
void on_modBtn_clicked();
void on_customizeBtn_clicked();
void updateVersionControls();
void disableVersionControls();
void on_changeVersionBtn_clicked();
private:
ComponentPtr current();
int currentRow();
void updateButtons(int row = -1);
void preselect(int row = 0);
int doUpdate();
protected:
/// FIXME: this shouldn't be necessary!
bool reloadComponentList();
private:
Ui::VersionPage *ui;
std::shared_ptr<ComponentList> m_profile;
MinecraftInstance *m_inst;
int currentIdx = 0;
public slots:
void versionCurrent(const QModelIndex ¤t, const QModelIndex &previous);
private slots:
void onGameUpdateError(QString error);
void packageCurrent(const QModelIndex ¤t, const QModelIndex &previous);
};
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