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-rw-r--r--libraries/logic/minecraft/auth/flows/AuthenticateTask.cpp202
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diff --git a/libraries/logic/minecraft/auth/flows/AuthenticateTask.cpp b/libraries/logic/minecraft/auth/flows/AuthenticateTask.cpp
deleted file mode 100644
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--- a/libraries/logic/minecraft/auth/flows/AuthenticateTask.cpp
+++ /dev/null
@@ -1,202 +0,0 @@
-
-/* Copyright 2013-2015 MultiMC Contributors
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
-
-#include "AuthenticateTask.h"
-#include "../MojangAccount.h"
-
-#include <QJsonDocument>
-#include <QJsonObject>
-#include <QJsonArray>
-#include <QVariant>
-
-#include <QDebug>
-#include <QUuid>
-
-AuthenticateTask::AuthenticateTask(MojangAccount * account, const QString &password,
- QObject *parent)
- : YggdrasilTask(account, parent), m_password(password)
-{
-}
-
-QJsonObject AuthenticateTask::getRequestContent() const
-{
- /*
- * {
- * "agent": { // optional
- * "name": "Minecraft", // So far this is the only encountered value
- * "version": 1 // This number might be increased
- * // by the vanilla client in the future
- * },
- * "username": "mojang account name", // Can be an email address or player name for
- // unmigrated accounts
- * "password": "mojang account password",
- * "clientToken": "client identifier" // optional
- * "requestUser": true/false // request the user structure
- * }
- */
- QJsonObject req;
-
- {
- QJsonObject agent;
- // C++ makes string literals void* for some stupid reason, so we have to tell it
- // QString... Thanks Obama.
- agent.insert("name", QString("Minecraft"));
- agent.insert("version", 1);
- req.insert("agent", agent);
- }
-
- req.insert("username", m_account->username());
- req.insert("password", m_password);
- req.insert("requestUser", true);
-
- // If we already have a client token, give it to the server.
- // Otherwise, let the server give us one.
-
- if(m_account->m_clientToken.isEmpty())
- {
- auto uuid = QUuid::createUuid();
- auto uuidString = uuid.toString().remove('{').remove('-').remove('}');
- m_account->m_clientToken = uuidString;
- }
- req.insert("clientToken", m_account->m_clientToken);
-
- return req;
-}
-
-void AuthenticateTask::processResponse(QJsonObject responseData)
-{
- // Read the response data. We need to get the client token, access token, and the selected
- // profile.
- qDebug() << "Processing authentication response.";
- // qDebug() << responseData;
- // If we already have a client token, make sure the one the server gave us matches our
- // existing one.
- qDebug() << "Getting client token.";
- QString clientToken = responseData.value("clientToken").toString("");
- if (clientToken.isEmpty())
- {
- // Fail if the server gave us an empty client token
- changeState(STATE_FAILED_HARD, tr("Authentication server didn't send a client token."));
- return;
- }
- if (!m_account->m_clientToken.isEmpty() && clientToken != m_account->m_clientToken)
- {
- changeState(STATE_FAILED_HARD, tr("Authentication server attempted to change the client token. This isn't supported."));
- return;
- }
- // Set the client token.
- m_account->m_clientToken = clientToken;
-
- // Now, we set the access token.
- qDebug() << "Getting access token.";
- QString accessToken = responseData.value("accessToken").toString("");
- if (accessToken.isEmpty())
- {
- // Fail if the server didn't give us an access token.
- changeState(STATE_FAILED_HARD, tr("Authentication server didn't send an access token."));
- return;
- }
- // Set the access token.
- m_account->m_accessToken = accessToken;
-
- // Now we load the list of available profiles.
- // Mojang hasn't yet implemented the profile system,
- // but we might as well support what's there so we
- // don't have trouble implementing it later.
- qDebug() << "Loading profile list.";
- QJsonArray availableProfiles = responseData.value("availableProfiles").toArray();
- QList<AccountProfile> loadedProfiles;
- for (auto iter : availableProfiles)
- {
- QJsonObject profile = iter.toObject();
- // Profiles are easy, we just need their ID and name.
- QString id = profile.value("id").toString("");
- QString name = profile.value("name").toString("");
- bool legacy = profile.value("legacy").toBool(false);
-
- if (id.isEmpty() || name.isEmpty())
- {
- // This should never happen, but we might as well
- // warn about it if it does so we can debug it easily.
- // You never know when Mojang might do something truly derpy.
- qWarning() << "Found entry in available profiles list with missing ID or name "
- "field. Ignoring it.";
- }
-
- // Now, add a new AccountProfile entry to the list.
- loadedProfiles.append({id, name, legacy});
- }
- // Put the list of profiles we loaded into the MojangAccount object.
- m_account->m_profiles = loadedProfiles;
-
- // Finally, we set the current profile to the correct value. This is pretty simple.
- // We do need to make sure that the current profile that the server gave us
- // is actually in the available profiles list.
- // If it isn't, we'll just fail horribly (*shouldn't* ever happen, but you never know).
- qDebug() << "Setting current profile.";
- QJsonObject currentProfile = responseData.value("selectedProfile").toObject();
- QString currentProfileId = currentProfile.value("id").toString("");
- if (currentProfileId.isEmpty())
- {
- changeState(STATE_FAILED_HARD, tr("Authentication server didn't specify a currently selected profile. The account exists, but likely isn't premium."));
- return;
- }
- if (!m_account->setCurrentProfile(currentProfileId))
- {
- changeState(STATE_FAILED_HARD, tr("Authentication server specified a selected profile that wasn't in the available profiles list."));
- return;
- }
-
- // this is what the vanilla launcher passes to the userProperties launch param
- if (responseData.contains("user"))
- {
- User u;
- auto obj = responseData.value("user").toObject();
- u.id = obj.value("id").toString();
- auto propArray = obj.value("properties").toArray();
- for (auto prop : propArray)
- {
- auto propTuple = prop.toObject();
- auto name = propTuple.value("name").toString();
- auto value = propTuple.value("value").toString();
- u.properties.insert(name, value);
- }
- m_account->m_user = u;
- }
-
- // We've made it through the minefield of possible errors. Return true to indicate that
- // we've succeeded.
- qDebug() << "Finished reading authentication response.";
- changeState(STATE_SUCCEEDED);
-}
-
-QString AuthenticateTask::getEndpoint() const
-{
- return "authenticate";
-}
-
-QString AuthenticateTask::getStateMessage() const
-{
- switch (m_state)
- {
- case STATE_SENDING_REQUEST:
- return tr("Authenticating: Sending request...");
- case STATE_PROCESSING_RESPONSE:
- return tr("Authenticating: Processing response...");
- default:
- return YggdrasilTask::getStateMessage();
- }
-}