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#include "ClaimAccount.h"
#include <launch/LaunchTask.h>
ClaimAccount::ClaimAccount(LaunchTask* parent, AuthSessionPtr session): LaunchStep(parent)
{
if(session->status == AuthSession::Status::PlayableOnline)
{
m_account = session->m_accountPtr;
}
}
void ClaimAccount::executeTask()
{
if(m_account)
{
lock.reset(new UseLock(m_account));
emitSucceeded();
}
}
void ClaimAccount::finalize()
{
lock.reset();
}
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