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#pragma once
#include "tasks/Task.h"
#include "net/NetJob.h"
class MinecraftInstance;
class AssetUpdateTask : public Task
{
Q_OBJECT
public:
AssetUpdateTask(MinecraftInstance * inst);
void executeTask() override;
bool canAbort() const override;
private slots:
void assetIndexFinished();
void assetIndexFailed(QString reason);
void assetsFailed(QString reason);
public slots:
bool abort() override;
private:
MinecraftInstance *m_inst;
NetJobPtr downloadJob;
};
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