summaryrefslogtreecommitdiffstats
path: root/logic/minecraft/AssetsUtils.h
diff options
context:
space:
mode:
authorPetr Mrázek <peterix@gmail.com>2015-02-04 21:10:10 +0100
committerPetr Mrázek <peterix@gmail.com>2015-04-12 20:57:17 +0200
commit141e0a02a0a0c4bbc4cc2e900560db5048366104 (patch)
treed61b0ac7fedc656d2906f084b9a384b8047e8617 /logic/minecraft/AssetsUtils.h
parent473971b6e7a79ed38fa68dffacd207fda874fdc0 (diff)
downloadMultiMC-141e0a02a0a0c4bbc4cc2e900560db5048366104.tar
MultiMC-141e0a02a0a0c4bbc4cc2e900560db5048366104.tar.gz
MultiMC-141e0a02a0a0c4bbc4cc2e900560db5048366104.tar.lz
MultiMC-141e0a02a0a0c4bbc4cc2e900560db5048366104.tar.xz
MultiMC-141e0a02a0a0c4bbc4cc2e900560db5048366104.zip
SCRATCH move things to the right places
Diffstat (limited to 'logic/minecraft/AssetsUtils.h')
-rw-r--r--logic/minecraft/AssetsUtils.h39
1 files changed, 39 insertions, 0 deletions
diff --git a/logic/minecraft/AssetsUtils.h b/logic/minecraft/AssetsUtils.h
new file mode 100644
index 00000000..ea12136d
--- /dev/null
+++ b/logic/minecraft/AssetsUtils.h
@@ -0,0 +1,39 @@
+/* Copyright 2013-2015 MultiMC Contributors
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#pragma once
+
+#include <QString>
+#include <QMap>
+
+struct AssetObject
+{
+ QString hash;
+ qint64 size;
+};
+
+struct AssetsIndex
+{
+ QMap<QString, AssetObject> objects;
+ bool isVirtual = false;
+};
+
+namespace AssetsUtils
+{
+bool loadAssetsIndexJson(QString file, AssetsIndex* index);
+int findLegacyAssets();
+/// Reconstruct a virtual assets folder for the given assets ID and return the folder
+QDir reconstructAssets(QString assetsId);
+}