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path: root/api/logic/minecraft/update/AssetUpdateTask.cpp
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#include "Env.h"
#include "AssetUpdateTask.h"
#include "minecraft/MinecraftInstance.h"
#include "minecraft/ComponentList.h"
#include "net/ChecksumValidator.h"
#include "minecraft/AssetsUtils.h"

AssetUpdateTask::AssetUpdateTask(MinecraftInstance * inst)
{
	m_inst = inst;
}

AssetUpdateTask::~AssetUpdateTask()
{
}

void AssetUpdateTask::executeTask()
{
	setStatus(tr("Updating assets index..."));
	auto components = m_inst->getComponentList();
	auto profile = components->getProfile();
	auto assets = profile->getMinecraftAssets();
	QUrl indexUrl = assets->url;
	QString localPath = assets->id + ".json";
	auto job = new NetJob(tr("Asset index for %1").arg(m_inst->name()));

	auto metacache = ENV.metacache();
	auto entry = metacache->resolveEntry("asset_indexes", localPath);
	entry->setStale(true);
	auto hexSha1 = assets->sha1.toLatin1();
	qDebug() << "Asset index SHA1:" << hexSha1;
	auto dl = Net::Download::makeCached(indexUrl, entry);
	auto rawSha1 = QByteArray::fromHex(assets->sha1.toLatin1());
	dl->addValidator(new Net::ChecksumValidator(QCryptographicHash::Sha1, rawSha1));
	job->addNetAction(dl);

	downloadJob.reset(job);

	connect(downloadJob.get(), &NetJob::succeeded, this, &AssetUpdateTask::assetIndexFinished);
	connect(downloadJob.get(), &NetJob::failed, this, &AssetUpdateTask::assetIndexFailed);
	connect(downloadJob.get(), &NetJob::progress, this, &AssetUpdateTask::progress);

	qDebug() << m_inst->name() << ": Starting asset index download";
	downloadJob->start();
}

bool AssetUpdateTask::canAbort() const
{
	return true;
}

void AssetUpdateTask::assetIndexFinished()
{
	AssetsIndex index;
	qDebug() << m_inst->name() << ": Finished asset index download";

	auto components = m_inst->getComponentList();
	auto profile = components->getProfile();
	auto assets = profile->getMinecraftAssets();

	QString asset_fname = "assets/indexes/" + assets->id + ".json";
	// FIXME: this looks like a job for a generic validator based on json schema?
	if (!AssetsUtils::loadAssetsIndexJson(assets->id, asset_fname, &index))
	{
		auto metacache = ENV.metacache();
		auto entry = metacache->resolveEntry("asset_indexes", assets->id + ".json");
		metacache->evictEntry(entry);
		emitFailed(tr("Failed to read the assets index!"));
	}

	auto job = index.getDownloadJob();
	if(job)
	{
		setStatus(tr("Getting the assets files from Mojang..."));
		downloadJob = job;
		connect(downloadJob.get(), &NetJob::succeeded, this, &AssetUpdateTask::emitSucceeded);
		connect(downloadJob.get(), &NetJob::failed, this, &AssetUpdateTask::assetsFailed);
		connect(downloadJob.get(), &NetJob::progress, this, &AssetUpdateTask::progress);
		downloadJob->start();
		return;
	}
	emitSucceeded();
}

void AssetUpdateTask::assetIndexFailed(QString reason)
{
	qDebug() << m_inst->name() << ": Failed asset index download";
	emitFailed(tr("Failed to download the assets index:\n%1").arg(reason));
}

void AssetUpdateTask::assetsFailed(QString reason)
{
	emitFailed(tr("Failed to download assets:\n%1").arg(reason));
}

bool AssetUpdateTask::abort()
{
	if(downloadJob)
	{
		return downloadJob->abort();
	}
	else
	{
		qWarning() << "Prematurely aborted FMLLibrariesTask";
	}
	return true;
}