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authorPetr Mrázek <peterix@gmail.com>2013-09-18 00:00:35 +0200
committerPetr Mrázek <peterix@gmail.com>2013-09-18 00:00:35 +0200
commitb979d0ce5da515793a02802a6421ef607a498323 (patch)
tree1431d15e7a3e89e87708564a5be9fea05a5647ab /gui/mainwindow.cpp
parentd38b90530b3ba3a49c4eb072eb344ae2b0836913 (diff)
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Implement legacy forge button!
Many refactors of the task system. Progress dialog now accepts generic ProgressProvider objects
Diffstat (limited to 'gui/mainwindow.cpp')
-rw-r--r--gui/mainwindow.cpp8
1 files changed, 4 insertions, 4 deletions
diff --git a/gui/mainwindow.cpp b/gui/mainwindow.cpp
index 241df383..6f707236 100644
--- a/gui/mainwindow.cpp
+++ b/gui/mainwindow.cpp
@@ -42,7 +42,7 @@
#include "gui/settingsdialog.h"
#include "gui/newinstancedialog.h"
#include "gui/logindialog.h"
-#include "gui/taskdialog.h"
+#include "gui/ProgressDialog.h"
#include "gui/aboutdialog.h"
#include "gui/versionselectdialog.h"
#include "gui/lwjglselectdialog.h"
@@ -479,7 +479,7 @@ void MainWindow::doLogin(const QString& errorMsg)
{
UserInfo uInfo{loginDlg->getUsername(), loginDlg->getPassword()};
- TaskDialog* tDialog = new TaskDialog(this);
+ ProgressDialog* tDialog = new ProgressDialog(this);
LoginTask* loginTask = new LoginTask(uInfo, tDialog);
connect(loginTask, SIGNAL(succeeded()),SLOT(onLoginComplete()), Qt::QueuedConnection);
connect(loginTask, SIGNAL(failed(QString)), SLOT(doLogin(QString)), Qt::QueuedConnection);
@@ -512,7 +512,7 @@ void MainWindow::onLoginComplete()
}
else
{
- TaskDialog *tDialog = new TaskDialog(this);
+ ProgressDialog *tDialog = new ProgressDialog(this);
connect(updateTask, SIGNAL(succeeded()),SLOT(onGameUpdateComplete()));
connect(updateTask, SIGNAL(failed(QString)), SLOT(onGameUpdateError(QString)));
tDialog->exec(updateTask);
@@ -575,7 +575,7 @@ void MainWindow::startTask(Task *task)
connect(task, SIGNAL(started()), SLOT(taskStart()));
connect(task, SIGNAL(succeeded()), SLOT(taskEnd()));
connect(task, SIGNAL(failed(QString)), SLOT(taskEnd()));
- task->startTask();
+ task->start();
}