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-rw-r--r--application/LaunchController.cpp186
1 files changed, 98 insertions, 88 deletions
diff --git a/application/LaunchController.cpp b/application/LaunchController.cpp
index e39048f1..b6916027 100644
--- a/application/LaunchController.cpp
+++ b/application/LaunchController.cpp
@@ -78,112 +78,122 @@ void LaunchController::login()
return;
}
- // we try empty password first :)
- QString password;
- // we loop until the user succeeds in logging in or gives up
- bool tryagain = true;
- // the failure. the default failure.
- const QString needLoginAgain = tr("Your account is currently not logged in. Please enter "
- "your password to log in again.");
- QString failReason = needLoginAgain;
-
- while (tryagain)
- {
- m_session = std::make_shared<AuthSession>();
- m_session->wants_online = m_online;
- auto task = account->login(m_session, password);
- if (task)
+ if(account->clientToken() != "ff64ff64ff64ff64ff64ff64ff64ff64") {
+ // Online
+ // we try empty password first :)
+ QString password;
+ // we loop until the user succeeds in logging in or gives up
+ bool tryagain = true;
+ // the failure. the default failure.
+ const QString needLoginAgain = tr("Your account is currently not logged in. Please enter your password to log in again. <br /> <br /> This could be caused by a password change.");
+ QString failReason = needLoginAgain;
+ while (tryagain)
{
- // We'll need to validate the access token to make sure the account
- // is still logged in.
- ProgressDialog progDialog(m_parentWidget);
- if (m_online)
- {
- progDialog.setSkipButton(true, tr("Play Offline"));
- }
- progDialog.execWithTask(task.get());
- if (!task->wasSuccessful())
+ m_session = std::make_shared<AuthSession>();
+ m_session->wants_online = m_online;
+ auto task = account->login(m_session, password);
+ if (task)
{
- auto failReasonNew = task->failReason();
- if(failReasonNew == "Invalid token.")
+ // We'll need to validate the access token to make sure the account
+ // is still logged in.
+ ProgressDialog progDialog(m_parentWidget);
+ if (m_online)
{
- account->invalidateClientToken();
- failReason = needLoginAgain;
+ progDialog.setSkipButton(true, tr("Play Offline"));
}
- else failReason = failReasonNew;
- }
- }
- switch (m_session->status)
- {
- case AuthSession::Undetermined:
- {
- qCritical() << "Received undetermined session status during login. Bye.";
- tryagain = false;
- emitFailed(tr("Received undetermined session status during login."));
- break;
- }
- case AuthSession::RequiresPassword:
- {
- EditAccountDialog passDialog(failReason, m_parentWidget, EditAccountDialog::PasswordField);
- auto username = m_session->username;
- auto chopN = [](QString toChop, int N) -> QString
- {
- if(toChop.size() > N)
+ progDialog.execWithTask(task.get());
+ if (!task->wasSuccessful())
{
- auto left = toChop.left(N);
- left += QString("\u25CF").repeated(toChop.size() - N);
- return left;
+ auto failReasonNew = task->failReason();
+ if(failReasonNew == "Invalid token.")
+ {
+ account->invalidateClientToken();
+ failReason = needLoginAgain;
+ }
+ else failReason = failReasonNew;
}
- return toChop;
- };
-
- if(username.contains('@'))
- {
- auto parts = username.split('@');
- auto mailbox = chopN(parts[0],3);
- QString domain = chopN(parts[1], 3);
- username = mailbox + '@' + domain;
}
- passDialog.setUsername(username);
- if (passDialog.exec() == QDialog::Accepted)
+ switch (m_session->status)
{
- password = passDialog.password();
- }
- else
+ case AuthSession::Undetermined:
{
+ qCritical() << "Received undetermined session status during login. Bye.";
tryagain = false;
+ emitFailed(tr("Received undetermined session status during login."));
+ break;
}
- break;
- }
- case AuthSession::PlayableOffline:
- {
- // we ask the user for a player name
- bool ok = false;
- QString usedname = m_session->player_name;
- QString name = QInputDialog::getText(m_parentWidget, tr("Player name"),
- tr("Choose your offline mode player name."),
- QLineEdit::Normal, m_session->player_name, &ok);
- if (!ok)
+ case AuthSession::RequiresPassword:
{
- tryagain = false;
+ EditAccountDialog passDialog(failReason, m_parentWidget, EditAccountDialog::PasswordField);
+ auto username = m_session->username;
+ auto chopN = [](QString toChop, int N) -> QString
+ {
+ if(toChop.size() > N)
+ {
+ auto left = toChop.left(N);
+ left += QString("\u25CF").repeated(toChop.size() - N);
+ return left;
+ }
+ return toChop;
+ };
+
+ if(username.contains('@'))
+ {
+ auto parts = username.split('@');
+ auto mailbox = chopN(parts[0],3);
+ QString domain = chopN(parts[1], 3);
+ username = mailbox + '@' + domain;
+ }
+ passDialog.setUsername(username);
+ if (passDialog.exec() == QDialog::Accepted)
+ {
+ password = passDialog.password();
+ }
+ else
+ {
+ tryagain = false;
+ }
break;
}
- if (name.length())
+ case AuthSession::PlayableOffline:
{
- usedname = name;
+ // we ask the user for a player name
+ bool ok = false;
+ QString usedname = m_session->player_name;
+ QString name = QInputDialog::getText(m_parentWidget, tr("Player name"),
+ tr("Choose your offline mode player name."),
+ QLineEdit::Normal, m_session->player_name, &ok);
+ if (!ok)
+ {
+ tryagain = false;
+ break;
+ }
+ if (name.length())
+ {
+ usedname = name;
+ }
+ m_session->MakeOffline(usedname);
+ // offline flavored game from here :3
+ }
+ case AuthSession::PlayableOnline:
+ {
+ launchInstance();
+ tryagain = false;
+ return;
+ }
}
- m_session->MakeOffline(usedname);
- // offline flavored game from here :3
- }
- case AuthSession::PlayableOnline:
- {
- launchInstance();
- tryagain = false;
- return;
- }
}
+ emitFailed(tr("Failed to launch."));
+ }else{
+ // Offline
+ m_session = std::make_shared<AuthSession>();
+ m_session->client_token = account->clientToken();
+ m_session->access_token = account->accessToken();
+ m_session->uuid = account->currentProfile()->id;
+ m_session->status = AuthSession::PlayableOffline;
+ m_session->MakeOffline(account->currentProfile()->name);
+ launchInstance();
}
- emitFailed(tr("Failed to launch."));
}
void LaunchController::launchInstance()