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authorPetr Mrázek <peterix@gmail.com>2014-01-27 03:00:49 +0100
committerPetr Mrázek <peterix@gmail.com>2014-01-27 03:00:49 +0100
commitffbc5bb62c0cd771b26cb1d9b5afdccef77075b4 (patch)
tree78b10cee3dc25acba02954aaf4f0e44ee4c295de /logic/BaseInstance.h
parentd7113de3bd3cb43b1bc68792cd27a716b012f2b5 (diff)
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Offline mode can be used even when online.
Allow the user to pick a player name for offline mode. Big auth refactor. Now using session objects instead of the accounts themselves. Sessions only last for one instance start and hold all the auth and player data.
Diffstat (limited to 'logic/BaseInstance.h')
-rw-r--r--logic/BaseInstance.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/logic/BaseInstance.h b/logic/BaseInstance.h
index a861e9b2..cd49f99b 100644
--- a/logic/BaseInstance.h
+++ b/logic/BaseInstance.h
@@ -155,10 +155,10 @@ public:
virtual SettingsObject &settings() const;
/// returns a valid update task
- virtual std::shared_ptr<Task> doUpdate(bool only_prepare) = 0;
+ virtual std::shared_ptr<Task> doUpdate() = 0;
/// returns a valid minecraft process, ready for launch with the given account.
- virtual MinecraftProcess *prepareForLaunch(MojangAccountPtr account) = 0;
+ virtual MinecraftProcess *prepareForLaunch(AuthSessionPtr account) = 0;
/// do any necessary cleanups after the instance finishes. also runs before
/// 'prepareForLaunch'