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path: root/api/logic/minecraft/auth/YggdrasilTask.cpp
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/* Copyright 2013-2019 MultiMC Contributors
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *     http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */

#include "YggdrasilTask.h"
#include "MojangAccount.h"

#include <QObject>
#include <QString>
#include <QJsonObject>
#include <QJsonDocument>
#include <QNetworkReply>
#include <QByteArray>

#include <Env.h>

#include <BuildConfig.h>

#include <QDebug>

YggdrasilTask::YggdrasilTask(MojangAccount *account, QObject *parent)
    : Task(parent), m_account(account)
{
    changeState(STATE_CREATED);
}

void YggdrasilTask::executeTask()
{
    changeState(STATE_SENDING_REQUEST);

    // Get the content of the request we're going to send to the server.
    QJsonDocument doc(getRequestContent());

    QUrl reqUrl(BuildConfig.AUTH_BASE + getEndpoint());
    QNetworkRequest netRequest(reqUrl);
    netRequest.setHeader(QNetworkRequest::ContentTypeHeader, "application/json");

    QByteArray requestData = doc.toJson();
    m_netReply = ENV.qnam().post(netRequest, requestData);
    connect(m_netReply, &QNetworkReply::finished, this, &YggdrasilTask::processReply);
    connect(m_netReply, &QNetworkReply::uploadProgress, this, &YggdrasilTask::refreshTimers);
    connect(m_netReply, &QNetworkReply::downloadProgress, this, &YggdrasilTask::refreshTimers);
    connect(m_netReply, &QNetworkReply::sslErrors, this, &YggdrasilTask::sslErrors);
    timeout_keeper.setSingleShot(true);
    timeout_keeper.start(timeout_max);
    counter.setSingleShot(false);
    counter.start(time_step);
    progress(0, timeout_max);
    connect(&timeout_keeper, &QTimer::timeout, this, &YggdrasilTask::abortByTimeout);
    connect(&counter, &QTimer::timeout, this, &YggdrasilTask::heartbeat);
}

void YggdrasilTask::refreshTimers(qint64, qint64)
{
    timeout_keeper.stop();
    timeout_keeper.start(timeout_max);
    progress(count = 0, timeout_max);
}
void YggdrasilTask::heartbeat()
{
    count += time_step;
    progress(count, timeout_max);
}

bool YggdrasilTask::abort()
{
    progress(timeout_max, timeout_max);
    // TODO: actually use this in a meaningful way
    m_aborted = YggdrasilTask::BY_USER;
    m_netReply->abort();
    return true;
}

void YggdrasilTask::abortByTimeout()
{
    progress(timeout_max, timeout_max);
    // TODO: actually use this in a meaningful way
    m_aborted = YggdrasilTask::BY_TIMEOUT;
    m_netReply->abort();
}

void YggdrasilTask::sslErrors(QList<QSslError> errors)
{
    int i = 1;
    for (auto error : errors)
    {
        qCritical() << "LOGIN SSL Error #" << i << " : " << error.errorString();
        auto cert = error.certificate();
        qCritical() << "Certificate in question:\n" << cert.toText();
        i++;
    }
}

void YggdrasilTask::processReply()
{
    changeState(STATE_PROCESSING_RESPONSE);

    switch (m_netReply->error())
    {
    case QNetworkReply::NoError:
        break;
    case QNetworkReply::TimeoutError:
        changeState(STATE_FAILED_SOFT, tr("Authentication operation timed out."));
        return;
    case QNetworkReply::OperationCanceledError:
        changeState(STATE_FAILED_SOFT, tr("Authentication operation cancelled."));
        return;
    case QNetworkReply::SslHandshakeFailedError:
        changeState(
            STATE_FAILED_SOFT,
            tr("<b>SSL Handshake failed.</b><br/>There might be a few causes for it:<br/>"
               "<ul>"
               "<li>You use Windows XP and need to <a "
               "href=\"https://www.microsoft.com/en-us/download/details.aspx?id=38918\">update "
               "your root certificates</a></li>"
               "<li>Some device on your network is interfering with SSL traffic. In that case, "
               "you have bigger worries than Minecraft not starting.</li>"
               "<li>Possibly something else. Check the MultiMC log file for details</li>"
               "</ul>"));
        return;
    // used for invalid credentials and similar errors. Fall through.
    case QNetworkReply::ContentAccessDenied:
    case QNetworkReply::ContentOperationNotPermittedError:
        break;
    default:
        changeState(STATE_FAILED_SOFT,
                    tr("Authentication operation failed due to a network error: %1 (%2)")
                        .arg(m_netReply->errorString()).arg(m_netReply->error()));
        return;
    }

