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Diffstat (limited to 'gui/MainWindow.cpp')
-rw-r--r--gui/MainWindow.cpp84
1 files changed, 29 insertions, 55 deletions
diff --git a/gui/MainWindow.cpp b/gui/MainWindow.cpp
index 69591f8b..fd35e94e 100644
--- a/gui/MainWindow.cpp
+++ b/gui/MainWindow.cpp
@@ -777,83 +777,58 @@ void MainWindow::doLaunch()
accounts->setActiveAccount(account->username());
}
- if (account.get() != nullptr)
- {
- doLaunchInst(m_selectedInstance, account);
- }
-}
-
-void MainWindow::doLaunchInst(BaseInstance* instance, MojangAccountPtr account)
-{
- // We'll need to validate the access token to make sure the account is still logged in.
- /*
- ProgressDialog progDialog(this);
- RefreshTask refreshtask(account, &progDialog);
- progDialog.exec(&refreshtask);
+ // if no account is selected, we bail
+ if (!account.get())
+ return;
- if (refreshtask.successful())
- {
- prepareLaunch(m_selectedInstance, account);
- }
- else
+ // do the login. if the account has an access token, try to refresh it first.
+ if(account->accountStatus() != NotVerified)
{
- YggdrasilTask::Error *error = refreshtask.getError();
+ // We'll need to validate the access token to make sure the account is still logged in.
+ ProgressDialog progDialog(this);
+ progDialog.setSkipButton(true, tr("Play Offline"));
+ auto task = account->login();
+ progDialog.exec(task.get());
- if (error != nullptr)
+ auto status = account->accountStatus();
+ if(status == Online) // Online mode! Refresh the token.
{
- if (error->getErrorMessage().contains("invalid token", Qt::CaseInsensitive))
- {
- // TODO: Allow the user to enter their password and "refresh" their access token.
- if (doRefreshToken(account, tr("Your account's access token is invalid. Please enter your password to log in again.")))
- doLaunchInst(instance, account);
- }
- else
- {
- CustomMessageBox::selectable(
- this, tr("Access Token Validation Error"),
- tr("There was an error when trying to validate your access token.\n"
- "Details: %s").arg(error->getDisplayMessage()),
- QMessageBox::Warning, QMessageBox::Ok)->exec();
- }
+ updateInstance(m_selectedInstance, account);
+ return;
}
- else
+ else if(status == Verified) // Offline mode with a verified account
{
- CustomMessageBox::selectable(
- this, tr("Access Token Validation Error"),
- tr("There was an unknown error when trying to validate your access token."
- "The authentication server might be down, or you might not be connected to "
- "the Internet."),
- QMessageBox::Warning, QMessageBox::Ok)->exec();
+ launchInstance(m_selectedInstance, account);
+ return;
}
}
- */
+ if (loginWithPassword(account, tr("Your account is currently not logged in. Please enter your password to log in again.")))
+ updateInstance(m_selectedInstance, account);
}
-bool MainWindow::doRefreshToken(MojangAccountPtr account, const QString& errorMsg)
+bool MainWindow::loginWithPassword(MojangAccountPtr account, const QString& errorMsg)
{
- /*
EditAccountDialog passDialog(errorMsg, this, EditAccountDialog::PasswordField);
if (passDialog.exec() == QDialog::Accepted)
{
// To refresh the token, we just create an authenticate task with the given account and the user's password.
ProgressDialog progDialog(this);
- AuthenticateTask authTask(account, passDialog.password(), &progDialog);
- progDialog.exec(&authTask);
- if (authTask.successful())
+ auto task = account->login(passDialog.password());
+ progDialog.exec(task.get());
+ if(task->successful())
return true;
else
{
// If the authentication task failed, recurse with the task's error message.
- return doRefreshToken(account, authTask.failReason());
+ return loginWithPassword(account, task->failReason());
}
}
- else return false;*/
return false;
}
-void MainWindow::prepareLaunch(BaseInstance* instance, MojangAccountPtr account)
+void MainWindow::updateInstance(BaseInstance* instance, MojangAccountPtr account)
{
- Task *updateTask = instance->doUpdate(true);
+ auto updateTask = instance->doUpdate(true);
if (!updateTask)
{
launchInstance(instance, account);
@@ -861,10 +836,9 @@ void MainWindow::prepareLaunch(BaseInstance* instance, MojangAccountPtr account)
else
{
ProgressDialog tDialog(this);
- connect(updateTask, &Task::succeeded, [this, instance, account] { launchInstance(instance, account); });
- connect(updateTask, SIGNAL(failed(QString)), SLOT(onGameUpdateError(QString)));
- tDialog.exec(updateTask);
- delete updateTask;
+ connect(updateTask.get(), &Task::succeeded, [this, instance, account] { launchInstance(instance, account); });
+ connect(updateTask.get(), SIGNAL(failed(QString)), SLOT(onGameUpdateError(QString)));
+ tDialog.exec(updateTask.get());
}
}