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#pragma once
enum class ProblemSeverity
{
None,
Warning,
Error
};
struct PatchProblem
{
ProblemSeverity m_severity;
QString m_description;
};
class ProblemProvider
{
public:
virtual const QList<PatchProblem> getProblems() = 0;
virtual ProblemSeverity getProblemSeverity() = 0;
};
class ProblemContainer : public ProblemProvider
{
public:
const QList<PatchProblem> getProblems() override
{
return m_problems;
}
ProblemSeverity getProblemSeverity() override
{
return m_problemSeverity;
}
virtual void addProblem(ProblemSeverity severity, const QString &description)
{
if(severity > m_problemSeverity)
{
m_problemSeverity = severity;
}
m_problems.append({severity, description});
}
private:
QList<PatchProblem> m_problems;
ProblemSeverity m_problemSeverity = ProblemSeverity::None;
};
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