    // Try to parse the response regardless of the response code.
    // Sometimes the auth server will give more information and an error code.
    QJsonParseError jsonError;
    QByteArray replyData = m_netReply->readAll();
    QJsonDocument doc = QJsonDocument::fromJson(replyData, &jsonError);
    // Check the response code.
    int responseCode = m_netReply->attribute(QNetworkRequest::HttpStatusCodeAttribute).toInt();

    if (responseCode == 200)
    {
        // If the response code was 200, then there shouldn't be an error. Make sure
        // anyways.
        // Also, sometimes an empty reply indicates success. If there was no data received,
        // pass an empty json object to the processResponse function.
        if (jsonError.error == QJsonParseError::NoError || replyData.size() == 0)
        {
            processResponse(replyData.size() > 0 ? doc.object() : QJsonObject());
            return;
        }
        else
        {
            changeState(STATE_FAILED_SOFT, tr("Failed to parse authentication server response "
                                              "JSON response: %1 at offset %2.")
                                               .arg(jsonError.errorString())
                                               .arg(jsonError.offset));
            qCritical() << replyData;
        }
        return;
    }

    // If the response code was not 200, then Yggdrasil may have given us information
    // about the error.
    // If we can parse the response, then get information from it. Otherwise just say
    // there was an unknown error.
    if (jsonError.error == QJsonParseError::NoError)
    {
        // We were able to parse the server's response. Woo!
        // Call processError. If a subclass has overridden it then they'll handle their
        // stuff there.
        qDebug() << "The request failed, but the server gave us an error message. "
                        "Processing error.";
        processError(doc.object());
    }
    else
    {
        // The server didn't say anything regarding the error. Give the user an unknown
        // error.
        qDebug()
            << "The request failed and the server gave no error message. Unknown error.";
        changeState(STATE_FAILED_SOFT,
                    tr("An unknown error occurred when trying to communicate with the "
                       "authentication server: %1").arg(m_netReply->errorString()));
    }
}

void YggdrasilTask::processError(QJsonObject responseData)
{
    QJsonValue errorVal = responseData.value("error");
    QJsonValue errorMessageValue = responseData.value("errorMessage");
    QJsonValue causeVal = responseData.value("cause");

    if (errorVal.isString() && errorMessageValue.isString())
    {
        m_error = std::shared_ptr<Error>(new Error{
            errorVal.toString(""), errorMessageValue.toString(""), causeVal.toString("")});
        changeState(STATE_FAILED_HARD, m_error->m_errorMessageVerbose);
    }
    else
    {
        // Error is not in standard format. Don't set m_error and return unknown error.
        changeState(STATE_FAILED_HARD, tr("An unknown Yggdrasil error occurred."));
    }
}

QString YggdrasilTask::getStateMessage() const
{
    switch (m_state)
    {
    case STATE_CREATED:
        return "Waiting...";
    case STATE_SENDING_REQUEST:
        return tr("Sending request to auth servers...");
    case STATE_PROCESSING_RESPONSE:
        return tr("Processing response from servers...");
    case STATE_SUCCEEDED:
        return tr("Authentication task succeeded.");
    case STATE_FAILED_SOFT:
        return tr("Failed to contact the authentication server.");
    case STATE_FAILED_HARD:
        return tr("Failed to authenticate.");
    default:
        return tr("...");
    }
}

void YggdrasilTask::changeState(YggdrasilTask::State newState, QString reason)
{
    m_state = newState;
    setStatus(getStateMessage());
    if (newState == STATE_SUCCEEDED)
    {
        emitSucceeded();
    }
    else if (newState == STATE_FAILED_HARD || newState == STATE_FAILED_SOFT)
    {
        emitFailed(reason);
    }
}

YggdrasilTask::State YggdrasilTask::state()
{
    return m_state;
}