diff options
Diffstat (limited to 'libraries/logic/minecraft/auth/flows/AuthenticateTask.cpp')
-rw-r--r-- | libraries/logic/minecraft/auth/flows/AuthenticateTask.cpp | 202 |
1 files changed, 0 insertions, 202 deletions
diff --git a/libraries/logic/minecraft/auth/flows/AuthenticateTask.cpp b/libraries/logic/minecraft/auth/flows/AuthenticateTask.cpp deleted file mode 100644 index 8d136f0b..00000000 --- a/libraries/logic/minecraft/auth/flows/AuthenticateTask.cpp +++ /dev/null @@ -1,202 +0,0 @@ - -/* Copyright 2013-2015 MultiMC Contributors - * - * Licensed under the Apache License, Version 2.0 (the "License"); - * you may not use this file except in compliance with the License. - * You may obtain a copy of the License at - * - * http://www.apache.org/licenses/LICENSE-2.0 - * - * Unless required by applicable law or agreed to in writing, software - * distributed under the License is distributed on an "AS IS" BASIS, - * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. - * See the License for the specific language governing permissions and - * limitations under the License. - */ - -#include "AuthenticateTask.h" -#include "../MojangAccount.h" - -#include <QJsonDocument> -#include <QJsonObject> -#include <QJsonArray> -#include <QVariant> - -#include <QDebug> -#include <QUuid> - -AuthenticateTask::AuthenticateTask(MojangAccount * account, const QString &password, - QObject *parent) - : YggdrasilTask(account, parent), m_password(password) -{ -} - -QJsonObject AuthenticateTask::getRequestContent() const -{ - /* - * { - * "agent": { // optional - * "name": "Minecraft", // So far this is the only encountered value - * "version": 1 // This number might be increased - * // by the vanilla client in the future - * }, - * "username": "mojang account name", // Can be an email address or player name for - // unmigrated accounts - * "password": "mojang account password", - * "clientToken": "client identifier" // optional - * "requestUser": true/false // request the user structure - * } - */ - QJsonObject req; - - { - QJsonObject agent; - // C++ makes string literals void* for some stupid reason, so we have to tell it - // QString... Thanks Obama. - agent.insert("name", QString("Minecraft")); - agent.insert("version", 1); - req.insert("agent", agent); - } - - req.insert("username", m_account->username()); - req.insert("password", m_password); - req.insert("requestUser", true); - - // If we already have a client token, give it to the server. - // Otherwise, let the server give us one. - - if(m_account->m_clientToken.isEmpty()) - { - auto uuid = QUuid::createUuid(); - auto uuidString = uuid.toString().remove('{').remove('-').remove('}'); - m_account->m_clientToken = uuidString; - } - req.insert("clientToken", m_account->m_clientToken); - - return req; -} - -void AuthenticateTask::processResponse(QJsonObject responseData) -{ - // Read the response data. We need to get the client token, access token, and the selected - // profile. - qDebug() << "Processing authentication response."; - // qDebug() << responseData; - // If we already have a client token, make sure the one the server gave us matches our - // existing one. - qDebug() << "Getting client token."; - QString clientToken = responseData.value("clientToken").toString(""); - if (clientToken.isEmpty()) - { - // Fail if the server gave us an empty client token - changeState(STATE_FAILED_HARD, tr("Authentication server didn't send a client token.")); - return; - } - if (!m_account->m_clientToken.isEmpty() && clientToken != m_account->m_clientToken) - { - changeState(STATE_FAILED_HARD, tr("Authentication server attempted to change the client token. This isn't supported.")); - return; - } - // Set the client token. - m_account->m_clientToken = clientToken; - - // Now, we set the access token. - qDebug() << "Getting access token."; - QString accessToken = responseData.value("accessToken").toString(""); - if (accessToken.isEmpty()) - { - // Fail if the server didn't give us an access token. - changeState(STATE_FAILED_HARD, tr("Authentication server didn't send an access token.")); - return; - } - // Set the access token. - m_account->m_accessToken = accessToken; - - // Now we load the list of available profiles. - // Mojang hasn't yet implemented the profile system, - // but we might as well support what's there so we - // don't have trouble implementing it later. - qDebug() << "Loading profile list."; - QJsonArray availableProfiles = responseData.value("availableProfiles").toArray(); - QList<AccountProfile> loadedProfiles; - for (auto iter : availableProfiles) - { - QJsonObject profile = iter.toObject(); - // Profiles are easy, we just need their ID and name. - QString id = profile.value("id").toString(""); - QString name = profile.value("name").toString(""); - bool legacy = profile.value("legacy").toBool(false); - - if (id.isEmpty() || name.isEmpty()) - { - // This should never happen, but we might as well - // warn about it if it does so we can debug it easily. - // You never know when Mojang might do something truly derpy. - qWarning() << "Found entry in available profiles list with missing ID or name " - "field. Ignoring it."; - } - - // Now, add a new AccountProfile entry to the list. - loadedProfiles.append({id, name, legacy}); - } - // Put the list of profiles we loaded into the MojangAccount object. - m_account->m_profiles = loadedProfiles; - - // Finally, we set the current profile to the correct value. This is pretty simple. - // We do need to make sure that the current profile that the server gave us - // is actually in the available profiles list. - // If it isn't, we'll just fail horribly (*shouldn't* ever happen, but you never know). - qDebug() << "Setting current profile."; - QJsonObject currentProfile = responseData.value("selectedProfile").toObject(); - QString currentProfileId = currentProfile.value("id").toString(""); - if (currentProfileId.isEmpty()) - { - changeState(STATE_FAILED_HARD, tr("Authentication server didn't specify a currently selected profile. The account exists, but likely isn't premium.")); - return; - } - if (!m_account->setCurrentProfile(currentProfileId)) - { - changeState(STATE_FAILED_HARD, tr("Authentication server specified a selected profile that wasn't in the available profiles list.")); - return; - } - - // this is what the vanilla launcher passes to the userProperties launch param - if (responseData.contains("user")) - { - User u; - auto obj = responseData.value("user").toObject(); - u.id = obj.value("id").toString(); - auto propArray = obj.value("properties").toArray(); - for (auto prop : propArray) - { - auto propTuple = prop.toObject(); - auto name = propTuple.value("name").toString(); - auto value = propTuple.value("value").toString(); - u.properties.insert(name, value); - } - m_account->m_user = u; - } - - // We've made it through the minefield of possible errors. Return true to indicate that - // we've succeeded. - qDebug() << "Finished reading authentication response."; - changeState(STATE_SUCCEEDED); -} - -QString AuthenticateTask::getEndpoint() const -{ - return "authenticate"; -} - -QString AuthenticateTask::getStateMessage() const -{ - switch (m_state) - { - case STATE_SENDING_REQUEST: - return tr("Authenticating: Sending request..."); - case STATE_PROCESSING_RESPONSE: - return tr("Authenticating: Processing response..."); - default: - return YggdrasilTask::getStateMessage(); - } -} |