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path: root/api/logic/minecraft/MinecraftLoadAndCheck.cpp
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#include "MinecraftLoadAndCheck.h"
#include "MinecraftInstance.h"
#include "ComponentList.h"

MinecraftLoadAndCheck::MinecraftLoadAndCheck(MinecraftInstance *inst, QObject *parent) : Task(parent), m_inst(inst)
{
}

void MinecraftLoadAndCheck::executeTask()
{
	// add offline metadata load task
	auto components = m_inst->getComponentList();
	components->reload(Net::Mode::Offline);
	m_task = components->getCurrentTask();

	if(!m_task)
	{
		emitSucceeded();
		return;
	}
	connect(m_task.get(), &Task::succeeded, this, &MinecraftLoadAndCheck::subtaskSucceeded);
	connect(m_task.get(), &Task::failed, this, &MinecraftLoadAndCheck::subtaskFailed);
	connect(m_task.get(), &Task::progress, this, &MinecraftLoadAndCheck::progress);
	connect(m_task.get(), &Task::status, this, &MinecraftLoadAndCheck::setStatus);
}

void MinecraftLoadAndCheck::subtaskSucceeded()
{
	if(isFinished())
	{
		qCritical() << "OneSixUpdate: Subtask" << sender() << "succeeded, but work was already done!";
		return;
	}
	emitSucceeded();
}

void MinecraftLoadAndCheck::subtaskFailed(QString error)
{
	if(isFinished())
	{
		qCritical() << "OneSixUpdate: Subtask" << sender() << "failed, but work was already done!";
		return;
	}
	emitFailed(error);
}