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author | Petr Mrázek <peterix@gmail.com> | 2013-12-02 00:55:24 +0100 |
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committer | Petr Mrázek <peterix@gmail.com> | 2013-12-02 00:55:24 +0100 |
commit | 6aa9bd0f77dcb5128167fae62e32aa5252fe85c6 (patch) | |
tree | 632994a61888929af9289927d338bd19a2b3f32c /mmc_updater/src/MacBundle.cpp | |
parent | 613699b3626aea750093ab7eaaeccaa28c0e87c6 (diff) | |
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Renew the updater branch
Now with some actual consensus on what the updater will do!
Diffstat (limited to 'mmc_updater/src/MacBundle.cpp')
-rw-r--r-- | mmc_updater/src/MacBundle.cpp | 53 |
1 files changed, 53 insertions, 0 deletions
diff --git a/mmc_updater/src/MacBundle.cpp b/mmc_updater/src/MacBundle.cpp new file mode 100644 index 00000000..205869eb --- /dev/null +++ b/mmc_updater/src/MacBundle.cpp @@ -0,0 +1,53 @@ +#include "MacBundle.h" + +#include "FileUtils.h" +#include "Log.h" + +MacBundle::MacBundle(const std::string& path, const std::string& appName) +: m_appName(appName) +{ + m_path = path + '/' + appName + ".app"; +} + +std::string MacBundle::bundlePath() const +{ + return m_path; +} + +void MacBundle::create(const std::string& infoPlist, + const std::string& icon, + const std::string& exePath) +{ + try + { + // create the bundle directories + FileUtils::mkpath(m_path.c_str()); + + std::string contentDir = m_path + "/Contents"; + std::string resourceDir = contentDir + "/Resources"; + std::string binDir = contentDir + "/MacOS"; + + FileUtils::mkpath(resourceDir.c_str()); + FileUtils::mkpath(binDir.c_str()); + + // create the Contents/Info.plist file + FileUtils::writeFile((contentDir + "/Info.plist").c_str(),infoPlist.c_str(),static_cast<int>(infoPlist.size())); + + // save the icon to Contents/Resources/<appname>.icns + FileUtils::writeFile((resourceDir + '/' + m_appName + ".icns").c_str(),icon.c_str(),static_cast<int>(icon.size())); + + // copy the app binary to Contents/MacOS/<appname> + m_exePath = binDir + '/' + m_appName; + FileUtils::copyFile(exePath.c_str(),m_exePath.c_str()); + } + catch (const FileUtils::IOException& exception) + { + LOG(Error,"Unable to create app bundle. " + std::string(exception.what())); + } +} + +std::string MacBundle::executablePath() const +{ + return m_exePath; +} + |